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Article: 30251
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From: Robert Dorney <rob@dorney.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave and Detailer
Date: Thu, 7 Nov 1996 01:03:14 +0000
Organization: Data Design Interactive
Lines: 30
Distribution: world
Message-ID: <JMCiDDASVTgyEwhv@dorney.demon.co.uk>
References: <wturber.761.07E8BDEB@primenet.com>
<55jqbe$mpp@newsbf02.news.aol.com>
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In article <55jqbe$mpp@newsbf02.news.aol.com>, MarcMylar
<marcmylar@aol.com> writes
>In article <wturber.761.07E8BDEB@primenet.com>, wturber@primenet.com
>(Walter (Jay) Turberville ) writes:
>
>>The only UV support available in LW to my knowledge is the in
>>object deformation (such as when bones or morphing is applied). I would
>>assume
>>to actually support the mapping in LightWave they would either have to
>>somehow
>>build a scene file that "warped" the object somehow or they would have to
>
>>generate their map so that it "registered" correctly when applied as a
>>cylindrical, planar or sperical map. They would have to "pre-distort"
>it.
>
>This seems like a lot of hoops to have to jump through. Maybe the best we
>can hope for is that UV mapping is supported in the next version of
>LightWave...
>
>-M.
And so say all of us.. Ill even send Allen and Stuart a Christmas card
if it happens! =)
*** Rob Dorney ***
Head of Art & Graphics at Data Design Interactive and
Co-sysop of Europes fastest growing BBS,
Digital Candy * (+44) 0191-232-5527
Article: 30252
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From: Robert Dorney <rob@dorney.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Matrox Millenium V Stealth V ???? Which is best. #9 Imagine 128 II
Date: Wed, 6 Nov 1996 01:13:49 +0000
Organization: Data Design Interactive
Lines: 21
Distribution: world
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In article <55ei10$5rj@flint.sentex.net>, Jean Marc Rodrigue
<cpost@sentex.net> writes
>At home I have a Number Nine Imagine 128 Series 2 with 4 megs of Vram and have
>not
>encountered any problems similar or otherwise. It did, however, improve my
>redraw
>times in modeler by about 7 times ! (over my ATI mach 64) I like the card a lot.
>
>Jean Marc Rodrigue
>Twister Digital Design
Have you got any other comments to make about the Imagine Mk2 as Ive got
one coming in a machine from Dell this week. I had a mk1 imagine a long
time ago and the windows acceleration was top, but it has a cack cirrus
logic chip on for dos stuff. What does the mk2 do for dos? Not the same
OLD cirrus logic chip i hope? Or is it an unpdated one or????
*** Rob Dorney ***
Head of Art & Graphics at Data Design Interactive and
Co-sysop of Europes fastest growing BBS,
Digital Candy * (+44) 0191-232-5527
Article: 30253
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From: mikeling@pipeline.com (Michael C. Ling)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: model in layout
Date: Fri, 08 Nov 1996 22:26:25 GMT
Organization: MindSpring Enterprises
Lines: 9
Message-ID: <3284b2d8.298844863@news.pipeline.com>
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neteru@soho.ios.com (neteru) wrote:
>I'ld just be happy if they got bones out of layout! Placing bones
>without a tri view is tourture.
>
Ever try doing it with camera view? Modeler won't let you work with
your object from any angle, but Layout does.
Article: 30254
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From: Jean-Eric Hénault <videosep@odyssee.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek News on VTU and LightWave Pro
Date: Fri, 08 Nov 1996 13:38:16 -0500
Organization: Video S.E.P.
Lines: 18
Message-ID: <32837E18.5851@odyssee.net>
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To: Keith Goodman <LJEH06A@prodigy.com>
Keith Goodman wrote:
>
> I just wanted to let everyone know that it was not our decision to shut
> down the magazines or as Miller Freeman so eloquently put it ... create a
> bi-annual report. We are just as disappointed if not more so than you.
> This has been the premier source for information on our products and a
> medium which we have all grown to depend on and take for granted.
>
Have you considered going to IDG Communication ? Miller Freeman's bigest
competitor ? They publish CGW, MacWorld and Publish!. How about a NewTek
World or LightWave World... ;-)
I mean, LightWave market is growing fast, we need a dedicated
publication like VTU or LW PRO. I think there are also sufficient
advertising revenues to be made to sustain a publication like this.
Jean-Eric
Article: 30255
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From: dcarlson24@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Wacom problem
Date: 8 Nov 1996 09:01:12 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
Lines: 21
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In article <32822f34.155473484@nntp.best.com>, shf@best.com (Stuart
Ferguson) writes:
>
>On 6 Nov 1996 11:57:20 -0500, dcarlson24@aol.com (DCarlson24) wrote:
>> Yeah, it would seem as though Lightwave doesn't like the tablet. When
I
>>tried it I was moving objects around, but they seemed to have a very
>>sluggish feel... like when you move something it gains momentum so when
>>you move the other way it has to slow down first and turn the other way.
>> Do the brakes need to be checked when WACOM is driving?
>
>Did you try setting the input mode to "Tablet". Options panel, 5.0.
>
> - Stuart Ferguson
Ahh... good answer.... good answer. How'd you know, Stu? :)
David Carlson
CONTINUUM
3D graphics and animation
Article: 30256
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Render GL & LW
Date: 7 Nov 1996 22:20:07 -0700
Organization: Primenet Services for the Internet
Lines: 37
Message-ID: <wturber.1283.1591757C@primenet.com>
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In article <32820F0D.1CE0@odyssee.net> Jean-Eric Hénault <videosep@odyssee.net> writes:
>From: Jean-Eric Hénault <videosep@odyssee.net>
>Subject: Render GL & LW
>Date: Thu, 07 Nov 1996 11:32:13 -0500
>Hi guys... and girls ;-)
>Has anyone been able to see the new Intergraph Render GL graphic
>architecture ? Apparently, it can increase rendering speed by up to 50
>times!!!
>This is what they claim in their ads. What kind of rendering are we
>talking about, ray-tracint ? Scan-line ? Phong ? Shaded ?
>Does it work with LightWave ?
>This sounds too good to be true... ;-)
>Jean-Eric Hénault
>http://www.odyssee.net/~videosep
Yup! This is not a shipping product. Though their ads might lead you to
think otherwise. In fact their ads might lead you to think that Will Vinton
Studios used Render GL to make the M&M commercials. This, of course, is not
true.
Render GL may be a great thing down the road and NewTek is working with
Intergraph so it may very well be something that LW is able to use. Maybe a
NewTek person could volunteer more.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 30257
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From: neteru@soho.ios.com (neteru)
Newsgroups: comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics.apps.freehand,comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp.graphics.ap
Subject: Re: Food for thought
Date: Fri, 08 Nov 1996 14:32:43 GMT
Organization: IDT
Lines: 37
Message-ID: <55vggf$dpp@nnrp2.farm.idt.net>
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As much as I hate Clinton and think he would look really good with a
9mm slug in his one his many lying faces, THIS IS NOT THE PLACE TO
POST THIS!!!
(Please note that at no time did I threaten the life of the
President, or infer that I had any plan or knowledge of any
assassination plans on Mr. Clinton. I mearly said I would applaud the
act if it was carried out by domestic terrorists.)
It does affect you in the UK though, since Clinton will probably start
WW III and nuke all you mortals out of existence.
Lee Harvey Oswald, where are you now that we REALLY need you?
Dave Shillito <david.shillito@gecm.com> wrote:
>Truthseeker <someonewhocares@hope.com> wrote:
> <snip!>
> <snip!>
> <snip!>
> <snip!>
> <snip!>
> <snip!>
>What has this to do with :-
>a) Raytracing,
>b) Any of the other (predominately) comp.graphics groups it is crossposted to,
>c) Me as I live in the UK!!!!!
>I assume this was posted in error - please be more careful next time.
>My apologies to other readers for continuing the thread! but I doubt
>"someonewhocares@hope.com" checks their mail that frequently.
>DAve
Article: 30258
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From: neteru@soho.ios.com (neteru)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW5 Amiga, whats taking so long ?
Date: Fri, 08 Nov 1996 14:32:54 GMT
Organization: IDT
Lines: 44
Message-ID: <55vggq$dpp@nnrp2.farm.idt.net>
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Hey what's taking so long with that TRS-80 version of LW 1.0!!!
I'm really pissed your never going to release a version for my 16K
timex sinclair!
You'ld think there wasn't any software market for these bankupt and
gone jurassic computer technologies!
Config@Store.co.uk (Gareth Edwards) wrote:
>Mark Midolla <markm@hypertec.com.au> writes:
>> Is the Amiga version of LW5 worked on once a month for 1/2 an hour or
>> something ?
>> And when it does come out, LW6 for every other platform will come out
>> the following week.
>It's my belief that NewTek are delaying Amiga LW5 purposefully, in the
>hope that it will force existing NT-loyal companies who still use Amigas
>to change to other, supported platforms, such as Intel. They did it v4
>and I wouldn't be surprised if we never saw v5.
>Once this is done, they can drop the Ami version without pissing off
>these businesses.
>If this is the case, I'd rather they came out and flatly said 'no
>more Amiga LW', myself.
>> Will LW5 Ami use a standard workbench screen interface this time ?
>Doubt it. It would mean to much of a rework.
>> Will it fully support cybergfx, and the new Cybervision S3 virge card ?
>> Opengl in some form or another ?
>> I heard there is a form of Opengl on the Amiga already ??
>The CyberGFX3D card supports OpenGL, but I wouldn't hold my breath for
>CyberGFX/3D support, openGL or even LW5 Amiga...
>Love & Life,
>G.
>--
> Gareth Edwards <*> <config@store.co.uk> <*> <http://one.store.co.uk>
Article: 30259
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: Fri, 08 Nov 1996 02:39:07 +0000
Organization: University Of California, Santa Cruz
Lines: 16
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Kenneth A. Carter wrote:
>
> Hi everyone,
>
> I've been told that the backgrounds and matte paintings you have seen in
> Babylon 5 were always done with ElectricImage. The space ship stuff and
> other digital effects "were" done with LW.
>
> But, the current production is using EI instead of LW for everything.
Hmm..this seems 100% false. I know Netter is using LightWave. The
background elements i thought were digital paintings using photoshop,
lightwave and otehr painting type software. or heck just scans merged
with otehr things..anyone wanna spill the beans?
Article: 30260
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From: neteru@soho.ios.com (neteru)
Newsgroups: comp.graphics.apps.lightwave
Subject: Better System! Was "Last chance A4000"
Date: Fri, 08 Nov 1996 14:32:51 GMT
Organization: IDT
Lines: 82
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P100 System with
16MB RAM
1.2GIG IDE HD
Sound/Wavetable
28.8 Modem Voice/FAX/CALLID
4X CDROM
$ 750
Miro DC 30 $ 800
JAZ Drive w/ 1 cart
with F/W SCSI II card $ 500
Lightwave 3D 5.0 $1000
Total $3050
The Miro DC30 is a Motion JPEG card the equal or better of the DPS
PAR with the TBC 4 and the Sunrise Board. It comes with the full
version of Premier and Photoshop LE. and has on board synced audio.
The Jazz gives you unlimited NLE storage for $100 a gig!
This system is about 20 times faster than the Amiga below for $50
more!! Has better Video editing, and it includes Lightwave! Not
Real (Hard to use) 3D.
If you want one let me know! B)
alexb@sybase.com (Alex Burmester) wrote:
>Amiga 4000 with Dps Par animation playback card, time base corrector and 8
>track 16 bit audio card.
>Attach this to your network and get Component or Svideo output with 8 tracks of
>digital sound synchronised to the video playback with SMPTE.
>Here are the details of the system:
>Amiga 4000, 25Mhz 040 CPU, 18megs ram.
>$900
>Dps PAR card with two drives, total of 1.5 gig recording.
>$800
>Dps TBC4 time base corrector that allows for full size video capture with PAR
>(ie. 60 fields/sec)
>$500
>Sunrise AD516, 8 track, 16bit digital audio card. Sync's to PAR's output via
>SMPTE time code.
>$600
>A4066 Ethernet card with 15pin AUI, twisted pair, and coax connectors.
>$150
>Fastlane SCSI-II fast card with scsi-II fast 540mb harddrive.
>$250
>Idek 5017 17inch monitor, perfect for the A4000
>(one of the only 17inch monitors that can sync to SVGA and NTSC)
>$300
>Bunch of legal software:
> ScalaMM 210
> Real3d V2
> Adpro
> Final Writer
> Dpaint 4
> X11
> AS225 TCP
> GPfax
> etc....
>Last chance to buy the whole system before I part it out.
>I'd like to get $3000 for the entire system.
>Alex.
Article: 30261
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From: lthouse@primenet.com (David Hopkins)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Open GL in NT 4.0???
Date: 8 Nov 1996 02:03:02 -0700
Organization: Primenet Services for the Internet
Lines: 41
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Very interesting...I spoke with Brad Peebler at the VTU Expo yesterday
and he told me that they (NewTek) had found and pointed out "the bug
in NT4.0" to Microsoft, and that Microsoft has admitted the error and
is fixing it...
Time will tell, I guess, I just want it fixed! :)
-David Hopkins
Lighthouse Imaging/Mach Universe
http://www.primenet.com/~lthouse
tpeirce@pcmvisual.com (Trevor Peirce) wrote:
>The OGL programmer I have talked with at Microsoft has identified the
>problem in Intel Lightwave not adhering to the NT 4.0 OGL specs. He
>says there is no OGL bug in Intel NT 4.0. Here's his explanation from
>several weeks ago. I tend to agree with him since Newtek has been
>slow to aknowledge the problem (5 weeks +), let alone fix it. I'm
>still not sure they aknowledge the problem as of last week.
>Win95 OGL drivers--1.0 or 1.1.--will not work in NT 4.0, according to
>Microsoft.
>>> >> They added us to their beta, so we have access to their builds. We
>>> >> found the problem. It's not a bug in NT, but has to do with the way
>>> >> LightWave picks it's Z-buffers. Effectively, it is choosing a 16-bit
>>> >> Z-buffer, instead of a 32-bit Z-buffer on NT 4.0. We did change the
>>> >> rules regarding how Z-buffers are chosen in NT 4.0, to accommodate most
>>> >> hardware accelerated video cards (most of which use 16-bit Z-buffering),
>>> >> so now it's easier to get hardware accelerated Z-buffers. 16-bit should
>>> >> be enough to accommodate LightWave, and it appears that they base their
>>> >> front and rear clipping planes on their coordinate system instead of the
>>> >> extents of their objects. So this might be causing some granulation
>>> >> problems. Our OpenGL developers are contacting NewTek to find out
>>> >> exactly how they are setting up their Z-buffers. I'll let you know how
>>> >> it goes when I find out.
>>> >> Thanks,
>>> >>
Article: 30262
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From: KO@xoxo.com (K.R. O'Scuro)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Batch converting on the PC?
Date: Sat, 09 Nov 1996 00:37:13 GMT
Organization: XoXo
Lines: 22
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On Thu, 07 Nov 1996 21:26:49 +1100, Geoff Suttor
<gefbec@powerup.com.au> wrote:
>ROMERO wrote:
>>
>> Try using DeBabelizer.
>>
>
>For the PC? I don't think so.
>If it is then PLEASE let us all know. :)
DeBablizer for Windows is in Beta test right now.
I will require Win 95 or NT 4.0
It's a great product.
</jim>
--
Jim Gorczyca jvg@xoxo.com
Computer Artist/Animator http://www.xoxo.com
XoXo International Emeryville, CA
Webjockey - http://www.heart2heart.com
Article: 30263
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From: Geoff Suttor <gefbec@powerup.com.au>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW5 Amiga, whats taking so long ?
Date: Sat, 09 Nov 1996 10:30:00 +1100
Organization: DVP Australia
Lines: 26
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neteru wrote:
>
> Hey what's taking so long with that TRS-80 version of LW 1.0!!!
> I'm really pissed your never going to release a version for my 16K
> timex sinclair!
>
> You'ld think there wasn't any software market for these bankupt and
> gone jurassic computer technologies!
Oh! a none, days of old, Amiga user, I gather then you've only started
with CGI in the last few of years because I would have loved to see
you do it on your IBM XT in 1985.
Well, you certainly have alot to share dont you?
If it wasn't for that "bankupt and gone jurassic computer technology"
that is still used in production environments today, albiet as a
paperweight maybe ;-), you wouldn't HAVE a newsgroup to diss the very
foundation that made Lightwave possible.
Toot-a-loo then, Mr I hate Amiga's and have nothing positive to say.
Geoff Suttor
Animator.
Digital Video Productions Australia.
WK: mailto:geoffs@dvp.com.au
HM: mailto:gefbec@powerup.com.au
http://www.powerup.com.au/~gefbec
Article: 30264
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From: Ernie Wright <erniew@access.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: DEMSCAPE PlugIn and LW5...
Date: Fri, 08 Nov 1996 19:56:55 -0500
Organization: DIGEX
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Frank Price wrote:
> What am I doing wrong ?? I'm running under NT4 [...]
The DEMScape plug-in currently won't run under NT 4.0, but it will under
3.51 and 95.
- Ernie http://www.access.digex.net/~erniew
Article: 30265
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From: virtualbri@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Deadly Tide Also Done In 3D Studio........
Date: 9 Nov 1996 01:04:20 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
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> I have seen several clips from the movie and it looks to be the best
visuals in a Trek film yet. Do not judge a movie by the poster. If a movie
could have been judged by the poster then Screamers would have been a
great
movie.<
***WARNING*** MISSED THE JOKE ALERT!!!!***WARNING***
--Brian
======== http://members.aol.com/virtualbri/ =======
== Home of the LightWave 3D Internet Resource Lists ==
============= 100 hits a day and growing =============
============ All you gotta do is ask.... ============
Article: 30266
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From: marcmylar@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Bugs: How do I fix them?
Date: 8 Nov 1996 07:57:25 GMT
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In article <55rd59$d9e@barad-dur.nas.com>, dlrushing@kali.nas.com writes:
>Ok, here are a couple bugs I noticed in lightwave 5.0 running under
>win95. a) in layout, whenever I press render in the suface test render
>section, it displays the surface fine and everything, but a window
>pops up that says: "Error: can not read surface file." b) in modeler,
>when the cursor is one of lightwaves (like the different tool curosrs,
>i.e. lathe has a bar with a arrow around it, etc.) and I move it in
>one of the wireframe windows, it flickers like crazy, so it is barely
>visible when it is moving. when i move the pointer over the preview
>window, it is fine, as well as when the system is working and the
>cursor doesn't change for a few seconds, it doesn't blink at all. ANy
>help?? I'd appreciate it. please email me.
Your executable file may be corrupted. Try re-installing from the original
CD-ROM.
Article: 30267
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From: marcmylar@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Compositing Lightwave and video
Date: 8 Nov 1996 07:57:24 GMT
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In article <55rhqg$ejb@news.pinc.com>, priceless@pinc.com (Morgan Price)
writes:
>I am limited to the windows / NT market for now. Is there a plug-in
>for Premiere? (There is an Ultimatte plug-in for the MAC) or
>something else?
>
>
I understand that Ultimatte is being developed for Windows NT (as a
Premiere plug-in) as we speak (write?).
-M.
Article: 30268
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From: serpent@omni.com (Eric Lanier)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW5 Amiga, whats taking so long ?
Date: 8 Nov 1996 17:18:48 GMT
Organization: Shinohara Heavy industries, Ltd. (Labor OS Developent Division)
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neteru (neteru@soho.ios.com) wrote:
: Hey what's taking so long with that TRS-80 version of LW 1.0!!!
: I'm really pissed your never going to release a version for my 16K
: timex sinclair!
:
: You'ld think there wasn't any software market for these bankupt and
: gone jurassic computer technologies!
ENOUGH already! Pal, there is no need for such comments. You would not want
people here to think that you are some TROLL looking for trouble now, do you? I
have an P6, several Amigas and an ALPHA. All have their strenths and faults,
but you don't see me posting tripe here about them. the same goes for YOU.
Erikku
Article: 30269
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From: Jean-Eric Hénault <videosep@odyssee.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Render GL & LW
Date: Thu, 07 Nov 1996 11:32:13 -0500
Organization: Video S.E.P.
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Hi guys... and girls ;-)
Has anyone been able to see the new Intergraph Render GL graphic
architecture ? Apparently, it can increase rendering speed by up to 50
times!!!
This is what they claim in their ads. What kind of rendering are we
talking about, ray-tracint ? Scan-line ? Phong ? Shaded ?
Does it work with LightWave ?
This sounds too good to be true... ;-)
Jean-Eric Hénault
http://www.odyssee.net/~videosep
Article: 30270
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From: Richard Toth <@ozemail.com.au>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How to import from 3D Studio to LW?
Date: Wed, 06 Nov 1996 21:49:38 +1000
Organization: OzEmail Ltd - Australia
Lines: 9
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KL Choi wrote:
>
> Can some one please post the steps to import 3D Studio files to Lightwave?
> Seems that cannot find the function in LW4.0, is it on LW5.0 ? Pls advise and
> post your comment. Thanks.
Fire up modeller. click on object.3ds. and modeller will do the rest.
Article: 30271
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From: Steve <tekell@flash.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: HEY NEWTEK!!!!!!!
Date: Thu, 07 Nov 1996 10:45:51 -0600
Organization: Flash-Net Internet Service Provider, 888-FLASHNET
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To: Laura Rogers <viper@delta1.deltanet.com>
Laura Rogers wrote:
>
> To Brad Peebler and all the other lunatics that make Lightwave happen:
>
> How about giving us a UNIX port???
>
> there are a lot of us out here who don't want SGI's and really HATE Bill
> Gates (hint, hint, hint)
>
> So how about it? how hard could it really be hmmmm?????
get a Mac
Alot of people who want a UNIX port?? I doubt there really is a market for for Lightwave beyond PCs, SGI's,
Amigas, and Macs.
Article: 30272
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From: Ines Gonzalez <igonzale@haas.berkeley.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Recommend a Video Card.
Date: Tue, 5 Nov 1996 14:29:12 -0800
Organization: University of California, Berkeley
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Just put together a PPro200 64meg, but I am using a DRAM Stealth 64 2meg
card. Should I
a)upgrade it to 4megs or
b)get a new card, and if so, which one?
I will be using NT3.51 and LW5.
How much of a performance increase will I see?
Thanks in advance,
Chris
Article: 30273
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From: pokerfac@ix.netcom.com(Lee Hutchinson )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: 8 Nov 1996 03:03:51 GMT
Organization: Netcom
Lines: 35
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X-NETCOM-Date: Thu Nov 07 7:03:51 PM PST 1996
In <328284D1.13FA@spank.com> "Kenneth A. Carter" <kenneth@spank.com>
writes:
>
>Hi everyone,
>
>I've been told that the backgrounds and matte paintings you have seen
in
>Babylon 5 were always done with ElectricImage. The space ship stuff
and
>other digital effects "were" done with LW.
>
>But, the current production is using EI instead of LW for everything.
>Since the episodes they are showing now were shot last year, what you
>are seeing now until the new year were done with LW. Word is they're
>using EI for new episodes to air after December.
>
>Has anyone else heard this?
I posted a query to rec.arts.sf.tv.babylon5.moderated and asked.
Hopefully a reply will be forthcoming from JMS or someone else
in-the-know fairly soon. So far, all JMS has said about the new FX
(which will first be seen in this week's episode, "Hour of the Wolf")
is that they were done on equipment that is "equal, if not better than"
the equipment at FI. No mention was made of the software--I'd just
assumed they were still using Lightwave.
Anyway, we should officially know soon.
--
Lee Hutchinson
Pokerfac@ix.netcom.com
"One hundred and six miles to Chicago; we got a full tank of gas, a half-
pack of cigarettes, it's dark, and we're wearing sunglasses."
"Hit it."
Article: 30274
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From: "Kenneth A. Carter" <kenneth@spank.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Faster on the Mac?
Date: Fri, 08 Nov 1996 00:20:31 -0800
Organization: "s p a n k . i n t e r a c t i v e" <http://www.spank.com>
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To: jasper.7@osu.edu
Jeff Jasper wrote:
> One bright note is that Be has ported their OS to the Mac. If
> Apple bit the bullet and licensed the BeOS as OS8 they would be MUCH
> better off as far as performance and features. Probably wont happen
> cause Apples pride is on the line, but it would be the smart thing
> to do.
Jeff,
In case you haven't heard. Apple plans to "buy" Be.
Apple maps '97 merger of Mac OS 8 and BeOS
"High-level talks with Be heat up"
http://www.macweek.com/top_stories/news_beos.html
--
Kenneth A. Carter
Creative Director 916.334.8385
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Article: 30275
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From: Jeff Scheetz <jeff@foundation-i.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Deadly Tide Also Done In 3D Studio........
Date: Tue, 05 Nov 1996 14:16:47 +0000
Organization: Foundation Imaging
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> I saw the package a few days ago. I thought it was too ugly to be
> rendered in LW... At least, the box itself looks terrible. I haven't
> seen the game itself.
The effects in the new StarTrek movie totaly suck! At least, the poster itself
looks terrible. I haven't seen any footage from movie itself.
Jeff Scheetz
Article: 30276
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From: nkshivan <nkshivan@earthlink.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: Fri, 08 Nov 1996 21:23:08 -0600
Organization: Earthlink Network, Inc.
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Jean-Eric Hénault wrote:
>
>
> Beside, you have to be nuts to try to do high-end 3D on a Mac... The
> hardware is under powered, the OS is clunky, shaky. Nothing comparable
> to what's availlable on NT. They have given the work to amateurs it
> seems... At least, LW will soon be availlable. Welcome to the civilized
> world...
>
then they must have been nuts to nuke LA in T2...
Article: 30277
From: "Gord Bowman" <gbowman@atlsci.com>
Newsgroups: comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.misc,comp.graphics.packages.3dstudio
Subject: Re: Comparison of leading graphics software?
Date: 7 Nov 1996 14:46:34 GMT
Organization: Atlantis Scientific Systems Group Inc.
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Man, some people just love to flame others. The question was neither stupid
nor naive. Granted, such a study is difficult but certainly not impossible.
"Objective, independent and detailed" studies have been done comparing
leading image processing software packages and probably thousands of other
products.
The trick is to either use testers familiar with computer animation but
unfamiliar with the specific products or to use a group of testers who are
each familiar with only one of the products, but between them are familiar
with all of the products. They then develop meaningful criteria for
comparison. For instance, the price, the intuitiveness of the interface,
the learning curve, the quality of the manuals or online help, the ease of
creating standard test objects, the speed of rendering standard test
objects (or scenes), qualitative comparison of test scenes, support for
using 3D hardware acceleration, support for 3rd party plugins, ease of
creating and animating human characters, realism of human characters, etc.
By the end, the testers have a good idea as to the strengths and weaknesses
of the products and come to an agreement as to how the products rate in
various categories.
Usually, the agency who would perform such an indepth study is either a
magazine or a company about to embark on a huge project for which they will
use one and only one of the leading software packages (my particular reason
for asking).
Sorry to write so much, but I just hate sarcastic people with nothing
constructive to say.
--
Gord Bowman (gbowman@atlsci.com) - Research/Development Engineer
Atlantis Scientific Systems Group Inc. (http://www.atlsci.com)
1827 Woodward Drive, Ottawa, ON, K2C 0P9 CANADA
phone: 613-727-1087 fax: 613-727-5853 toll free: 1-800-265-3894
shemano <dshemano@infinet.com> wrote in article
<01bbcbeb$ee902dc0$d2201995@shemad-cn>...
>
> you may as well be asking for an objective, independent and detailed
study
> done comparing the violin, piano, and guitar.
>
> Gordon G. Bowman <gbowman@atlsci.com> wrote in article
> <01bbcb24$0e623940$053ae9cd@gord.atlsci.com>...
> > Does anyone know if there's ever been an objective, independent and
> > detailed study done comparing LightWave, SoftImage, Wavefront, 3DStudio
> > and anything else? If so, is it on the net?
Article: 30278
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From: AJRobb@pavilion.co.uk (Andy J Robb)
Newsgroups: comp.sys.sgi.hardware,comp.sys.sgi.graphics,comp.sys.sgi.admin,alt.html,comp.sys.sgi.misc,alt.comp.hardware.pc-homebuilt,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.misc,rec.audio.market
Subject: Re: DON'T BUY ANYTHING FROM SAFE HARBOR COMPUTERS
Date: Mon, 04 Nov 1996 09:48:19 GMT
Organization: Pavilion Internet plc
Lines: 9
Message-ID: <327dbbba.2555505@news.pavilion.co.uk>
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Oliver Fleming <oliver@mars.nettrek.net.au> wrote:
>The posts in response to this article, the advertising could not be
>purchased. If one was cynical (I am) one might believe Safe Harbour
>generated the post to create sales. If he is as cheap and reliable as
>the replies claim then he probably needs to generate extra orders to
>cover the minimal profit margin on products.
I was just thinking the same - good job.
Andy Robb.
Article: 30279
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From: jc tous <jctous@hotmail.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Wacom problem
Date: Thu, 07 Nov 1996 20:28:31 +0100
Organization: jctous
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Michael Levine wrote:
>
> I am using a Wacom drwaing tablet (4x5), and at random
> times for no apparent reason, the pointer will disappear in layout.
> Works fine in Modeler, sometimes it works in Layout, sometimes
> it doesn't.
>
> Anyone else have this problem?
>
> I am running a P133, NT3.51, and a Diamond Stelath 64 w/ 2MB VRAM.
> (I suspect the Diamond card to be the root of the problem.)
>
> Thank You
If you're operating the tablet in Absolute mode try it in Relative mode.
Good Luck.
Article: 30280
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From: Paul Bruggeman <bruggemn@instanet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: texture-mapping for realtime-environment
Date: Fri, 08 Nov 1996 22:15:00 -0800
Organization: Instant Internet Corp.
Lines: 61
Message-ID: <32842164.1B61B7AD@instanet.com>
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Phillip Minke wrote:
>
> >
> >
> > Help! Help! Help! Help! Help! Help! Help! Help! Help! Help! Help!
> >
> > I shortly will be leading the graphics-visualization part of a
> > game-project. Both rendering cut scenes and exporting geometry for
> > realtime visualization will be needed.
> > For now my company has not done any 'realtime' jobs. We initially
> > planned to use Real 3D and Alias PowerAnimator to do modeling and
> > animation. The finished objects would then be converted into triangles,
> > Polygon-reduced (in Alias i. e.) and exported for the realtime engine.
> > The Problem that actually arises is that of mapping-coordinats.
> > Second obstacle is the programmers. They told me they need the whole
> > stuff in .3ds (3D Studio) format to read into their engine (I guess they
> > use B-Render from Criterion).
Hire some real programmers. The brender libs allow _easy_ conversion
of most any ascii format to brender's internal format. I would guess
you have internal political problems.
> > So here are my Questions:
> > - How can I export triangulated meshes w i t h their mapping
> > coordinates out of Alias PowerAnimtor ando/or Real 3D?
I have some source code I could part with that will give them an
example (clue?) of how to do it. The most difficult thing was (old
version) texture repeating since the version I worked with could
only have one uv per vertex. The work around I found was to dup the
vertex where the repeat occured. This led to minor cracks in geometry.
BTW: I wouldn't triangulated unless you really have to (or does alias
untriangulate in the poly-optimizer.... you would think so..)
> > - Alias has this really cool 'Convert Soldid Tex'-option in the Edit
> > menu of the shader-multi lister. If I could access this PIX-file I'm
> > sure it contained every texture information i need, so all I had to do
I thought (2 years ago...) that the 3D->2D texture does just that-makes
a bit map out of your 3D texture. I don't remember what directory it
places it in.
> > then would be creating a material in 3D Studio and assign it to the Mesh
> > (if iot already had its mapping coordinates impoted somehow from Alias
> > into 3D Studio). But Alias seems to only store this Pix-file internally.
> > How can I access/export it?
If I remember right Alias stores _everything_ in the SDL when you
go to render (maybe not images map??) I am pretty sure all your uv
data is stored in there _somewhere_.
> > - If you know a workaround, that solves the problem with othe software
> > (Softimage, Lightwave, etc.) mail me as money does'nt matter that much
> >
> > Thanks
> > .
> Buy lightwave.
Or find someone who can drive the tools you have.
Paul
bruggemn@instanet.com
Article: 30281
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From: Geoff Suttor <geoffs@dvp.com.au>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: test again
Date: Thu, 07 Nov 1996 08:35:40 +1000
Organization: DVP Australia.
Lines: 9
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Geoff Suttor wrote:
> test again
> Where's my bloody newsgroup ISP?
Sorry for all the tests, I seem to be having a little
trouble reading the newsgroup from home, but obviously
I can still send!At Work is fine..now..err..on with it. :)
Geoff Suttor
Article: 30282
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From: 0@0.0 (Steve)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Bugs: How do I fix them?
Date: Thu, 07 Nov 1996 19:44:34 GMT
Lines: 26
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On Thu, 07 Nov 1996 01:11:35 GMT, dlrushing@kali.nas.com wrote:
>Ok, here are a couple bugs I noticed in lightwave 5.0 running under
>win95. a) in layout, whenever I press render in the suface test render
>section, it displays the surface fine and everything, but a window
>pops up that says: "Error: can not read surface file." b) in modeler,
>when the cursor is one of lightwaves (like the different tool curosrs,
>i.e. lathe has a bar with a arrow around it, etc.) and I move it in
>one of the wireframe windows, it flickers like crazy, so it is barely
>visible when it is moving. when i move the pointer over the preview
>window, it is fine, as well as when the system is working and the
>cursor doesn't change for a few seconds, it doesn't blink at all. ANy
>help?? I'd appreciate it. please email me.
>
The surface preview render can be fixed by opening the lw.cfg file
into notepad or another text editor. now look for the line that says:
TempDirectory=c:\win32app\newtek\programs\temp
or something similar (depending upon where you've installed it) and
repoint that to your windows temp directory and it'll work fine.
The second problem sounds like a video driver glitch.
Good luck
Steve
Article: 30283
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From: oscar.bojing.nv95@kagg.gy-edu.kalmar.se (Oscar Bojing)
Newsgroups: comp.graphics.apps.lightwave
Subject: Matrox Millenium or 3dxpression....or maybe 3dfx.
Date: Sat, 09 Nov 1996 01:14:25 GMT
Organization: A poorly-installed InterNetNews site
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Hi, I´m not sure on what card I´m going to buy.
I´m going run 3d max and lightwave. So what kind of things schould the
card support? Open GL, renderware, direct 3d or.... help me!
Article: 30284
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From: SEAN HORNE <SEANH@whistler.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Architectural Project
Date: Fri, 08 Nov 1996 22:55:06 -0800
Organization: Whistler Networks
Lines: 7
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I am presently working on an Architectural Project which requires me to
do a accucate shadow study animation(latitude,time of day, day of year).
Does any one know of a plugin or know of a way to accomplish this using
Lightwave 5.0
Sean H.
--
Article: 30285
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: model in layout
Date: 8 Nov 1996 23:46:13 -0700
Organization: Primenet Services for the Internet
Lines: 22
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In article <3284b2d8.298844863@news.pipeline.com> mikeling@pipeline.com (Michael C. Ling) writes:
>From: mikeling@pipeline.com (Michael C. Ling)
>Subject: Re: model in layout
>Date: Fri, 08 Nov 1996 22:26:25 GMT
>neteru@soho.ios.com (neteru) wrote:
>>I'ld just be happy if they got bones out of layout! Placing bones
>>without a tri view is tourture.
>>
>Ever try doing it with camera view? Modeler won't let you work with
>your object from any angle, but Layout does.
Actually, you can work with a model from "any angle" by using the Wire Preview
mode in Modeler. You actually manipulate in the other windows, but you can
select (points and polys) and view from the Preview Window.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 30286
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From: david goerndt <davidg@iag.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Mac DXF files to LightWave (Amiga)?
Date: Wed, 06 Nov 1996 19:32:41 -0500
Organization: Stage 22 Imaging
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GoldPASS wrote:
>
> I've unsuccesfully tried to transfer several logos created on Adobe Illustrator and
> saved as .dxf to LightWave's object editor. Tried PixelPro, couldn't recognize it
> either. Objects created on Imagine and saved as dxf are recognized, though...
> The problem isn't the physical transfer, but the dxf's "flavor", it seems.
> Any ideas, Mac or Amiga specific dxf converting tools? TIA!!!
>
> GoldPASS
> since '85
There is a free plugin available that will take an AI file directly into
modeler and convert it. You should look on Newtek's ftp site/ I'm not
sure what the correct name is. If you can't find it e-mail me and I can
upload it to you.
--
"Diplomacy is the art of saying nice doggy, until you can find a rock"
Joe Bob Briggs
Article: 30287
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From: "obrlndr@earthlink.net" <obrlndr@earthlink.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Wacom problem
Date: Wed, 06 Nov 1996 01:17:32 -0800
Organization: Earthlink Network, Inc.
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Michael Levine wrote:
>
> I am using a Wacom drwaing tablet (4x5), and at random
> times for no apparent reason, the pointer will disappear in layout.
> Works fine in Modeler, sometimes it works in Layout, sometimes
> it doesn't.
>
> Anyone else have this problem?
>
> I am running a P133, NT3.51, and a Diamond Stelath 64 w/ 2MB VRAM.
> (I suspect the Diamond card to be the root of the problem.)
>
> Thank You
I've had this problem as well.
Paul
Article: 30288
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From: mikeling@pipeline.com (Michael C. Ling)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: model in layout
Date: Sat, 09 Nov 1996 07:26:06 GMT
Organization: MindSpring Enterprises
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wturber@primenet.com (Walter (Jay) Turberville ) wrote:
>In article <3284b2d8.298844863@news.pipeline.com> mikeling@pipeline.com (Michael C. Ling) writes:
>>From: mikeling@pipeline.com (Michael C. Ling)
>>Subject: Re: model in layout
>>Date: Fri, 08 Nov 1996 22:26:25 GMT
>
>>neteru@soho.ios.com (neteru) wrote:
>
>>>I'ld just be happy if they got bones out of layout! Placing bones
>>>without a tri view is tourture.
>>>
>
>>Ever try doing it with camera view? Modeler won't let you work with
>>your object from any angle, but Layout does.
>
>Actually, you can work with a model from "any angle" by using the Wire Preview
>mode in Modeler. You actually manipulate in the other windows, but you can
>select (points and polys) and view from the Preview Window.
That's any angle based on the axis at 0,0,0 right? That won't help you
if your object, or parts of your object, is off center. In layout, via
camera view, you can go anywhere around the object and align the
camera to look at the object at the right angles to add bones, etc.
This would have been one of those things multiple cameras would have
been valuable for. So I'm settling for using spotlights instead.
Article: 30289
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From: json@post2.tele.dk (Steen Tøttrup)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: A/BOX computer - The Amiga Lives
Date: 08 Nov 96 12:43:57 +0100
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>Wow, another incompatble computer that it's hard to find software for!
>I'll stick with my Pentium system thank you.
well, hardly more incompatible than the peecee..
going from M680x0 to PPC6xx has been sone for the MAC, and
that seems to work just fine, so why shouldn't it work for
the Amiga...
One things for sure, I'm not going to by a Wintel machine
for anything but a render-slave, wouldn't want to work
on it for sure, but the speed is okay I guess...
regards Jason
- maybe it's time we collected a few "signatures" and mailed
our wishs to NewTek!!
--
- Amiga, 3D Gallery, Epic Game System, and more -
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/////_/_/_/_/
_/_/_/_/_/ Steen Tøttrup /// _/_/
_/_/_/_/ json@post2.tele.dk \\\/// _/_/_/
_/_/_/ http://home2.inet.tele.dk/json \XX/ _/_/_/_/
_/_/ _/_/_/_/_/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
"It never hurts to help..." - Eek the cat
Article: 30290
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From: json@post2.tele.dk (Steen Tøttrup)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW5 Amiga, whats taking so long ?
Date: 08 Nov 96 12:43:06 +0100
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neteru wrote:
>Hey what's taking so long with that TRS-80 version of LW 1.0!!!
>I'm really pissed your never going to release a version for my 16K
>timex sinclair!
>You'ld think there wasn't any software market for these bankupt and
>gone jurassic computer technologies!
wow! you really know alot about what's going on! let me guess..
a die-hard PeeCee user?? well... who needs task switching anyway,
just buy a machine that's extremely fast, and nobody will notice
it's a crap system! 8)
regards Jason
>>> Is the Amiga version of LW5 worked on once a month for 1/2 an hour or
>>> something ?
>>> And when it does come out, LW6 for every other platform will come out
>>> the following week.
--
- Amiga, 3D Gallery, Epic Game System, and more -
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/////_/_/_/_/
_/_/_/_/_/ Steen Tøttrup /// _/_/
_/_/_/_/ json@post2.tele.dk \\\/// _/_/_/
_/_/_/ http://home2.inet.tele.dk/json \XX/ _/_/_/_/
_/_/ _/_/_/_/_/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
"It never hurts to help..." - Eek the cat
Article: 30291
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From: Gregory Seid <gms2@lehigh.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: Fri, 08 Nov 1996 22:13:21 -0500
Organization: Lehigh University
Lines: 19
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Kenneth A. Carter wrote:
> > Beside, you have to be nuts to try to do high-end 3D on a Mac... The
> > hardware is under powered, the OS is clunky, shaky.
>
> Wow, we had better inform the amateurs at ILM about this. Their
> currently using EI on for a little film series called Star Wars.
Don't get me wrong; I like Mac's and I really like EI, but:
Back That Statement Up.
EI has a rather nice renderer, but we all know ILM has the money and
talent to write their own renderers. If they're actually using Apple
systems to do their new movies, then I must be the luckiest person to
have ever bought Apple stock -- two days ago. :)
-----
Gregory Seid
gms2@lehigh.edu
http://www.lehigh.edu/~gms2/
Article: 30292
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From: pxl_cwby@ix.netcom.com(Sean C. Cunningham )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Missile Smoke Trail..
Date: 8 Nov 1996 05:58:53 GMT
Organization: Netcom
Lines: 50
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In <01bbcc23$dd8abf80$e2286dc2@the-crypt> "Gino Dammers"
<youngbld@xs4all.nl> writes:
>
>Hi..
>
>I need to make a missile which where u will see the smoke trail of the
>missile after it is launghed from a fighter.
Here's a technique that I know works well. All the hooks are there in
Lightwave except for the particle system to drive the whole thing but I
know that there are several 3rd party particle plug-ins available.
Unfortunately I have zero experience with any of the particle system
plug-ins available for Lightwave at this time so this is just a general
sorta approach that could be applied to just about any package
providing you've got enough of the pieces to do it available.
First, once you've got the particle system, you'll want to have a
particle emitter at the rear of the missle. The particles should shoot
out at a fairly high velocity but very quickly slow down to almost no
movement. It would help if you particle system allows you to assign
both mass and drag to your particles...low mass, high drag.
At each particle you instance a sphere. The sphere should have noise
applied as an opacity map as well as bump map. You should also turn on
transparent edges so that your sphere will be more opaque towards the
center and less opaque at the edges which, combined with the noise in
the opacity map should make it look like a little puff of a cloud.
If your noise texture is 4D in nature and allows for a time increment,
great, you can add internal turbulence by animating this parameter. I
don't think that LW's fractal noise texture does this though so you
can get a similar effect by animating the texture in X, Y, or Z. The
direction(s) you animate it and the speed (fairly slow) will come from
experimentation since it's largely based on your view of the smoke.
On top of the noise and transparent edges affecting the opacity of each
particle sphere you'll also want to ramp the opacity based on the age
of the particle. When it's first born it should be nearly transparent,
quickly ramp up to very opaque and then slowly fade off to transparent
again as the particle ages and finally dies (fully transparent or
removed altogether). And you'll also want to ramp the size of the
particle spheres as well based on the age, starting out fairly small,
quickly ramping up to a medium size and then slowly growing to very,
very large as it also falls off in opacity.
Be prepared for huge render times but luckily you can sometimes get
away with doing your smoke at a lower resolution than the rest of your
work because of its soft nature.
Good luck.
Article: 30293
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From: Phil Stopford <mblxfpas@mh1.mcc.ac.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: BML Plugin (again)
Date: 8 Nov 1996 16:32:28 GMT
Organization: Manchester Computing
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Thank you to pmiles@oz.net , but I think there may be a problem with the
long distance between ftp://dimension.com and here because I have so far
failed to get beyond connect.
Everytime, it says there is no response from the server. I can only try
at (fairly) random intervals between 08:45 and 16:45 GMT Mon-Fri, so I
was wondering if the server shuts down between these hours. The main
thing that is puzzling me is that I can freely access
http://www.dimension.com, but the ftp site seems to be completely
unavailable.
Can anyone help?
Thank you, Phil.
Article: 30294
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From: ctownsen@knox.mindspring.com (Craig Townsend)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Compositing Lightwave and video
Date: Thu, 07 Nov 1996 22:17:58 GMT
Organization: MindSpring Enterprises
Lines: 26
Message-ID: <32825da2.24978171@news.mindspring.com>
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priceless@pinc.com (Morgan Price) wrote:
>I was wondering what people are using for compositing with Lightwave.
>
>THanks in advance,
>
>Morgan
>
>
>_____________________
>Morgan Price
>Priceless Productions
Hi Morgan,
You should take a look at Video Action NT(4.0) by StarMedia-it has
blue screen,green screen,chroma keying,luma keying,alpha channel,etc.
Many of these can be keyframed over time which will allow you to
adjust the thresholds,etc. over time to compensate for lighting
changes.I have been working with Starmedia to make their program
useful to us that do 3D and video compositing,etc-it also is a great
NLE as well and works closely with the PVR.Take a look on their
site-www.videoaction.com.Hope this helps.
Craig Townsend
Innovative Video Productions
Article: 30295
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From: Geoff Suttor <gefbec@powerup.com.au>
Newsgroups: comp.graphics.apps.lightwave
Subject: CGI heaven.
Date: Sat, 09 Nov 1996 19:02:14 +1100
Organization: DVP Australia
Lines: 30
Message-ID: <32843A86.2888@powerup.com.au>
References: <54r69d$lcq@elmgate.raster.Kodak.Com> <556qmh$ovd@news1.t1.usa.pipeline.com> <CESARR-061196145854@hawkweed.agcomed.uiuc.edu> <3281B969.301F@powerup.com.au> <3284d1c5.114273917@nntp.best.com>
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K.R. O'Scuro wrote:
>
> On Thu, 07 Nov 1996 21:26:49 +1100, Geoff Suttor
> <gefbec@powerup.com.au> wrote:
>
> >ROMERO wrote:
> >>
> >> Try using DeBabelizer.
> >>
> >
> >For the PC? I don't think so.
> >If it is then PLEASE let us all know. :)
>
> DeBablizer for Windows is in Beta test right now.
> I will require Win 95 or NT 4.0
> It's a great product.
>
> </jim>
Ohhhhh, YES!! thats great news. So now I'll have,
Photoshop 4.0, Debab, After Effects and Lightwave.
All running on my PC.
Wooo..hooo!! I've died and gone the CGI heaven. :)
Geoff Suttor
Animator.
Digital Video Productions Australia.
WK: mailto:geoffs@dvp.com.au
HM: mailto:gefbec@powerup.com.au
http://www.powerup.com.au/~gefbec
Article: 30296
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From: "Anthony D. Coppedge" <coppedge@flash.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: LW Screen Shots
Date: Fri, 08 Nov 1996 23:24:24 +0000
Organization: Toasterwerx -3D Animation, 2D morphing, Web Page Development, Betacam SP mastering.
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I have seen month after month in LW PRO and VTU the screen shots
of the Layout and Modeler. Is there software for the Intel machines
that can do this? I teach on LW 5.0 and would find this VERY useful.
Thanks,
Anthony D. Coppedge
coppedge@flash.net
Article: 30297
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From: atlantis@global2000.net (Atlantis)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Thornton videos
Date: Fri, 08 Nov 1996 02:23:47 GMT
Organization: Global 2000 Communications
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On 7 Nov 1996 18:39:54 GMT, redmonky@itouch.net (Chimera) wrote:
>What's the word on the Thornton videos? Are they helpful for advanced
>techniques and chock full o' useable info?
>
>Also, anybody using Fractal Detailer, any good?
I have the Model Design and Suface Tech tapes and they've
given me some good tips.
Article: 30298
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From: 0@0.0 (Steve)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Bugs: How do I fix them?
Date: Sat, 09 Nov 1996 09:51:41 GMT
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On 8 Nov 1996 07:57:25 GMT, marcmylar@aol.com wrote:
>
>Your executable file may be corrupted. Try re-installing from the original
>CD-ROM.
>
If you can't help don't waste the bandwidth.
Steve
Article: 30299
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From: Jean Marc Rodrigue <cpost@sentex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Compositing Lightwave and video
Date: 9 Nov 1996 05:46:37 GMT
Organization: Twister Digital Design
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We're using Adobe After Effects' production bundle. It is pretty impressive with
advanced features like Motion Tracking and Abekas read and write ! I doubt any other
package can beat its price:performance ratio.
Only problem is that it is only available on the Mac platform. (sigh)
At least for a little while...
Jean Marc Rodrigue
Twister Digital Design
Article: 30300
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From: johnc764@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: 9 Nov 1996 10:17:59 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
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Jean-Eric Hénault <videosep@odyssee.net> writes:
>Yup, B5 has never looked so cheap!
Yes, rumor has it that future editions of season 4 will have the white
star replaced with the Beethoven bust, and B5 will implode, and turn into
a comfy couch. Both liberally covered in "generic panels", of
course.......... .
Ah! Almost forgot about the starfuries - these will be repaced by -
SpaceHummer! (tm)
;-)
JC.
Article: 30301
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From: fusion1@ix.netcom.com (Paul Griswold)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Product Announcement: ARRIBA. (Commercial post)
Date: Fri, 08 Nov 1996 04:29:57 GMT
Organization: Fusion Films Megahitfactorywonderland-a-go-go
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>
>The ARRIBA Pro version includes all of the above, plus an Abekas(tm)
>loader/saver and a TAR Tape loader/saver. Both work with Exabyte(tm) tape
>drives.
> http://datausa.com/pixelsys
I just wanted to follow this post by saying that James has a really
terrific program that every serious Lightwave animator should have.
ARRIBA Pro is essential if you deal with both Abekas and TAR on a
regular basis - it makes TAR a piece of cake! No more archaic UNIX
commands!
Anyway, it is well worth the price - and besides, who else are you
going to use for Exabyte loaders and savers... Avid's Elastic Reality
Abekas package? NOPE! It doesn't run under NT.
Terrific product James!
Paul Griswold
Fusion Films Inc. Co-head button pusher
www.mv.com/ipusers/fusion
Article: 30302
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: DEMs
Date: 7 Nov 1996 22:07:05 -0700
Organization: Primenet Services for the Internet
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In article <32826D01.2702@batelco.com.bh> Ali Abdullah <ali5150@batelco.com.bh> writes:
>From: Ali Abdullah <ali5150@batelco.com.bh>
>Subject: DEMs
>Date: Fri, 08 Nov 1996 02:13:05 +0300
>Can anyone tell me where i can download Digital Elevation Maps and/or
>some cool "technical" maps (to use as bump map)?? It seems that all
>the sites carry the same boring textures (how many kitchen floors can
>one need to surface?!)
>Any help would be appreciated.
>Ali
>P.S. LightWave Power Guide is GREAT!
Do a search for USGS (U.S. Geological Survey) on Yahoo.
There are a lot of DEMS on the USGS site. I don't have the address handy.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 30303
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From: marrocco@mich.com (Sam Marrocco)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Batch converting on the PC?
Date: Thu, 07 Nov 1996 05:18:16 GMT
Organization: mich.com, Inc. Farmington, MI
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CESARR@uiuc.edu (ROMERO) wrote:
>Try using DeBabelizer.
Apparently, you weren't listening closely enough. He wants to do his
conversion on a PC. Debabelizer is currently available only for the
Macintosh (it is an excellent program, though). It was available for
Unix/SGI for a while, but I believe the product was discontinued on
that platform.
On the good news front, I've spoken with Equilibrium (makers of
Debabelizer), and they expect a PC version of Debabelizer to be
available around the end of the year. I've used it for years on the
Mac, and wouldn't trust anything else. In fact, I currently use it on
my mac for file conversion, networking with my PCs and SGIs when the
need arises.
As far as the PC is concerned, I've yet to find anything nearly as
versatile as Debabelizer on the Mac.
>In article <556qmh$ovd@news1.t1.usa.pipeline.com>,
>mikeling@nyc.pipeline.com(Michael C. Ling) wrote:
>>
>> On Oct 25, 1996 20:00:45 in article <Re: Batch converting on the PC?>,
>> 'rag@raster.Kodak.COM (Robert Gougher)' wrote:
>>
>>
>> >In Reply to:
>> >
>> > Kurt Rsand wrote:
>> > >
>> > > Hey, I have a little problem. I'm quite new to the PC (used to have
>> > > Amiga), I wonder what is the easyest way to batch convert a series of
>> > > IFF files to .JPG ? Are there any ShareWare software that can help me
>> > > here ?
>> > >
>>
>> > Paint shop pro 4 can batch convert IFF to JPG. Its shareware, available
>> > all over the net, plus given away free with many PC magazines
>> >
>> >Unfortunately, as has been pointed out, PSP does NOT support 24 bit IFF
>> files.
>> >So, unless you render directly to 8 bit IFF (yuck), you need something in
>> >addition to PSP in order to do the job.
>> >
>> >Hey JASC, when are you going to allow 24 bit IFFs?
>> >My upgrade check is in escrow until you do. (HINT, HINT.)
>>
>> Image Alchemy by Handmade Software(demo at their web page) handles 24 bit
>> iff, 256 color pc iff, 4096 color ham iff, 265k color ham8 iff.
>>
>> --
>> WWW page under construction (last update 07/20/96) Halfway complete.
>> http://ourworld.compuserve.com/homepages/Mike_Ling/homepage.htm
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From: marrocco@mich.com (Sam Marrocco)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: BML Plugin
Date: Fri, 08 Nov 1996 22:32:46 GMT
Organization: mich.com, Inc. Farmington, MI
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student@mh1.mcc.ac.uk wrote:
>Is this supposed to work with Lightwave 4.0 on a WinNT3.51 machine?
>I have tried both of the 200K+ downloads from
>ftp://ftp.newtek.com/pub/NewTek, but to no avail.
>Instead I get a 'This is not a valid windows NT image....' message. I was
>wanting to use it to explode an object in modeler, but cannot do this
>without the BML plugin apparently.
>So, as you can see I am both a bit confused and a bit stuck - can anyone
>help?
>Thank you
>Phil. mblxfpas@mh1.mcc.ac.uk
BML Scripts, which it sound like you downloaded, won't do you any good
without either:
1- The BML interpreter (which you must buy)
or
2-The BML compiler (which you must buy)
or
3- The BML run-time/demo interpreter, which you can download from the
Virtual Visions web site.
As for working with LW4.0 and WinNT3.51, I can't help you there. I'd
ask Bob Hood (author of BML) of Virtual Visions. I currently run BML
on a Win95/Pentium and a WinNT4.0 Pentium Pro without any problems.
Article: 30305
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From: Jean-Eric Hénault <videosep@odyssee.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Batch converting on the PC?
Date: Sat, 09 Nov 1996 01:27:02 -0500
Organization: Video S.E.P.
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To: gefbec@powerup.com.au
Geoff Suttor wrote:
>
> ROMERO wrote:
> >
> > Try using DeBabelizer.
> >
>
> For the PC? I don't think so.
> If it is then PLEASE let us all know. :)
>
For batch processing I know it is a bit expensive to use for mere batch
processing, but I hear Photoshop 4.0 is pretty hot about this...
Jean-Eric
Article: 30306
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From: Daniel Marcoux <dmarcoux@mediom.qc.ca>
Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp
Subject: Re: 3D ARTISTS wanted!!!!
Date: Fri, 08 Nov 1996 19:50:30 -0500
Organization: Illusions .inc.
Lines: 10
Message-ID: <3283D556.62C8@mediom.qc.ca>
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G.O.T wrote:
>
> I am looking for professional 3D artist who wants to work on
> a commission basis on a new web site project.
>
> Extras: Free Homepage, E-Mail account, ftp etc.
>
> please reply ASAP
> dan
I am Interested, tell me more.
Article: 30307
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From: "Scott " <scotmer@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Screen Shots
Date: 9 Nov 1996 04:23:02 -0700
Organization: Primenet Services for the Internet
Lines: 13
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Can we say printscreen!
Anthony D. Coppedge <coppedge@flash.net> wrote in article
<3283C128.2E24@flash.net>...
> I have seen month after month in LW PRO and VTU the screen shots
> of the Layout and Modeler. Is there software for the Intel machines
> that can do this? I teach on LW 5.0 and would find this VERY useful.
>
> Thanks,
>
> Anthony D. Coppedge
> coppedge@flash.net
>
Article: 30308
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From: Gameboy@ix.netcom.com (William Longworth)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Matrox Millenium or 3dxpression....or maybe 3dfx.
Date: Sat, 09 Nov 1996 08:17:53 GMT
Organization: Netcom
Lines: 19
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oscar.bojing.nv95@kagg.gy-edu.kalmar.se (Oscar Bojing) wrote:
>Hi, I´m not sure on what card I´m going to buy.
>I´m going run 3d max and lightwave. So what kind of things schould the
>card support? Open GL, renderware, direct 3d or.... help me!
OpenGL if you plan on using Lightwave or Softimage.
Heidi if you plan on using 3DS MAX.
Everyone will have Direct 3D support if they want to sell unit one.
The Voodoo (3Dfx) is the best (by far) of the bunch I have seen (the
Ati Rage, the Rendition Verite, the Mirage, and the Virge). Working
for a PC game developer has its perks.
Expect to need 8 megs of display ram if you want to work in high
resolutions like 1024 x 768.
Article: 30309
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From: Gameboy@ix.netcom.com (William Longworth)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: Sat, 09 Nov 1996 08:21:15 GMT
Organization: Netcom
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Message-ID: <561ple$2qr@dfw-ixnews5.ix.netcom.com>
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"Kenneth A. Carter" <kenneth@spank.com> wrote:
>Wow, we had better inform the amateurs at ILM about this. Their
>currently using EI on for a little film series called Star Wars.
I thought that some of the models were done on EI, not the actual
rendering.
>> Unfortunatelly, B5 is not getting the ratings they would have liked.
>> Although it is a good show. Perhaps they decided to dump FI because
>> they wanted something even less expensive.
>Or better quality?
You're both wrong, but I can't elaborate without potentially getting
people into trouble.
>> Yup, B5 has never looked so cheap!
From what I have seen the fx look rushed and poorly laid out.
>Must be Foundation Imaging's typical overuse of the lens flare. ;-)
>--
>Kenneth A. Carter
>Creative Director 916.334.8385
>---------------------------------------------------------------------
> S P A N K . I N T E R A C T I V E
> http://www.spank.com/
>---------------------------------------------------------------------
Article: 30310
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From: "Gordon G. Bowman" <gbowman@atlsci.com>
Newsgroups: comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.misc,comp.graphics.packages.3dstudio
Subject: Q: Comparison of leading graphics software?
Date: 5 Nov 1996 14:15:32 GMT
Organization: Atlantis Scientific Systems Group Inc.
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Does anyone know if there's ever been an objective, independent and
detailed study done comparing LightWave, SoftImage, Wavefront, 3DStudio and
anything else? If so, is it on the net?
--
Gord Bowman (gbowman@atlsci.com) - Research/Development Engineer
Atlantis Scientific Systems Group Inc. (http://www.atlsci.com)
1827 Woodward Drive, Ottawa, ON, K2C 0P9 CANADA
phone: 613-727-1087 fax: 613-727-5853 toll free: 1-800-265-3894
Article: 30311
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From: "M.Lavery" <mal@pixelfx.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: test again
Date: Sat, 09 Nov 1996 11:44:39 GMT
Organization: Visible Horizon Graphics
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Geoff Suttor <geoffs@dvp.com.au> wrote in article
<328112BC.6107@dvp.com.au>...
> Geoff Suttor wrote:
> > test again
> > Where's my bloody newsgroup ISP?
>
> Sorry for all the tests, I seem to be having a little
> trouble reading the newsgroup from home, but obviously
> I can still send!At Work is fine..now..err..on with it. :)
>
> Geoff Suttor
Thats ok!, but I never read the above, because I never got this message
that I am answering back to, erm!. ;)
--
Malcolm Lavery
VISIBLE HORIZON GRAPHICS
mal@pixelfx.demon.co.uk
http://www.pixelfx.demon.co.uk
Article: 30312
Newsgroups: comp.graphics.apps.lightwave
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From: mdmmds@netcom.com (Matthew Sorrels)
Subject: Re: DEMSCAPE PlugIn and LW5...
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I've taken a look at the problem with the DEMScape plugin and NT4.0.
There are actually a number of little problems, but I've fixed the big
crashing one. The remaining problems are all memory leaks and for the
most part aren't even big memory leaks, but in general I would not use
this with other valuable data loaded into modeler at the same time, it's
lack of error handling means it will exit modeler if there are any
problems.
My fixed version can be found at:
ftp://ftp.pontari.com/pub/pontari/lightwave/demscape.p
The problem that was originally reported here most likely wasn't the
NT4.0 bug, however. If you try to read a Vistapro binary DEM you will
get the runtime error and modeler will exit. This is still a problem
even with my fixed version, and it doesn't matter what OS your using.
If you want to use the Vistapro DEM you need to convert them. There is
a nice converter at
ftp://ftp.digex.net/pub/access/erniew/intel/vdem2stm.zip
Check out Marvin Landis page for this and other details.
http://amber.rc.arizona.edu/lw/demscape.html
As always, use at your own risk, etc.
Matthew Sorrels mdmmds@netcom.com, matthews@pontari.com
Pontari Productions (http://www.pontari.com/pontari)
Article: 30313
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From: srcemag@gate.net (Richard Green)
Newsgroups: comp.graphics.apps.lightwave
Subject: IE3.0 active movie and avi problems?
Date: Sat, 09 Nov 96 12:27:47 GMT
Organization: CyberGate, Inc.
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Has anyone had problems w/ this combination....
I am using the newtek avi saver and selecting cinepack at 100 % and I just see
lock up heaven when saving avi files
Anyone had any experience?
Richard Green
WTVT-Fox13
Article: 30314
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From: Glenn Chung <visual@execpc.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help - Curved Text
Date: Mon, 04 Nov 1996 16:18:23 -0600
Organization: Visuality LLC
Lines: 33
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To: Graeme Turner <gturner@au.oracle.com>
Graeme Turner wrote:
>
> Hi
>
> Can someone please help me with what is probably a very simple problem.
>
> How do I create curved text in LW 4? What I am specifically trying to do is
> put lettering on a car tyre.
>
> Any help / examples / plug-ins would be greatly appreciated.
>
> Thanx
>
> Graeme
>
> ___________________________________________________________________
> Graeme Turner
> Senior Systems Consultant - Sales Automation
>
> Oracle Systems (Aust) Pty Limited Business: +61-2-99001000
> Level 8, 1 Pacific Highway Fax: +61-2-9959 5318
> North Sydney NSW 2060
> Sydney Australia Email: gturner@au.oracle.com
>
> Definition of a Consultant: A person that knows 100 ways to make love
> but doesnt know any women.
> ___________________________________________________________________
Type in your text, bevel as necessary, then use the Bend tool under the
Modify menu in Modeler. You'll have to eyeball the radius. Good luck!
Glenn
Visuality LLC
Article: 30315
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From: instntguts@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: 9 Nov 1996 04:05:24 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
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Jean-Eric,
Since the effects switch-over (from Foundation to Netter) wouldn't be
apparent until the 4th season (which just started in the U.S.), and Netter
is continuing to use LW, I don't understand where you're seeing the drop
in quality. The last few episodes of the 3rd season had effects as good as
the entire season, if not better.
-- Jon A. Bell
Article: 30316
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From: rluiten@powerup.com.au (Robin Luiten)
Newsgroups: comp.graphics.apps.lightwave
Subject: Suggestion for improvement of Dialog Interfaces in LW
Date: Sat, 09 Nov 1996 11:22:07 GMT
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Personally I would kill for Shift-TAB to back the active field in
whatever Dialog I am currently in up to the previous field.
I don't know about anyone else but I am constantly wanting
to back up and tweak that previous number I entered.
Is there someway to do this that I am unaware of maybe ?
Robin Luiten
Article: 30317
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From: rluiten@powerup.com.au (Robin Luiten)
Newsgroups: comp.graphics.apps.lightwave
Subject: Suggestion for improvement of Animation Previews in Layout
Date: Sat, 09 Nov 1996 11:21:25 GMT
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< I apologise if this messages appears twice as it looked to me
like my first posting of this was eaten by some bit monster after
waiting 2 days. >
I personally find the animation preview really useful. However most
of the time it is quicker to generate the preview for me than it is
to play it back. I would like to suggest an option where the
animation is not stored it is just played in real time.
This would make the biggest difference of course for people with
seriously fast systems. But my dinky P-100 is quite enough to
generate wireframes for a lot of stuff in realtime well.
The removal of the storage of the animation would also allow me to
look at longer animations all at once. With 64 Meg of ram it is
easy to run out of RAM and hit the disk even if the layout
window is shrunk down to the minimum possible.
This is just something thats bugged me on and off for a while now.
Does anyone have any better ideas ?
Maybe reasons why this can't be done ?
Robin Luiten
Article: 30318
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From: rluiten@powerup.com.au (Robin Luiten)
Newsgroups: comp.graphics.apps.lightwave
Subject: Query on texturing using multiple identical sub-texture setting
Date: Sat, 09 Nov 1996 11:22:34 GMT
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I find for many of the thing things I build that I have diffuse
and specularity and possibly bump textures with identical parameters.
Is there some easy way to ensure these are correctly lined up.
Its not so bad with images as there are less parameters but while
tweaking some of the noise or wood procedural textures I miss a
setting once in a while and have to revisit things to check it all
when it shows up in a render
Robin Luiten
Article: 30319
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From: json@post2.tele.dk (Steen Tøttrup)
Newsgroups: comp.graphics.apps.lightwave
Subject: Internal buffers?!
Date: 08 Nov 96 12:43:10 +0100
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Could someone please enlighten me ?!
I've been working on a very detailed wheel for a bike,
and then suddently I got this error message about
internal buffers not big enough when I try to substract
using boolean?!?! what is it? can't seem to find it in
the manual..
please help me, the wheel looks really stupid with the
last "sprocket" half done! 8)
regards Jason
--
- Amiga, 3D Gallery, Epic Game System, and more -
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/////_/_/_/_/
_/_/_/_/_/ Steen Tøttrup /// _/_/
_/_/_/_/ json@post2.tele.dk \\\/// _/_/_/
_/_/_/ http://home2.inet.tele.dk/json \XX/ _/_/_/_/
_/_/ _/_/_/_/_/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
"It never hurts to help..." - Eek the cat
Article: 30320
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From: "Kenneth A. Carter" <kenneth@spank.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: Fri, 08 Nov 1996 15:33:34 -0800
Organization: "s p a n k . i n t e r a c t i v e" <http://www.spank.com>
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To: Jean-Eric Hénault <videosep@odyssee.net>
Jean-Eric Hénault wrote:
> Well, I must say that B5 has never looked so bad. They should have
> sticked to LW. I guess the only reason they may want to switch to EI
> is rendering speed. There's an old proverb : You can't rush quality.
Your criticizing Foundation Imaging and Lightwave. Current airing shows
were done with LW. New shows done in ElectricImage won't be out until
"after" December.
> Beside, you have to be nuts to try to do high-end 3D on a Mac... The
> hardware is under powered, the OS is clunky, shaky.
Wow, we had better inform the amateurs at ILM about this. Their
currently using EI on for a little film series called Star Wars.
> Unfortunatelly, B5 is not getting the ratings they would have liked.
> Although it is a good show. Perhaps they decided to dump FI because
> they wanted something even less expensive.
Or better quality?
> Yup, B5 has never looked so cheap!
Must be Foundation Imaging's typical overuse of the lens flare. ;-)
--
Kenneth A. Carter
Creative Director 916.334.8385
---------------------------------------------------------------------
S P A N K . I N T E R A C T I V E
http://www.spank.com/
---------------------------------------------------------------------
Article: 30321
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From: "M.Lavery" <mal@pixelfx.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4.0 on amiga 1200 with 6MB ??
Date: Sat, 09 Nov 1996 14:29:12 GMT
Organization: Visible Horizon Graphics
Lines: 43
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Paal Christian Currie <paul@lglab12.cs.uit.no> wrote in article
<PAUL.96Nov7022726@lglab12.cs.uit.no>...
> In article <01bbcc55$baddb8c0$fa28989e@pixelfx.demon.co.uk> "M.Lavery"
<mal@pixelfx.demon.co.uk> writes:
>
> > Niels Duineveld <duineveld@student.tn.tu.nl> wrote in article
> > <327FA041.4D77@student.tn.tu.nl>...
> >> As a PC-owner i'm thinking of
> >> swapfiles, HD emulated RAM, anything. But i have no idea how this
works
> >> on amiga's. Please help!
> > Well it means exactly what it says, not enough memory <g>
> > You could use a virtual memory program, but then again, you can not!,
> > because you need an FPU installed.
>
> You need the FPU if you want to use Lightwave. I know there is a non-FPU
> version out as well, but it is slower than a really hot place, so a FPU
> is needed. Now if you know your computer science the required hardware
> is called an MMU (Memory management unit). This is incorporated in the
> 030 (not the EC version), 040 and 060 processors. It can also be added
> as an external chip in most cases.
Sorry!, I ment an MMU, not FPU.
And actually, I do know my computer science, becuase my last trade was
repairing, TV`s, Videos, computers, and Monitors.
And the 060 board that Im selling is the full 50mhz MMU+FPU+20mb Ram.
>
> > Were are you from?.
>
> By looking at his mail address I would guess that he is a student
> from the Nederlands.....
Hehe, so he can not pop around then. :)
Cya....
--
Malcolm Lavery
VISIBLE HORIZON GRAPHICS
mal@pixelfx.demon.co.uk
http://www.pixelfx.demon.co.uk
Article: 30322
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From: gaushell@2dimes.com (Paradigm Productions - Charles Gaushell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Architectural Project
Date: Sat, 09 Nov 1996 13:39:21 GMT
Organization: Paradigm Productions
Lines: 27
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SEAN HORNE <SEANH@whistler.net> wrote:
>I am presently working on an Architectural Project which requires me to
>do a accucate shadow study animation(latitude,time of day, day of year).
>Does any one know of a plugin or know of a way to accomplish this using
>Lightwave 5.0
>Sean H.
Haven't seen any but:
Get a copy of Architectural Graphic Standards or Time Saver Standards
(both books) and they will give you the necessary information to enter
the angles).
Good luck!
Check out our architectural renderings:
Charles Gaushell
Paradigm Productions
Game Development * 3D Computer Graphics * Design
P.O. Box 770188
Memphis, Tennessee 38177-0188
901-685-7703
Email: webmaster@2dimes.com
Web Site: http://www.2dimes.com
Article: 30323
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From: _____ <_____@_____.___>
Newsgroups: comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.misc,comp.graphics.packages.3dstudio
Subject: Re: Comparison (3D) graphics software?
Date: Sat, 09 Nov 1996 09:09:11 -0500
Organization: Earthlink Network, Inc.
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pmiles wrote:
>
> Unfortunately, buying software is a lot like buying a car...(SNIP)...
> In my opinion, unless you've actually used one of these packages before,
> you're not in the position to judge which is better,
I do not (though I may be wrong...) remember anyone having asked which is
better...
> understand what it is that you're looking for under the hood. Asking
> the question "Which is better?" ...(SNIP)
again, I do not remember anyone having asked which is better...
> If you've used this kind of software before, you know what you're
> looking for... the question isn't "Which is better?" but rather "Which
> package offers...?".
Ahh, now we are getting somewhere.
So. What does each package offer???
Which I believe is probably why Gordon asked for a comparison, (or an overview of
each products features). I know this is what I'd like to see having little
knowledge of MAX and having heard various conflicting stories.
So if anyone is able to offer any information even if only over the
application(s) they work with, a feature comparison may be made over several
posts.
I believe Gordons original request was for info on LW 3D MAX and other packages.
perhaps there are also EletricImage or Rhino or... (the list goes on) users out
there who could contribute.
Article: 30324
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From: roesand@sn.no (Kurt Røsand)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Batch converting on the PC?
Date: Sat, 09 Nov 1996 23:45:30 GMT
Organization: SN Internett
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Jean-Eric Hénault <videosep@odyssee.net> wrote:
>Geoff Suttor wrote:
>>
>> ROMERO wrote:
>> >
>> > Try using DeBabelizer.
>> >
>>
>> For the PC? I don't think so.
>> If it is then PLEASE let us all know. :)
>>
>For batch processing I know it is a bit expensive to use for mere batch
>processing, but I hear Photoshop 4.0 is pretty hot about this...
Only it can't read 24 bit .iff's :(
--
IRC.: [Deckard] (#egil, #lightwave, #convention)
URL.: http://home.sn.no/~roesand
--
Article: 30325
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From: CAD.ART@t-online.de (Michael Kluge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Great difficulties while using Screamernet II !
Date: 4 Nov 1996 20:40:04 GMT
Organization: Digital Video Corporation
Lines: 87
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X-Mailer: Mozilla 2.01DT [de] (Win16; I)
Dear Sir's and Madams from Newtek and other people with interests on
Lightwave!
I purchased my version from Lightwave 5.0 NT-version about 3 month ago.
In the last weeks I modelled some
very huge objects and Scenes and wanted to start a complete visualization
of my project in the
next two weeks ( finish date 11/18/96 ).
That's why I organized for my purpose a render farm with 12
NT-Workstations to render the whole project.
On last weekend I tried to start my first sequence, but it won't start to
render over the network.
I use ScreamerNet II with a shared Networkdrive S:\ ( which is located on
the controller PC and is there a
shared driectory with the substructure -SN -Temp -OUTPUT )
On this Network drive is the Scene
S:\SN as command directory and source for the Scenes, Textures
and Objects and Image Files
S:\Temp for temporary files
S:\OUTPUT for the result files ( numbered .TGA's )
I see after the start on the slave machines all nodes in the list of LW
Layout ( in the right order ).
After loading the Scenery File in the render list I started to render the
frames, but I after the
the message ( loading sequence ) and the renderwindow tells me following
>Lightwave command: load.
>Loading "S:\SN\xxxxx.lws"
>Error can't load image.
>Scene loaded.
>
>Lightwave command: wait.
>
>Lightwave command: render.
>Allocating frame buffer.
>Allocating RGB buffer.
>Allocating Z buffer.
>Frame in progress: 1.
>Updating images.
>
view1.jpg is an texture mapping for a panorama view of my scenery.
It is located on S:\SN together with the object on which it was mapped.
On this point my slave hangs and did nothing in the next minutes.
On the master it hangs after ....
>Lightwave command: load.
>Loading "S:\SN\xxxxx.lws"
>Scene loaded.
>
>Lightwave command: wait.
>
>Lightwave command: render.
>Allocating frame buffer.
>Allocating RGB buffer.
>Allocating Z buffer.
>Frame in progress: 1.
>Updating images.
>Filtering image "view1.jpg".
I don't know how I could solve this problem
Thanks in advance for all suggestions
--- all mails where read on these accounts, because all people are
involved in this problem ----
BTW : Are there any screamernet render engines available free for SGI ?
michael kluge
weimar --- germany ---
email : michael.kluge@informatik.uni-weimar.de
CAD.ART@t-online.de
root@foster.architektur.hab-weimar.de
Article: 30326
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From: chuck@cb.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: BINARIES in this Newsgroup.
Date: 08 Nov 96 17:05:25 +0500
Organization: NewTek Tech Support
Lines: 72
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I've limited this reply to the two newsgroups most appropriate for the
LightWave portion of the discussion. LightWave newsgroup and LightWave
mailing list users (and comp.graphics.animation LW users) can make use of
two FTP sites for binaries they wish to share:
tomahawk.grandi.com (tomahawk also hosts the mailing list)
ftp.newtek.com/UseNetShare
Most Internet service providers give customers some amount of space to use
for a permanent web page or ftp site. Rather than attach binaries to a
newsgroup post, a person who wishes to share binaries can refer others to
the appropriate www or ftp address to get the file.
The netiquette files I have seen indicate that unless the word "binaries"
is part of the name of a newsgroup, binaries are not to be posted. This
practice is the long-accepted Usenet standard, not just something that
Robert Sneddon made up. He is not airing an opinion, which would invite a
debate, but rather reporting on the customary practice in newsgroups.
Virtually all newsgroup charters also explicitly forbid binaries, just to
make the subject clear to all concerned. When in doubt, check the
charter.
On 08-Nov-96 19:32:31, neteru (neteru@soho.ios.com) in
comp.graphics.apps.lightwave, re: <BINARIES in this Newsgroup.> said:
>nojay@ibfs.demon.co.uk (Robert Sneddon) wrote:
>> This is posted here in case the From: address in the header of
>>the original post is spoofed -
>> Please do not post any more binary files in this group. This is
>>for discussion, not uploads and downloads. Post them on your Web
>>page, or on one of the binaries.* groups, and post a short message
>>here to tell people where they are, what they are and why they
>>might be interested in looking at them.
>> Many people pay by the second and/or the kilobyte to access this
>>newsgroup, and your irresponsible postings are costing ALL of them
>>money. Hardly anybody will go to the effort of converting your
>>downloads into something readable as a JPEG file.
>>[ I have emailed the putative poster of these files as well ]
>>--
>>.sigQuiz : What is the more common name of Wellington J. Fransworth
>>Spookingdorf III ? Answer on http://www.ibfs.demon.co.uk/nojay/quiz.htm
>>Robert (nojay) Sneddon
>I think this is stupid. I haven't seen a COMP.GRAPHICS.BINARIES.3D on
>the net and without it this is the logical place to post object,
>texture maps, and scenes that you'ld like to share. That fact that
>some loosers pay more than they should for internet access is their
>problem. There is probably a local service provider near every single
>one of you with a decent bandwidth and a Flat rate Fee for unlimited
>access.
>I'm not going to start flooding this board with stuff, but if your
>going to tell people "No binaries here" you should tell them a
>newsgroup to go to that binary postings are accepted in.
======================================================================
Chuck Baker -- NewTek, Inc., Technical Support Services
======================================================================
Tech Support Email: tech@newtek.com // Tech BBS 913-271-9299
Compuserve: Go AmigaVend, Go DTVforum // or telnet bbs.newtek.com
America Online: keyword NewTek \\ Web: http://www.newtek.com
Telephone: 913-228-8282 8 AM to 8PM CST \\ FTP: ftp.newtek.com
======================================================================
Article: 30327
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Screen Shots
Date: Sat, 09 Nov 1996 10:44:30 -0500
Organization: Netcom
Lines: 20
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Anthony D. Coppedge wrote:
>
> I have seen month after month in LW PRO and VTU the screen shots
> of the Layout and Modeler. Is there software for the Intel machines
> that can do this? I teach on LW 5.0 and would find this VERY useful.
>
> Thanks,
>
> Anthony D. Coppedge
> coppedge@flash.net
Pressing the PrintScreen button on your keyboard will put the entire
screen image on the clipboard. Go into any painting program, open a new
file and hit Ctrl-V, and the entire screen you saved is ready for
editing.
--
Elliot Bain
Laurell Creative Services
614.459.4404
Article: 30328
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From: Alex Fiore <alexf@mindspring.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: IE3.0 active movie and avi problems?
Date: Sat, 09 Nov 1996 10:16:44 +0000
Organization: MindSpring Enterprises
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To: Richard Green <srcemag@gate.net>
I have had a lot of problems with this combination. It doesn't matter
what codec I select I can rarely get through a render to an .avi of
more than about 30 frames without a crash. I have even installed the
new version of the newtek avi saver. This crashes less often, but
still crashes pretty regularly.
I have basically stopped trying to create .avi files with LW. I have
resorted to rendering seperate frames to .tif files and creating
.avi files with Adobe Premiere. This solution has several advantages.
The main one being that if I crash halfway through a render I can
start again and just render the remaining frames. The downside is
that those frame files can take up a LOT of space. I bought an extra
disk drive just handle them.
Richard Green wrote:
>
> Has anyone had problems w/ this combination....
>
> I am using the newtek avi saver and selecting cinepack at 100 % and I just see
> lock up heaven when saving avi files
>
> Anyone had any experience?
>
> Richard Green
> WTVT-Fox13
Article: 30329
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From: dcarlson24@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: 9 Nov 1996 18:12:10 GMT
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In article <561ple$2qr@dfw-ixnews5.ix.netcom.com>, Gameboy@ix.netcom.com
(William Longworth) writes:
>I thought that some of the models were done on EI, not the actual
>rendering.
From what I know, I thought EI was only a renderer.
David Carlson
CONTINUUM
3D graphics and animation
Article: 30330
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From: dcarlson24@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Screen Shots
Date: 9 Nov 1996 18:12:09 GMT
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In article <3283C128.2E24@flash.net>, "Anthony D. Coppedge"
<coppedge@flash.net> writes:
>I have seen month after month in LW PRO and VTU the screen shots
>of the Layout and Modeler. Is there software for the Intel machines
>that can do this? I teach on LW 5.0 and would find this VERY useful.
>
>Thanks,
>
>Anthony D. Coppedge
>coppedge@flash.net
If you're referring to grabbing the screen, all you need to do is hit
the 'print screen' key. This will place the screen in your clipboard so
you can paste it and save it in a paint or image processing program.
Heh... is this what you meant?
David Carlson
CONTINUUM
3D graphics and animation
Article: 30331
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From: stranahan@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: CGI heaven.
Date: 9 Nov 1996 18:30:08 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
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========================
Ohhhhh, YES!! thats great news. So now I'll have,
Photoshop 4.0, Debab, After Effects and Lightwave.
All running on my PC.
Wooo..hooo!! I've died and gone the CGI heaven. :)
=======================
With only one product - LightWave - coming to the mac, same deal....
_____________________________________________
Lee Stranahan
Article: 30332
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From: "Matrix" <MAverick@dti.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: B&H
Date: 9 Nov 1996 18:08:11 GMT
Organization: Digital Telemedia Inc.
Lines: 10
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I recently purchased a Millenium card from them and have not had a problem
as of yet. As a matter of fact, the salesman searched for 30 minutes to
finally find me the last one they had in stock (4MB).
Jan Christensen <jannie@erols.com> wrote in article
<32806CBD.4322@erols.com>...
> I am thinking about buying a Perception video recorder and hard drive
> from H&R in New York. Has anybody had any negative (or positive)
> experiences with them?
>
Article: 30333
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From: michael beals <bacasino@earthlink.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: image edit
Date: Sat, 09 Nov 1996 17:08:03 -0500
Organization: Earthlink Network, Inc.
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I would like to know which is a more useful package to assist
LIGHTWAVE renderings for post processing, special effects, etc.,
COREL 7, FRACTAL PAINTER 4, or PHOTOSHOP 4.
I would greatly appreciate your suggestions.
Mike Beals
bacasino@earthlink.net
Article: 30334
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From: bill@cyberlabgfx.com (Bill Leonard)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New SGI O2 : how much?
Date: Sat, 09 Nov 1996 17:54:53 -0500
Organization: cyber.lab g.f.x.
Lines: 38
Message-ID: <bill-0911961754530001@www.cyberlabgfx.com>
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In article <5630k4$krg@fountain.mindlink.net>,
Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) wrote:
>
>Although Silicone Graphics is TALKING about building lower cost
>machines, they won't really be serious about it till they start
>putting them in white boxes.
Funny post... but I want to stick up for SGI here (a rare thing for me).
The O2 is in a class by itself. The speed of an Alpha or what have you
doesn't even compare to O2. This is because of SGI's new bus architecture
(or lack thereof!) There is no system bus... no bottleneck. 2.1
GB/second throughput! Direct to memory!!!
Anyhow, for $6000 you not only get a machine far faster than anything else
in it's class, you get a machine that can't be touched by competition at
any level, all the way up their product lines.
It's the only thing to get for 3D.
>
>;^)
>
>
>Jeff H...
=================================================================
Bill Leonard bill@cyberlabgfx.com
Technical Director www.cyberlabgfx.com
cyber.lab g.f.x. 407.849.1903
-----------------------------------------------------------------
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Making Art Out Of Science.
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Article: 30335
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From: srcemag@gate.net (Richard Green)
Newsgroups: comp.graphics.apps.lightwave
Subject: BEST codec for encoding AVIs
Date: Sat, 09 Nov 96 21:06:24 GMT
Organization: WTVT FOX-13
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Which offers the least artifacts - and which is best sized at 100 %?
Article: 30336
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From: steve_NoSpam_@foundation-i.com (Steve Pugh)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: 9 Nov 1996 18:24:55 GMT
Organization: InterNex Information Services 1-800-595-3333
Lines: 26
Distribution: world
Message-ID: <562i9n$mbg@LosAngeles01.news.Internex.NET>
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In article <3283C348.5884@spank.com>
"Kenneth A. Carter" <kenneth@spank.com> wrote:
> Jean-Eric Hénault wrote:
>> Well, I must say that B5 has never looked so bad. They should have
>> sticked to LW. I guess the only reason they may want to switch to EI
>> is rendering speed. There's an old proverb : You can't rush quality.
>
> Your criticizing Foundation Imaging and Lightwave. Current airing shows
> were done with LW. New shows done in ElectricImage won't be out until
> "after" December.
Umm...actually, considering that he posted the day after the first episode of season four (maybe not
where YOU are, but here in Los Angeles, that was Thursday), maybe he was talking about a new
episode after all. Granted, there was a fair amount of stock footage, but plenty of new shots as well.
Regardless, the guys now doing B5 at Netter Digital are still using Lightwave, anyways. I don't know
where this EI thing started, but considering that it doesn't run too well on an Intergraph NT workstation,
it'd probably be a bit of a pain to use...
> Must be Foundation Imaging's typical overuse of the lens flare. ;-)
That's it, I'm telling my mommy and she's gonna whup yer butt...:-)
-Steve
Article: 30337
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From: Steve Axtell <steve@axtell.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: OXYGEN CARD
Date: Sat, 09 Nov 1996 10:36:55 -0800
Organization: Axtell Expressions, Inc. / Axtell Digital
Lines: 4
Message-ID: <3284CF47.33B3@axtell.com>
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I understand that Wil Vinton Studios is using the Oxygen card. Is this
a fact?
Ax
Article: 30338
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From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Vancouver LightWaver's
Date: Sat, 09 Nov 1996 22:24:51 GMT
Organization: MIND LINK! - British Columbia, Canada
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"Keith Gossen" <kgossen@luna.nl> wrote:
>Yo fellow Vancouverites,
> I've spent the last six years in Europe and am finally coming home eh!
>Anybody in this group from Vancouver B.C. eh? Hopin maybe to get together
>with the dogsleds in our igloo's and drink beer eh! Talk about LightWave
>during those like those seven month's of darkness we call winter eh!
>Looking forward to talkin to you eh!
>Fellow Hoser!
>Keith
This is Vancouver you're talking about. It's not seven months of
darkness, it's seven months of rain. :^(
(at least you don't have to shovel it) ;^)
Jeff H...
Article: 30339
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From: bill@cyberlabgfx.com (Bill Leonard)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bill Gates copied Apple's OS!!! HA!!!!
Date: Sat, 09 Nov 1996 18:06:45 -0500
Organization: cyber.lab g.f.x.
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In article <3284F6A9.7A33@nowhere.com>, eek@somewhere.com wrote:
>The Xerox corporation hired about 50 of the most computer oriented
>people back in the day. On this team of advanced intelligence, was Bill
>Gates, not the Apple dude. They stressed but made this great huge
>Operating System, but did not think it was usable - it was too big and
>complex. Because of this, they did not patent it. So, they invite all
>of these people to come see their OS, and the apple dude was one of
>them, saw it, and remade it in his/her own conception. So, in
>actuality, Bill Gates was the first to make it, apple saw and made their
>own many years later WITH advanced technology (so none of that "apple
>was better," they had time, money, and technology on their side), then
>Windows came out.
What the hell are you smokin'???
=================================================================
Bill Leonard bill@cyberlabgfx.com
Technical Director www.cyberlabgfx.com
cyber.lab g.f.x. 407.849.1903
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Interactive World Wide Web Design and Consulting
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Making Art Out Of Science.
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Article: 30340
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From: zoltan hunt <zhunt@calumet.yorku.ca>
Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave
Subject: Re: Amiga development and PPC Lightwave
Date: 9 Nov 1996 20:17:46 GMT
Organization: York University
Lines: 37
Message-ID: <562ota$9hr@sunburst.ccs.yorku.ca>
References: <328047be.12559893@news.infi.net>
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To: draven@infi.net
X-URL: news:328047be.12559893@news.infi.net
Xref: news2.cais.com comp.sys.amiga.graphics:52015 comp.graphics.apps.lightwave:30340
draven@infi.net wrote:
>This letter was sent to Newtek tech support and sales depts., when I
>get a response I will post it in the newsgroups that I posted this
>letter.
>====================
> Since the PowerUP accelerators also have a 68k processor mounted on
>them, the PPC Amiga version of Lightwave does not need to be
>completely PowerPC Native. Instead, essential parts of the program,
>such as the rendering engine, could be ported over first, then a fully
>'native' version could wait unit there is a 'native' Amiga OS. In
>fact, the PPC Native code for the rendering engine for the Mac version
>could be brought back over to the Amiga. Even this would take time, I
>realize. But an important first step would be a PPC Amiga version of
>Screamernet, so at least that renderer would utilize the processor's
>full capabilities. And the Amiga community, including many businesses
>still using older versions of Lightwave, would be willing to pay extra
>to upgrade to that extra speed. I know I will.
>
>Thank you,
>
>
>--
>-Jon Carroll
>draven@infi.net
>Crescent Moon Productions
>Registered Phase5 Developer
>"The universe is already mad. Anything else would be redundant."
>-Ambassador Londo Mollari, Babylon 5
Well I'm writing them too, I hope if enough people do, they'll at least
port the rendering code over, maybe more later.
Zoltan
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From: Steve Axtell <steve@axtell.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Metaballs inside Polygon reduction
Date: Sat, 09 Nov 1996 10:33:09 -0800
Organization: Axtell Expressions, Inc. / Axtell Digital
Lines: 6
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Once you have a Metaball object built and it looks good how do you
reduce the polygon count to just the outside shell of polygons? It
seems that the obj retains all of the ball segments inside the object
which is a waste.
Ax
Article: 30342
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From: Steve Axtell <steve@axtell.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Compositing Lightwave and video
Date: Sat, 09 Nov 1996 10:35:21 -0800
Organization: Axtell Expressions, Inc. / Axtell Digital
Lines: 8
Message-ID: <3284CEE9.44F4@axtell.com>
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I saw a pretty good composite done with a bluescreen shot that was
matted by WAVE FILTER and put into lightwave with it's alpha channel.
The wavefilter plug in costs $289 and you get a free upgrade to the new
one coming out arond the holidays.
I haven't tried it yet, but it looked like a starter solution
Ax
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From: Charles LonerSam <lonersam@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Star Trek ...
Date: Sat, 09 Nov 1996 14:07:00 -0800
Organization: Workaloner
Lines: 18
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X-NETCOM-Date: Sat Nov 09 2:06:43 PM PST 1996
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Hi,
Have U guys seen the clips from the coming movie S.T.?
The fx seems pretty flawless and the space ships are much 'real' then
the ones U see on TV. Wonder if it is LW guys who kick butt or not... :)
Any ideas?
LSam
--
********************************************************
"It is not me who admits defeat, it is just God's will."
lonersam@ix.netcom.com
lonersam@aol.com
********************************************************
Article: 30344
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From: me@myhouse.com (me)
Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp
Subject: Re: 3D ARTISTS wanted!!!!
Date: Sat, 09 Nov 1996 20:24:42 GMT
Organization: Monumental Network Systems
Lines: 14
Distribution: inet
Message-ID: <3285e83b.15686576@news1.mnsinc.com>
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james@kelly.netkonect.co.uk (James Kelly) wrote:
>"G.O.T" <daniel@technohouse.com> wrote:
>
>>I am looking for professional 3D artist who wants to work on
>>a commission basis on a new web site project.
>
>>Extras: Free Homepage, E-Mail account, ftp etc.
>
>>please reply ASAP
>>dan
How do I reply? You reply. And is this another.... "Well first you
have to buy our software and produce meshes with it and we'll pay you
for each mesh you create."?
Article: 30345
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From: me@myhouse.com (me)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 5.0 - Educational Discount - Limitations?
Date: Sat, 09 Nov 1996 20:22:58 GMT
Organization: Monumental Network Systems
Lines: 25
Distribution: inet
Message-ID: <3284e6a4.15279520@news1.mnsinc.com>
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Jeff Jasper <jasper.7@osu.edu> wrote:
>> The student version is the full 5.0 package..nothing is lacking. Yup, you
>> can upgrade. I assume you can use it for commercial work..i never saw any
>> legal mumbo jumbo or disclaimer saying I could not.
>
>I would contact NewTek about this. I don't know ANY software company
>that will let you work commercially with educational software. It does
>not say in the license(which is the same as the commercial license), but
>whoever sold the package should have either given you info or informed
>you that you may not work commercially with the package.
>
>Jeff
That's kinda rediculous when you think about it. You go to a college,
buy lightwave (as you are studying for an art degree, probably in
Animation), and when you get the degree, which you also paid for, you
can't use the same software that got you through school, commercially?
I doubt seriously I'd pay for another copy of Lightwave just because I
finally graduated from college and need to support myself. Then have
to sell my other copy of Lightwave to a person (who MUST be a student
with a valid ID). Don't think so. I am returning to college in Jan,
and am gonna buy Lightwave for school, and use it on side projects
which I might make money from. Call it an INTERNSHIP if you want.
Guess I'll meet with Newtek lawyers when the time comes.
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From: Dopeeey <irk@nowhere.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bill Gates copied Apple's OS!!! HA!!!!
Date: Sat, 09 Nov 1996 13:24:57 -0800
Organization: Slip.Net
Lines: 11
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The Xerox corporation hired about 50 of the most computer oriented
people back in the day. On this team of advanced intelligence, was Bill
Gates, not the Apple dude. They stressed but made this great huge
Operating System, but did not think it was usable - it was too big and
complex. Because of this, they did not patent it. So, they invite all
of these people to come see their OS, and the apple dude was one of
them, saw it, and remade it in his/her own conception. So, in
actuality, Bill Gates was the first to make it, apple saw and made their
own many years later WITH advanced technology (so none of that "apple
was better," they had time, money, and technology on their side), then
Windows came out.
Article: 30347
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From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New SGI O2 : how much?
Date: Sat, 09 Nov 1996 22:24:50 GMT
Organization: MIND LINK! - British Columbia, Canada
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With all the arguments about SGI vs NT vs DEC I'm surprised that
nobody here has mentioned the REASON for the high prices on the SGI
machines.
It's the color of the box. Dark colored computers are simply more
expensive!
While this might sound a little silly at first, it tends to be true.
Look at the Next. A cool computer for it's time, but overpriced
because they used a black case.
What about the new Aptiva's? They look nice, but I can get a no-name
clone in a white case for about half the price.
Then there was the Commodore CDTV. Hell, try to buy a new case for
your PC. You'll pay 50% more for a black one.
Coincedence? I think not!
Although Silicone Graphics is TALKING about building lower cost
machines, they won't really be serious about it till they start
putting them in white boxes.
;^)
Jeff H...
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From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Screamernet II problems !
Date: Sat, 09 Nov 1996 22:24:52 GMT
Organization: MIND LINK! - British Columbia, Canada
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Michael Kluge <kluge@nessi1.informatik.hab-weimar.de> wrote:
>Dear Sir's and Madams from Newtek and other people with interests on
>Lightwave!
>I purchased my version from Lightwave 5.0 NT-version about 3 month ago.
>In the last weeks I modelled some
>very huge objects and Scenes and wanted to start a complete
>visualization of my project in the
>next two weeks ( finish date 11/18/96 ).
>That's why I organized for my purpose a render farm with 12
>NT-Workstations to render the whole project.
>On last weekend I tried to start my first sequence, but it won't start
>to render over the network.
>I use ScreamerNet II with a shared Networkdrive S:\ ( which is located
>on the controller PC and is there a
>shared driectory with the substructure -SN -Temp -OUTPUT )
>On this Network drive is the Scene
>S:\SN as command directory and source for the Scenes, Textures
>and Objects and Image Files
>S:\Temp for temporary files
>S:\OUTPUT for the result files ( numbered .TGA's )
>I see after the start on the slave machines all nodes in the list of LW
>Layout ( in the right order ).
>After loading the Scenery File in the render list I started to render
>the frames, but I after the
>the message ( loading sequence ) and the renderwindow tells me following
>>Lightwave command: load.
>>Loading "S:\SN\xxxxx.lws"
>>Error can't load image.
>>Scene loaded.
>>
>>Lightwave command: wait.
>>
>>Lightwave command: render.
>>Allocating frame buffer.
>>Allocating RGB buffer.
>>Allocating Z buffer.
>>Frame in progress: 1.
>>Updating images.
>>
>view1.jpg is an texture mapping for a panorama view of my scenery.
>It is located on S:\SN together with the object on which it was mapped.
>On this point my slave hangs and did nothing in the next minutes.
>On the master it hangs after ....
>>Lightwave command: load.
>>Loading "S:\SN\xxxxx.lws"
>>Scene loaded.
>>
>>Lightwave command: wait.
>>
>>Lightwave command: render.
>>Allocating frame buffer.
>>Allocating RGB buffer.
>>Allocating Z buffer.
>>Frame in progress: 1.
>>Updating images.
>>Filtering image "view1.jpg".
>I don't know how I could solve this problem
>Thanks in advance for all suggestions
>michael kluge
>weimar --- germany ---
>email : michael.kluge@informatik.uni-weimar.de
> CAD.ART@t-online.de
> root@foster.architektur.hab-weimar.de
There are 2 things I'd try first to solve this problem. The first
would be to convert view1.jpg to an IFF or targa. If it works properly
then it's probably that screamernet was having problems using the HIIP
jpeg loader.
The other thing I'd do is use absolute paths for your command and
content directories as well as the path you render to.
The format is:
\\machinename\drive\directory\file
On my machine the content directory is set to: \\P166\d\newtek\
The advantage of this is that if you add a new plugin or change some
setting that modifies your lw.cfg you just copy the new .cfg to each
screamernet node with no modifications.
Jeff H...
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From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "READ THE MANUAL YOU PIRATE!"
Date: Sat, 09 Nov 1996 22:24:37 GMT
Organization: MIND LINK! - British Columbia, Canada
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Gabriel Legba Wintermute <gabewint@slip.net> wrote:
>This topic struck me, and I thought that I might add my two cents here.
>I received a copy of Lightwave recently from a friend. No, he didn't pay for it, and neither did I. We're
>completely stuck on a few things--CSG ops for example, which are completely unlike the software I've used
>before (re:POVRay). But we think of it this way--we didn't pay, therefore we don't deserve manuals.
How about this line of reasoning: You didn't pay for it, so why should
those of us who did waste our time helping you learn it?
>Software piracy is rather frustrating to the authors, certainly--I can fully understand someone getting upset
>over a person using their software to create movies. But what about us high school and college students who:
>A) need to learn how to use this software to get jobs in the market,
>B) can't afford $1500 dollars for a piece of software (after living expenses, I have $140 dollars a month, and
>that's food money too)
>C) don't have access to it any other way, and
>D) are NOT using it for any commercial purposes.
You don't have to start with LightWave to get a job in the animation
industry. There are plenty of low cost programs that will let you
learn the basics of 3D animation for much less than Lightwave. Imagine
and Truespace 1 are two programs that can be had for less than $100.
Either one will let you learn about mapping, lighting, staging shots,
ect. I've been doing 3D animation as a hobby for years and I've
probably used (and owned) most of the low cost software on the market.
Using all those programs means that I can sit down at almost any 3D
workstation and figure out how most of the basic features work.
If you plan to spend all your time playing with your pirated copy of
Lightwave what do you plan to do when you get a job with a company
that uses 3DS, Max, Alias or SoftImage? You think they're going to
switch to LightWave so they can hire you?
>Lightwave seems to be an industry standard along with Strata and perhaps Bryce on the low-end scale. If I want
>a job, I should know how to use it, correct? But *how can I learn to use it if I can't afford to buy it*? My
>school (the Academy of Art College) just got it, but you have to be a senior before you can even TOUCH the DEC
>Alpha. I run my copy on a 486 with 16 megs of RAM, running Win '95 (and it seems to work fine--it's faster than
>POVRay, anyway).
Hey, here's an idea; You've got a computer and want to learn
LightWave. Your friend's got a computer and wants to learn LightWave.
Why not pool your resources, sell one of the computers, and use the
cash to pick up a legitimate copy of the program.
>I don't make money off of this work; I'm merely doing it for personal enjoyment and because I need to learn
>how. And I honestly can't see penalizing someone or degrading them for that. The fact that I don't have a
>manual makes it harder to learn but at least I'm at some starting point. And for an 18 year old, that's not too
>bad.
So basicly your entire message comes down to: You wanted to play with
LightWave for a hobby so you pirated it and you don't see anything
wrong with that.
>Just my two cents--if you disagree, please don't post it here, e-mail it to me.
>Joshua Ellis
>gabriel@deathsdoor.com
>(P.S. What's all this dongle nonsense? I must be missing something!)
>(P.P.S. if anyone can give me an idea of how to convert meshes from other modelers into .lwo format, please let
>me know)
It's pretty easy. The procedure is covered in the Reference Manual on
page......Oh, Never mind.
Jeff H...
>--
>Josh Ellis
>gabriel@poboxes.com http://www.loop.com/~pat1/
>"If I die before I learn to speak
>Will money pay for all the days
>I've lived awake but half-asleep"
> --Primitive Radio Gods
Article: 30350
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From: bbuxton777@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave demo
Date: 9 Nov 1996 23:32:45 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
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Does anyone know where or If I can get a workable demo of LW?I've been
using TS 2 but I can't seem to do some of the things I want like(special
effects with lights, inverse kinetics, particle systems, etc.). Things
like realistic water or smoke are very hard to do with TS. Don't get me
wrong I love the challenge but It never seems to turn out quit right. From
what I've seen LW seems to be a better product. If anyone has any info
please email me at BBuxtonf@aol.com. Thank you.
Article: 30351
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From: Geoff Suttor <gefbec@powerup.com.au>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Batch converting on the PC?
Date: Sun, 10 Nov 1996 09:36:48 +1100
Organization: DVP Australia
Lines: 31
Message-ID: <32850780.3876@powerup.com.au>
References: <54r69d$lcq@elmgate.raster.Kodak.Com> <556qmh$ovd@news1.t1.usa.pipeline.com> <CESARR-061196145854@hawkweed.agcomed.uiuc.edu> <3281B969.301F@powerup.com.au> <32842436.19C8@odyssee.net> <5625fv$csh@frysja.sn.no>
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Kurt Røsand wrote:
>
> Jean-Eric Hénault <videosep@odyssee.net> wrote:
>
> >Geoff Suttor wrote:
> >>
> >> ROMERO wrote:
> >> >
> >> > Try using DeBabelizer.
> >> >
> >>
> >> For the PC? I don't think so.
> >> If it is then PLEASE let us all know. :)
> >>
> >For batch processing I know it is a bit expensive to use for mere batch
> >processing, but I hear Photoshop 4.0 is pretty hot about this...
> Only it can't read 24 bit .iff's :(
>
Do you have PS 4.0 already?
PS 3.0 has no problem reading 24-bit IFF's so why
does PS 4.0?
I know photoshop 3.0 could not read 8bit IFF's, but
I never had problems with 24bit ones.
Geoff Suttor
Animator.
Digital Video Productions Australia.
WK: mailto:geoffs@dvp.com.au
HM: mailto:gefbec@powerup.com.au
http://www.powerup.com.au/~gefbec
Article: 30352
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From: "David Michicich" <mikicic@mcs.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Illustrator plugin
Date: 10 Nov 1996 00:24:23 GMT
Organization: MCSNet Services
Lines: 45
Message-ID: <01bbceae$169c6440$f805a4cd@mikicic.pr.mcs.net>
References: <32779436.650D@heads-up.com>
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CORRECTION: ILLUST.P IS IN FACT A 5.0 PLUGIN (uses lwpanels.p), sorry for
the confusion!
System requirement:
WindowsNT3.51\Windows95
LIGHTWAVE5.0 with lwpanels.p
Adobe Illustrator(TM) EPSF Importing Plugin for LightWave 3D 5.0 version
1.2 (Intel,Alpha) July 29, 1996
Copyright 1996, D-STORM, Inc.
6-8-8, Akasaka, Minato-ku, Tokyo 107 Japan
E-Mail: taz@technonet.co.jp
Fax: 81-3-5570-8723
Yoshiaki Tazaki
About this plugin:
ILLUST.P allow you to import EPSF files of Adobe Illustrator(TM) to
Modeler.
It convert bezier curves of EPSF to tessellated polygons and automatically
makes
drilled faces with the "Auto AxisDrill" option. This plugin is distributed
as freeware.
Please use this product at your own risk.
----------------------------------------------------------------------------
---------------
HOW TO FIND...
You can use FTPSearch to find the file =>
http://ftpsearch.ntnu.no/ftpsearch
You should look for the pkzip file => dsplug01.zip
ex. FTPSearch return@6:15 11/09/96
ftp.sound.net /pub/NewTek/Contribs/IntelLW/dsplug01.zip
and
ftp.sound.net pub/NewTek/Lightwave/Plugins/Intel/dsplug01.zip
----------------------------------------------------------------------------
---------------
Article: 30353
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From: "David Michicich" <mikicic@mcs.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Illustrator plugin <= here it is!
Date: 10 Nov 1996 00:34:38 GMT
Organization: MCSNet Services
Lines: 814
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Here it is... its Freeware so I attached it to this post.
I never did this before so I hope it works, else, read my other post.
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4!08``````P`#`*8````SC0``````
`
end
Article: 30354
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From: "David Michicich" <mikicic@mcs.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Illustrator plugin
Date: 9 Nov 1996 08:48:38 GMT
Organization: MCSNet Services
Lines: 13
Message-ID: <01bbce2b$5d9ce6e0$f805a4cd@mikicic.pr.mcs.net>
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Sorry, I haven't used it in 4.0. I use it all the time in 5.0 and it works
great. I'm also running Windows95 if that means anything. I don't know
why it wouldn't work under 4.0. I think most of the translation is done by
an outside process.
Anyway, It *DOES* work under 5.0 for sure. I use it all the time. It has
a real nice feature that "autodrills" the holes out of your logo or
whatever. You also have some control over the resolution of vertices.
At first I thought it didn't work, but then I centered the coordinates in
Illustrator to the middle of my graphic and it ported just fine.
-dAVE
Article: 30355
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New SGI O2 : how much?
Date: 9 Nov 1996 19:58:02 -0700
Organization: Primenet Services for the Internet
Lines: 41
Message-ID: <wturber.1285.000DC895@primenet.com>
References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <jmonahan-0910960230020001@phx-ip-155.netzone.com> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> <jmonahan-0910962338210001@phx-ip-216.
X-Posted-By: @198.68.46.35 (wturber)
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In article <5630k4$krg@fountain.mindlink.net> Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) writes:
>From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
>Subject: Re: New SGI O2 : how much?
>Date: Sat, 09 Nov 1996 22:24:50 GMT
>With all the arguments about SGI vs NT vs DEC I'm surprised that
>nobody here has mentioned the REASON for the high prices on the SGI
>machines.
>It's the color of the box. Dark colored computers are simply more
>expensive!
>While this might sound a little silly at first, it tends to be true.
>Look at the Next. A cool computer for it's time, but overpriced
>because they used a black case.
>What about the new Aptiva's? They look nice, but I can get a no-name
>clone in a white case for about half the price.
>Then there was the Commodore CDTV. Hell, try to buy a new case for
>your PC. You'll pay 50% more for a black one.
>Coincedence? I think not!
>Although Silicone Graphics is TALKING about building lower cost
>machines, they won't really be serious about it till they start
>putting them in white boxes.
>;^)
>Jeff H...
Interesting theory, but I think you have the cause and effect reversed. I
think that these companies feel compelled to provide some visual indication
that you have spent a lot of money - and that there is something special about
your system. Hence, the different color and case designs.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 30356
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From: Tim Nassauer <tnassaue@medicine.bsd.uchicago.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: 3d terrain packages?
Date: Fri, 08 Nov 1996 21:54:17 +0000
Organization: IDT
Lines: 61
Message-ID: <32839DF9.3355@medicine.bsd.uchicago.edu>
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Does anyone know of a lightwave-friendly utility that can assist in
making terrain? I'm pretty sure that no existing packages (wcs, vista,
etc.) can do what I need. Anyway, here's what would be ideal:
1. Import DEM data
2. Similar to the ecosystem function of wcs, create variations and
details on the terrain
3. export a lightwave object file that includes the translated DEM data
(just like DEMscape does) , AND...
(and here's the tough part)
multiple surfaces that reflect the different terrain details. The
surfaces don't have to be at all precise, just different from one
another.
That way, you could use your own surfaces in Layout to enhance the
details, whose positions would already be in place. You could also
forego the use of those gigantic image maps that eat up lots of memory
and rarely look good.
If this hasn't been done, I think it would be an excellent addition to
an existing package, like WCS or World Builder. And since my goal is to
make terrain that the camera can fly through, I'm pretty sure that the
z-buffering aspects of WCS won't help. Anyway, suggestions would be
greatly appreciated.
-Tim
Article: 30357
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 5.0 - Educational Discount - Limitations?
Date: 9 Nov 1996 20:06:02 -0700
Organization: Primenet Services for the Internet
Lines: 47
Distribution: inet
Message-ID: <wturber.1286.0014C639@primenet.com>
References: <55olnj$tvi@news-host.cin.net> <55paka$jfi@darkstar.ucsc.edu> <3280F573.779F@osu.edu> <3284e6a4.15279520@news1.mnsinc.com>
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In article <3284e6a4.15279520@news1.mnsinc.com> me@myhouse.com (me) writes:
>From: me@myhouse.com (me)
>Subject: Re: Lightwave 5.0 - Educational Discount - Limitations?
>Date: Sat, 09 Nov 1996 20:22:58 GMT
>Jeff Jasper <jasper.7@osu.edu> wrote:
>>> The student version is the full 5.0 package..nothing is lacking. Yup, you
>>> can upgrade. I assume you can use it for commercial work..i never saw any
>>> legal mumbo jumbo or disclaimer saying I could not.
>>
>>I would contact NewTek about this. I don't know ANY software company
>>that will let you work commercially with educational software. It does
>>not say in the license(which is the same as the commercial license), but
>>whoever sold the package should have either given you info or informed
>>you that you may not work commercially with the package.
>>
>>Jeff
>That's kinda rediculous when you think about it. You go to a college,
>buy lightwave (as you are studying for an art degree, probably in
>Animation), and when you get the degree, which you also paid for, you
>can't use the same software that got you through school, commercially?
>I doubt seriously I'd pay for another copy of Lightwave just because I
>finally graduated from college and need to support myself. Then have
>to sell my other copy of Lightwave to a person (who MUST be a student
>with a valid ID). Don't think so. I am returning to college in Jan,
>and am gonna buy Lightwave for school, and use it on side projects
>which I might make money from. Call it an INTERNSHIP if you want.
>Guess I'll meet with Newtek lawyers when the time comes.
I don't know about LW, but with Photoshop, you simply pay to upgrade to a full
license.
Your logic is flawed BTW. The copy you got "commercially" while in school was
discounted because the publisher was giving you special consideration for
being a student. Why should you continue to get special consideration for
being a student when you are no longer a student?
Better yet, why am I even in this discussion?
Mea Culpa.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 30358
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From: dthomas@best.com (Dave Thomas)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: Sun, 10 Nov 1996 01:13:54 GMT
Organization: Best Internet Communications
Lines: 24
Message-ID: <563a8l$f7q@nntp1.best.com>
References: <328284D1.13FA@spank.com> <55u7un$5e3@sjx-ixn3.ix.netcom.com> <3282D91D.173A@odyssee.net>
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Jean-Eric Hénault <videosep@odyssee.net> wrote:
(snip)
>But I guess the producers wanted to cut down the costs of the
>production. Unfortunatelly, B5 is not getting the ratings they would
>have liked. Although it is a good show. Perhaps they decided to dump FI
>because they wanted something even less expensive.
Actually, B5's ratings have been in a more or less constant upswing.
They made the top 20 for all syndicated shows the past couple of
weeks, something the show has not done for quite some time. The show
has been appearing in the top 5 or so of the dramatic syndicated
listing as well.
And I really wish the full, complete story of why there was a split
between FI and B5 would be printed/posted somewhere...
DT - MPix
"Just think of all the money you'll make down the road" - actual ex-employer quote
dthomas@best.com
http://www.best.com/~dthomas/
Article: 30359
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From: virtualbri@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: 10 Nov 1996 01:45:04 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
Lines: 16
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> I don't know where this EI thing started, but considering that it
doesn't run too well on an Intergraph NT workstation, it'd probably be a
bit of a pain to use...<
I think it's just same people who really believed Pop Rocks and Coke blew
up kids.
Somebody sees a picture in an EI ad credited to B5, and jump off to wild
conclusions with no
attempt to check facts.
--Brian
======== http://members.aol.com/virtualbri/ =======
== Home of the LightWave 3D Internet Resource Lists ==
============= 100 hits a day and growing =============
============ All you gotta do is ask.... ============
Article: 30360
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From: srcemag@gate.net (Richard Green)
Newsgroups: comp.graphics.apps.lightwave
Subject: Terrain for a FLYTHROUGH
Date: Sun, 10 Nov 96 02:16:39 GMT
Organization: WTVT FOX-13
Lines: 3
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I have been storyboarding a small animation - and I need to find a terrain
maker - thats fairly easy - I was considering WCS2 or RELIEF - does anyone
have any recomendations?
Article: 30361
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From: mentor@cin.net
Newsgroups: comp.graphics.apps.lightwave
Subject: WTB LightWave
Date: Sun, 10 Nov 1996 02:24:43 GMT
Organization: Computerese Information Network
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I would like to buy LIghtWave, new or pre-owned. Please e-mail me
with a description and your best price. Thanks very much.
Jim mentor@cin.net
Article: 30362
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From: "obrlndr@earthlink.net" <obrlndr@earthlink.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New SGI O2 : how much?
Date: Sat, 09 Nov 1996 10:12:01 -0800
Organization: Earthlink Network, Inc.
Lines: 29
Message-ID: <3284C971.7819@earthlink.net>
References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <jmonahan-0910960230020001@phx-ip-155.netzone.com> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> <jmonahan-0910962338210001@phx-ip-216.
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Jeff Holinski wrote:
>
> With all the arguments about SGI vs NT vs DEC I'm surprised that
> nobody here has mentioned the REASON for the high prices on the SGI
> machines.
> It's the color of the box. Dark colored computers are simply more
> expensive!
> While this might sound a little silly at first, it tends to be true.
> Look at the Next. A cool computer for it's time, but overpriced
> because they used a black case.
> What about the new Aptiva's? They look nice, but I can get a no-name
> clone in a white case for about half the price.
> Then there was the Commodore CDTV. Hell, try to buy a new case for
> your PC. You'll pay 50% more for a black one.
> Coincedence? I think not!
>
> Although Silicone Graphics is TALKING about building lower cost
> machines, they won't really be serious about it till they start
> putting them in white boxes.
>
> ;^)
>
> Jeff H...
What about the Acer? Made in Mexico with dirt cheap labor. The come in
boxes that are several different (unmatched) shades of grey.
Paul
Article: 30363
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From: jasonbr@CS.Softimage.COM (Jason Bright)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Deadly Tide Also Done In 3D Studio........
Date: 8 Nov 1996 19:20:55 GMT
Organization: Softimage Inc.
Lines: 14
Message-ID: <56016n$r1p@paperboy.CORP.Softimage.COM>
References: <326CB069.3E14@foundation-i.com> <01bce4f5$70788bc0$0d69face@cockabooty> <327A5296.45C2@Lowbo.com> <01bce88f$190bc3a0$5369face@cockabooty> <32801072.5DBF@odyssee.net> <327F4C4F.3877@foundation-i.com>
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Jeff Scheetz (jeff@foundation-i.com) wrote:
: > I saw the package a few days ago. I thought it was too ugly to be
: > rendered in LW... At least, the box itself looks terrible. I haven't
: > seen the game itself.
: The effects in the new StarTrek movie totaly suck!
: I haven't seen any footage from movie itself.
Hmmmm. I think that speaks for itself.
j
Article: 30364
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From: Tim Lewis <tvlewis@earthlink.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Modeler typeface problems
Date: Sat, 09 Nov 1996 19:40:09 -0500
Organization: Earthlink Network, Inc.
Lines: 12
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Hello,
I just loaded LW 5.0 on to my PC running WIN95.When I run modeler the
font used on the buttons and diologe boxes is very hard to read.I do not
have this problem in layout. Anyone have this problem or know how I can
fix it?
Also I was wondering if this version will create a 3d object from an
image? I do this on my amiga using Pixel-3D, I had heard that LW could
do that now,anyone know if this is true,and where I can get info on how
to do it.
Thank You, Tim
Article: 30365
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From: Lionel Low <nethead@cosmos.net.au>
Newsgroups: comp.graphics.apps.lightwave
Subject: HELP: metanurbs human head
Date: Sun, 10 Nov 1996 11:24:38 +1100
Organization: A Customer of TPG Internet Pty Ltd
Lines: 7
Message-ID: <328520C6.669@cosmos.net.au>
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Hi, can anyone please help me. I am modeling a human head but cannot
seem to get it right. How would you start? I have tried with a segmented
box but ended up very very messy. Please point me in the right
direction. Thanks!
Lionel Low
nethead@cosmos.net.au
Article: 30366
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From: "obrlndr@earthlink.net" <obrlndr@earthlink.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Metaballs inside Polygon reduction
Date: Sat, 09 Nov 1996 10:56:17 -0800
Organization: Earthlink Network, Inc.
Lines: 20
Message-ID: <3284D3D1.586E@earthlink.net>
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Steve Axtell wrote:
>
> Once you have a Metaball object built and it looks good how do you
> reduce the polygon count to just the outside shell of polygons? It
> seems that the obj retains all of the ball segments inside the object
> which is a waste.
>
> Ax
Select all the metaballs in polygon mode, before you apply the metaball
effect. After the effect is done, the resulting form will be chosen and
not the balls. Click on invert (Display menu)and the balls will be
chosen. Hit delete.
or
After the metaball operation choose a poly on the resulting surface and
(again in the Display menu) click Sel Conn then click Invert and delete.
Paul
Article: 30367
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From: Paul Williams <mrbug@cam.org>
Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp
Subject: Re: 3D ARTISTS wanted!!!!
Date: Sun, 10 Nov 1996 02:15:44 -0500
Organization: Communications Accessibles Montreal, Quebec Canada
Lines: 10
Message-ID: <32858120.3D20@cam.org>
References: <32808C5D.3480@technohouse.com>
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Xref: news2.cais.com alt.design.graphics:5717 alt.3d:29553 alt.emusic:9518 comp.graphics.animation:41703 comp.graphics.packages.3dstudio:25283 comp.graphics.apps.photoshop:31300 comp.graphics.apps.softimage:2445 comp.graphics.apps.wavefront:6058 comp.grap
G.O.T wrote:
>
> I am looking for professional 3D artist who wants to work on
> a commission basis on a new web site project.
>
> Extras: Free Homepage, E-Mail account, ftp etc.
>
> please reply ASAP
> dan
Im also interested, more info please...
Article: 30368
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From: Geoff Suttor <gefbec@powerup.com.au>
Newsgroups: comp.graphics.apps.freehand,comp.graphics.apps.ghostscript,comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.gra
Subject: Re: EASY MONEY!!! JUST TAKE A LOOK
Date: Sun, 10 Nov 1996 18:50:44 +1100
Organization: DVP Australia
Lines: 28
Message-ID: <32858954.49B1@powerup.com.au>
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anand wrote:
<BIG SNIP>
Death to the SPAM man!!Death to the SPAM man!!Death to the SPAM
man!!Death to the SPAM man!!Death to the SPAM man!!Death to the SPAM
man!!Death to the SPAM man!!Death to the SPAM man!!Death to the SPAM
man!!Death to the SPAM man!!Death to the SPAM man!!Death to the SPAM
man!!Death to the SPAM man!!Death to the SPAM man!!Death to the SPAM
man!!Death to the SPAM man!!Death to the SPAM man!!Death to the SPAM
man!!Death to the SPAM man!!Death to the SPAM man!!Death to the SPAM
man!!Death to the SPAM man!!Death to the SPAM man!!Death to the SPAM
man!!Death to the SPAM man!!Death to the SPAM man!!Death to the SPAM
man!!Death to the SPAM man!!Death to the SPAM man!!Death to the SPAM
man!!Death to the SPAM man!!Death to the SPAM man!!Death to the SPAM
man!!Death to the SPAM man!!Death to the SPAM man!!Death to the SPAM
man!!Death to the SPAM man!!Death to the SPAM man!!Death to the SPAM
man!!Death to the SPAM man!!Death to the SPAM man!!Death to the SPAM
man!!Death to the SPAM man!!Death to the SPAM man!!Death to the SPAM
man!!Death to the SPAM man!!Death to the SPAM man!!
:( :( :( :( :( :( :( :( :( :( :(
:( :( :( :( :( :( :(
I have a BIG blunt rusted knife for the neck of the next person who
mails these get rich schemes...
Yes, that is a threat to you ediot's, I'll stick something down your
throat like you stick this shit
down mine. . . GO AWAY!
Article: 30369
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From: Russ <i2rusty@aol.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: Sun, 10 Nov 1996 02:07:58 -0800
Organization: America Online, Inc. (1-800-827-6364)(1.10)
Lines: 21
Message-ID: <3285A95B.4F8F@aol.com>
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To: adamchry@cats.ucsc.edu
Forward of response from:
Paul Babb (Product Marketing Manager for ElectricImage)
Paul Babb wrote: <Paul.Babb@electricimg.com>
>
> Reply to: RE>>FWD>EI or Lightwave?
>
> <<<I thought that Babylon 5 was already being done with EIAS... I
> heard they ditched LW, no?>>>
>
> The backgrounds and matte paintings you have seen in Baylon 5 were
> always done with ElectricImage. The space ship stuff and other
> digital effects were done with LW.
>
> Since the episodes they are showing now were shot last year, what
> you are seeing now until the new year were done with LW. Word is
> they will be using EI for new episodes to air after December.
>
> Paul
Article: 30370
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From: justin@pipeline.com (Michael Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Compositing Lightwave and video :Humble wavefilter at 129.00
Date: Sun, 10 Nov 1996 11:18:24 GMT
Organization: MindSpring Enterprises, Inc.
Lines: 30
Message-ID: <564o3r$4rq@camel4.mindspring.com>
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draven@infi.net (Jon Carroll) wrote:
>>I was wondering what people are using for compositing with Lightwave.
>>i use video backgrounds with Lightwave animation on a a regular basis
>>(digitize with the PVR from betacam) but now I want the opposite, a
>>Lightwave background with a person in front. I haven't shot the video
>>yet, I was planning on blue screening then overlaying somehow.
>>Now Lightwave CAN do this, sort of (forground clip) but it isn't
>>really good, especially with a moving video source. What works?
>>I am limited to the windows / NT market for now. Is there a plug-in
>>for Premiere? (There is an Ultimatte plug-in for the MAC) or
>>something else?
I would use ultimatte if I could but For now I am getting good results
with wavefilter and it saves you the step of having to import and post
process with another program. The key to good results is LIGHTING,
LIGHTING, LIGHTING. If you are using a green screen behind your video
subject then use the kodak magenta filter (i dont recall the kodak #)
it will restore the green highlights and specularity on your subject
to a more tolerable white. Use the gel filter on your light fixtures
-not the camera lens.
good luck
Article: 30371
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From: Steve Axtell <steve@axtell.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Oxygen Card
Date: Sat, 09 Nov 1996 16:07:14 -0800
Organization: Axtell Expressions, Inc. / Axtell Digital
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I'm intrested in hearing about the Oxygen video card.
I understand that Wil Vinton Studios is using the Oxygen card. Is this
a fact?
Ax
Article: 30372
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From: snoopy37@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: DEMs
Date: 10 Nov 1996 01:47:53 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
Lines: 3
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I've heard allot about LW Power Guide, where can I purchase it?
Snoopy37
Article: 30373
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From: prowave@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: ProWave Orderline for In.Focus tapes
Date: 10 Nov 1996 14:38:49 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
Lines: 18
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My apologies to all that called the 800 orderline between the 6th and the
8th of November. Apparently our switch to a new long distance service
took it down for 2 days.
The number is back up, please try again. (800) 930-ANIM. We have been
exibiting at the VTU Expo and my voicemail is swamped! If you left a
message I will get to you eventually ;)
btw, the modeler tape sold out at the show. I think you are going to like
this one.....
Sorry for the delay
Ray Cronise
ProWave
Article: 30374
From: leelee <leelee@interalpha.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Wacom problem
Date: Wed, 06 Nov 1996 16:30:09 +0000
Organization: Inter@lpha Net
Lines: 21
Message-ID: <3280BD11.4C76@interalpha.co.uk>
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Yep,
I do, I just have to suffer this. The only solution is to shut
it down and strat again.
Don....
Michael Levine wrote:
>
> I am using a Wacom drwaing tablet (4x5), and at random
> times for no apparent reason, the pointer will disappear in layout.
> Works fine in Modeler, sometimes it works in Layout, sometimes
> it doesn't.
>
> Anyone else have this problem?
>
> I am running a P133, NT3.51, and a Diamond Stelath 64 w/ 2MB VRAM.
> (I suspect the Diamond card to be the root of the problem.)
>
> Thank You
Article: 30375
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From: twoface@online.edvg.co.at (Harvey Dent)
Newsgroups: comp.graphics.apps.lightwave
Subject: Which digitizer to work with LW 5.0
Date: Sun, 10 Nov 1996 18:22:51 GMT
Organization: EDVg-debis systemhaus Vienna/Austria
Lines: 17
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Hello !
Can anybody tell me which is a good digitizer to work on LW 5.0
plus how much in would cost?
I `m thinkin in buying the genius digitizer tablet?!"?!?!?!
Any experiences?!?!?!?!
thanks guys for ya help.
twoface
Article: 30376
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From: twoface@online.edvg.co.at (Harvey Dent)
Newsgroups: comp.graphics.apps.lightwave
Subject: Req: Need good LW 5.0 Books.
Date: Sun, 10 Nov 1996 18:23:05 GMT
Organization: EDVg-debis systemhaus Vienna/Austria
Lines: 17
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Hello !
I would like to get a good LW 5.0 Book, in which I can learn more as
that what is written in the manual of LW 5.0.
I`m living in austria, and the bookshops don`t have any book for LW
5.0:
Please can anybody recomend me a good book and also help me to get it.
Thanks in advance
twoface
Article: 30377
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From: "Nigel Critten" <Nigel@gameware.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: REXX for Win95
Date: Sun, 10 Nov 1996 16:21:12 GMT
Organization: ep
Lines: 7
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Can anyone recommend a REXX system for Win95 that LW can use, so I can use
all my AREXX scripts with the Intel version.
TIA
Nigel Critten
3d Artist EastPoint Software
Article: 30378
Newsgroups: comp.graphics.apps.lightwave
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From: mdmmds@netcom.com (Matthew Sorrels)
Subject: New free DEM surface plugin
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Lines: 31
After fixing some of the bugs in the DEMScape plugin I realized that it
really needed some help in texture/surfacing. So I've hacked up a nifty
little modeler plugin that will assign surface names based on the
average height of polygons. What this does is lets you very quickly
surface an imported DEM file. I've placed both the fixed version of the
DEMScape plugin for Intel and my new demshade plugin in a zip file at:
ftp://ftp.pontari.com/pub/pontari/lightwave/dem.zip
Very detailed instructions on how to use DEMScape can be found at
http://amber.rc.arizona.edu/lw/demscape.html
The new demshade plugin in is documented in a tiny(and vague) readme in
the zip.
You can see an example of an imported DEM that was shaded with five
levels and then colored(the DEMShade plugin doesn't create surfaces,
just assigns them to polygons). at
http://www.pontari.com/pontari/lightwave
Questions about the surface shader can be sent to matthews@pontari.
Have fun.
Matthew Sorrels mdmmds@netcom.com, matthews@pontari.com
Pontari Productions (http://www.pontari.com/pontari)
Article: 30379
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From: roesand@sn.no (Kurt Røsand)
Newsgroups: comp.graphics.apps.lightwave
Subject: Johnny Quest ?
Date: Mon, 11 Nov 1996 02:41:48 GMT
Organization: SN Internett
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Hi, I was wondeering if anbody here know wich program is used for the
3 sequences inn Johnny Quest ?.. currently showing on Cartoon Network.
Is it LightWave.
--
IRC.: [Deckard] (#egil, #lightwave, #convention)
URL.: http://home.sn.no/~roesand
--
Article: 30380
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From: "M.Lavery" <mal@pixelfx.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Transparent GIF plugin
Date: Sun, 10 Nov 1996 17:52:57 GMT
Organization: Visible Horizon Graphics
Lines: 24
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Wil Mobberley <mobydick@mobydick.demon.co.uk> wrote in article
<LdQDIFAGLygyEwws@mobydick.demon.co.uk>...
> In article <01bbcb89$2d7ac800$c5a11dcb@c-i-s>, Murray Roke
> <murray@communique.co.nz> writes
> >After re-installing LW i found i have lost my plugin which exports
> >transparent gifs does anyone know where i can re-aquire this plugin?
> >
> >an e-mail response would be excellent.
> >
> Please post to ng or email me as well. I want to do this.
> Thanks,
> --
> Wil Mobberley - 3D graphic artist
> Web site: http://www.mobydick.demon.co.uk
> ------------------------------------------------------------
And this would also be very handy for me to, thanks, to anyone that Emails
me this plugin, of course, do not send it to me, if it is an illegal copy.
--
Malcolm Lavery
VISIBLE HORIZON GRAPHICS
mal@pixelfx.demon.co.uk
http://www.pixelfx.demon.co.uk
Article: 30381
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From: roesand@sn.no (Kurt Røsand)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave demo
Date: Mon, 11 Nov 1996 02:57:44 GMT
Organization: SN Internett
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bbuxton777@aol.com wrote:
> Does anyone know where or If I can get a workable demo of LW?I've been
>using TS 2 but I can't seem to do some of the things I want like(special
>effects with lights, inverse kinetics, particle systems, etc.). Things
>like realistic water or smoke are very hard to do with TS. Don't get me
>wrong I love the challenge but It never seems to turn out quit right. From
>what I've seen LW seems to be a better product. If anyone has any info
>please email me at BBuxtonf@aol.com. Thank you.
As far as I know there aren't any demo of LightWave available.. Maybe
if you contact NewTek ?, you'll never know..
--
IRC.: [Deckard] (#egil, #lightwave, #convention)
URL.: http://home.sn.no/~roesand
--
Article: 30382
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From: Jean-Eric Hénault <videosep@odyssee.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: VTU Expo news ?
Date: Fri, 08 Nov 1996 01:44:23 -0500
Organization: Video S.E.P.
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Hi there,
Anyone attending the VTU expo would care to tell us what's up and
exciting there ?
Any major announcement ? Any major new product ? Any trace of LW 6.0 ?
;-)
Jean-Eric
http://www.odyssee.net/~videosep/
Article: 30383
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From: Jean-Eric Hénault <videosep@odyssee.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: Fri, 08 Nov 1996 01:54:21 -0500
Organization: Video S.E.P.
Lines: 18
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To: Lee Hutchinson <pokerfac@ix.netcom.com>
Well, I must say that B5 has never looked so bad. They should have
sticked to LW. I guess the only reason they may want to switch to EI is
rendering speed. There's an old proverb : You can't rush quality.
Beside, you have to be nuts to try to do high-end 3D on a Mac... The
hardware is under powered, the OS is clunky, shaky. Nothing comparable
to what's availlable on NT. They have given the work to amateurs it
seems... At least, LW will soon be availlable. Welcome to the civilized
world...
But I guess the producers wanted to cut down the costs of the
production. Unfortunatelly, B5 is not getting the ratings they would
have liked. Although it is a good show. Perhaps they decided to dump FI
because they wanted something even less expensive.
Yup, B5 has never looked so cheap!
Jean-Eric
Article: 30384
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From: "Bert Geelen" <Geelen@club.innet.be>
Newsgroups: comp.graphics.apps.lightwave
Subject: URL for PVR?
Date: 10 Nov 1996 19:51:41 GMT
Organization: INnet NV (post doesn't reflect views of INnet NV)
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Is there a URL for the PVR ?
Article: 30385
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From: Tim Nassauer <tnassaue@medicine.bsd.uchicago.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Terrain for a FLYTHROUGH
Date: Sat, 09 Nov 1996 15:24:00 +0000
Organization: IDT
Lines: 38
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Richard Green wrote:
>
> I have been storyboarding a small animation - and I need to find a terrain
> maker - thats fairly easy - I was considering WCS2 or RELIEF - does anyone
> have any recomendations?
I'm currently trying to do exactly this; see my post regarding 3D
terrain packages. From what I've seen of what's out there, it's fairly
easy to create a landscape object. The DEMScape plugin is easy to use
toward this end, and it's free. What package you use should probably
depend on the level of detail you want to have on the landscape. If you
don't need varied surface details, you can probably get away with
DEMScape and some surfaces of your own. (see
http://amber.rc.arizona.edu/lw/ ) If you need photorealism in a
fly-through, hmmm...
I've seen WCS2 in action, and from what I can tell, its fancier terrain
rendering abilities (trees, water, etc.) probably won't help too much in
a situation where you want to move the camera through the landscape. I
may be wrong about this, but I think WCS uses z-buffering information
based on a *fixed camera* to allow 3D objects to interact properly with
an essentialy flat landscape image. You can make an exceptional looking
landscape, but I don't think there's a way to move the Layout camera
through it. And I don't think WCS2 camera motions can be exported to
Layout. If I'm wrong abut this, I'll go buy WCS2 in a heartbeat. The
only way I can see to use a WCS2-generated landscape in a first-person
flythrough is by saving the ground details as a large image map, and
then applying it as a surface to the exported Modeller object. This, at
least for me, has always produced disappointing results. Especially if
you want the camera to come very close to the landscape. I thinks the
same goes with Relief.
Anyway, I'm new at this, so If any LW veterans have suggestions, please
pass them along. Thanks.
-Tim
Article: 30386
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From: Steve Axtell <steve@axtell.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: model in layout
Date: Sun, 10 Nov 1996 06:10:46 -0800
Organization: Axtell Expressions, Inc. / Axtell Digital
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Walter (Jay) Turberville wrote:
>
> In article <3284b2d8.298844863@news.pipeline.com> mikeling@pipeline.com (Michael C. Ling) writes:
> >From: mikeling@pipeline.com (Michael C. Ling)
> >Subject: Re: model in layout
> >Date: Fri, 08 Nov 1996 22:26:25 GMT
>
> >neteru@soho.ios.com (neteru) wrote:
>
> >>I'ld just be happy if they got bones out of layout! Placing bones
> >>without a tri view is tourture.
> >>
Layout does have tri views. Use TOP SIDE and FRONT views to place bones
not the camera view.
Ax
Article: 30387
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From: Steve Axtell <steve@axtell.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Compositing Lightwave and video
Date: Sun, 10 Nov 1996 06:14:05 -0800
Organization: Axtell Expressions, Inc. / Axtell Digital
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Dave Paige wrote:
>
>
> There is a software only version of Ultimatte.
Stand alone you mean? For NT?
I know that After Effects will soon be on NT and with it should come an
Ultimatte Plug in. Also I have heard that there is an Ultimatte plugin
for Premiere but I can't get it confirmed. Anyone know?
Ax
Article: 30388
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From: George Maestri <maestri@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: New SGI O2 : It's the software...
Date: Sun, 10 Nov 1996 11:12:51 +0000
Organization: Netcom
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In article <5630k4$krg@fountain.mindlink.net>,
Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) wrote:
> The O2 is in a class by itself. The speed of an Alpha or what have you
> doesn't even compare to O2. This is because of SGI's new bus architecture
> (or lack thereof!) There is no system bus... no bottleneck. 2.1
> GB/second throughput! Direct to memory!!!
>
> Anyhow, for $6000 you not only get a machine far faster than anything else
> in it's class, you get a machine that can't be touched by competition at
> any level, all the way up their product lines.
>
> It's the only thing to get for 3D.
I would expect, for many people, though, it's not so much
the speed or the cost of the machine, but the availability
and cost of the software.
While the O2 seems like a terrific machine, and it's price
is very competitive, Unix software simply costs too much.
Why buy a bitchin' fast car when you can't afford the gas?
If SGI could get the price of full blown Alias out of the
$20k - $30k range and into the $5k - $10k range, I'd imagine
these machines would fly off the shelves.
George.
Article: 30389
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From: ewertb@cadvision.com (Bryan Ewert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Render GL & LW
Date: Sun, 10 Nov 1996 17:54:30 GMT
Organization: CADVision Development Corp.
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In comp.graphics.apps.lightwave on Thu, 07 Nov 1996 11:32:13 -0500,
Jean-Eric Hénault <videosep@odyssee.net> wrote:
> Has anyone been able to see the new Intergraph Render GL graphic
> architecture ?
At SIGGRAPH I swiped my card at the Intergraph booth and asked specifically
for literature on RenderGL. They even wrote "RenderGL" on the printed
request slip.
What I got in the mail a couple of weeks ago was their standard sales
literature, complete with brochures describing all of their systems.
Nothing on RenderGL.
I was not impressed.
--
Bryan Ewert
ewertb@cadvision.com
Article: 30390
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From: "Keith Gossen" <kgossen@luna.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Vancouver LightWaver's
Date: 10 Nov 1996 18:32:31 GMT
Organization: Virtualizm
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Jeff Holinski <Jeff_Holinski@mindlink.bc.ca> wrote in article
<5630k5$krg@fountain.mindlink.net>...
> "Keith Gossen" <kgossen@luna.nl> wrote:
>
> >Yo fellow Vancouverites,
>
> > I've spent the last six years in Europe and am finally coming home eh!
> >Anybody in this group from Vancouver B.C. eh? Hopin maybe to get
together
> >with the dogsleds in our igloo's and drink beer eh! Talk about LightWave
> >during those like those seven month's of darkness we call winter eh!
> >Looking forward to talkin to you eh!
>
> >Fellow Hoser!
>
> >Keith
>
> This is Vancouver you're talking about. It's not seven months of
> darkness, it's seven months of rain. :^(
> (at least you don't have to shovel it) ;^)
>
> Jeff H...
>
Jeff,
I've spent the last six years away from Canada and have come to realize
how little people know about it. The mention of Canada in Europe brings up
the Igloo's, snowmobiles,
-50 degrees, etc. etc. etc. They have no idea what Canada is really like. I
remember living in Prince George and seeing the Californians getting off
the plane in July with snow ski's when it was 80 degrees F. Too much fun
I've spent the last 3+ years in Rotterdam, makes Vancouver rainfall look
like a drought!! 8)
Can't wait to get home!!!!
Keith
Article: 30391
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From: priceless@pinc.com (Morgan Price)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Compositing Lightwave and video
Date: Sun, 10 Nov 1996 15:49:53 GMT
Organization: Priceless Productions
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Thanks for all of your support guys, it has given me several options I
hadn't thought about. Here is a quick summary of what I have gleaned
from you and my own search of the web:
1. Most composite tools are for the Mac :)
2. Ultimatte's software plugin for Photoshop IS being ported to
Windows, just not in time for my little project here. (Jon, this is a
software implementation of their system, check out www.ultimatte.com
for details of their Mac vesion 2.0)
3. Some non-linear editors do have some compositing features, for
example: Video Action NT(4.0) by StarMedia-it, but it is $1000 and
thats all I'll be using it for as I have Premiere.
4. Premiere doesn't have good built-in compositing (that I know of).
5. I really should buy a Mac with After Effects, everyone says its
just too cool.
6. AE is coming out for the PC, I should just wait.
7. re-read 5 and 6 over and over as you're falling asleep at nights.
8. Wavefilter has some compositing features. I don't know how good
they are, but I always wanted this plugin so this is a pretty good
excuse (if it works, of course) AND it works for my Alpha! Oh, and
the price of $179.95 is pretty good too.
Well, it looks like #8. Has anyone used Wavefilter to bluescreen?
(Video bluescreen, not computer bluescreen, that is just too easy :)
Are there any samples on the web?
Thanks again,
MORGAN
_____________________
Morgan Price
Priceless Productions
priceless@pinc.com
Victoria, BC
http://vvv.com/~priceless/
Article: 30393
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From: Alex Fiore <alexf@mindspring.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Screamernet Question
Date: Sun, 10 Nov 1996 15:16:13 +0000
Organization: MindSpring Enterprises
Lines: 20
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To: Geoff Gooch <ggooch@pla-net.net>
Geoff Gooch wrote:
>
> I have an Amiga Toaster with Lightwave, Screamernet II. I was wondering if
> it is possible to hook up the Amiga 4000 to a PC network to use
> Screamernet. The manuals seem a little vague on this. You can e-mail me
> at ggooch@pla-net.net or just post to the group as I am a regular reader.
> Thank you for any help that you can provide.
>
> Geoff Gooch
The last two issues of LightWavePro had articles about how to do
this very thing. The process was very straightforward and the
hardest part was getting the networking working correctly between
the PC and the Amiga. This is described in detail in the articles.
By the way, when I say the last two issues, I really mean the LAST
two issues. LightWavePro magazine has been discontinued and the
last issue (October) is the LAST.
Article: 30394
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From: David Lo <davidlo@concentric.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New SGI O2 : It's the software...
Date: Sun, 10 Nov 1996 13:16:28 -0700
Organization: Silicon Action Imaging
Lines: 21
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To: maestri@ix.netcom.com
George Maestri wrote:
>
> If SGI could get the price of full blown Alias out of the
> $20k - $30k range and into the $5k - $10k range, I'd imagine
> these machines would fly off the shelves.
>
Alias animator is a very good place to start, for around $4000. It has
80% functionality of PowerAnimator but lacks tools in character
animation. But that is a good price for a NURB modeler/general
animation package. However, I heard that if you buy it as a bundle
w/O2, it is not upgradable to PowerAnimator. But I agree that they
should lower the price for the full package, you're paying 20X the price
of LW but not getting 20X the functionality.
-------------------------------------------------------------------
David Lo | Silicon Action Imaging
Alias PowerAnimator, Lightwave, | http://www.cris.com/~davidlo
SoftImage, Premiere, After Effects | mailto:davidlo@cris.com
-------------------------------------------------------------------
Article: 30395
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From: Alex Fiore <alexf@mindspring.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Animations to Video on PC (Win95)
Date: Sun, 10 Nov 1996 15:20:20 +0000
Organization: MindSpring Enterprises
Lines: 32
Message-ID: <3285F2B3.4995@mindspring.com>
References: <847656812.27826.0@crazybe.demon.co.uk>
Reply-To: alexf@mindspring.com
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To: Andrew Barnett <andy@crazybe.demon.co.uk>
The PVR is the way to go, if you can afford it. It is what we use at
work and it the best thing I have seen. We have some problems with
the built in SCSI controller on our systems motherboard conflicting
with the ones on the PVR, but that is about it.
If you can't afford that, there are several inexpensive solutions,
including the Miro DC boards.
Andrew Barnett wrote:
>
> Ok folks, can anybody help me please.
>
> Is there a way for me to get my animations to Video Tape (VHS to start
> with)and from Video to my PC.
>
> I want something not too expensive, and i any one knows of a place in
> London where I can see one of these things working too.
>
> I have heard of the PVR but that abit too expensive for me unless you
> know of one going for a few pence B¬)
>
> Anyway hope I haven`t wasted too much of your time and please reply
> via email as messages to the new group seem to get lost with me B¬)
>
> Thanks and have fun folks.......
> Andrew (Crazy) Barnett
> ==============================
> Email:andy@crazybe.demon.co.uk
> URL: www@crazybe.demon.co.uk
> ==============================
> Lightwave 3D Artist
> Babylon 5 Fan
Article: 30396
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From: cadsults@inlink.com (Don Spiegel)
Newsgroups: comp.graphics.apps.lightwave
Subject: BMC Macro Help
Date: Sun, 10 Nov 1996 19:40:30 GMT
Organization: CADsultants
Lines: 12
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HELP request!
I have been trying to get BMC macros to work with Lightwave, but have
had some problems. I have installed the runtime module in my Modeler,
but when I try to get the macro (exploder) to load, I get a "BAD
Magic" error message.
What is the correct procedure to get this working? Please spell it
out so I don't miss something.
Don Spiegel
CADsultants
Article: 30397
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: Sat, 09 Nov 1996 09:53:53 -0500
Organization: Concentric Internet Services
Lines: 41
Message-ID: <32849B01.1520@pilot.msu.edu>
References: <328284D1.13FA@spank.com> <55u7un$5e3@sjx-ixn3.ix.netcom.com> <3282D91D.173A@odyssee.net> <3283C348.5884@spank.com>
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Kenneth A. Carter wrote:
>
> Jean-Eric Hénault wrote:
> > Well, I must say that B5 has never looked so bad. They should have
> > sticked to LW. I guess the only reason they may want to switch to EI
> > is rendering speed. There's an old proverb : You can't rush quality.
>
> Your criticizing Foundation Imaging and Lightwave. Current airing shows
> were done with LW. New shows done in ElectricImage won't be out until
> "after" December.
>
> > Beside, you have to be nuts to try to do high-end 3D on a Mac... The
> > hardware is under powered, the OS is clunky, shaky.
>
> Wow, we had better inform the amateurs at ILM about this. Their
> currently using EI on for a little film series called Star Wars.
I highly doubt we will see any EIAS rendered stuff make it to the movie
screens in the new Star Wars movies. Given the option of rendering with
EIAS or propriatory software+PRman+a bunch of custom shaders I would bet
on the latter. Not to mention that rendering on a network of SGI
Challenge servers is more enticing than rendering on a network of
PowerMacs.
It's far more likely that EIAS will be used primarily to render mock ups
and tests for the Star Wars movies, NOT for final output, much in the
same way Lightwave was used in Jurrasic Park.
> --
> Kenneth A. Carter
> Creative Director 916.334.8385
> ---------------------------------------------------------------------
> S P A N K . I N T E R A C T I V E
> http://www.spank.com/
> ---------------------------------------------------------------------
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 30398
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From: David Lo <davidlo@concentric.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Tips/Techniques needed -- tearing fabric
Date: Sun, 10 Nov 1996 13:21:30 -0700
Organization: Silicon Action Imaging
Lines: 10
Message-ID: <32863942.4517@concentric.net>
References: <32859c5b.2923954@nntp.ibmpcug.co.uk>
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To: stephenb@scribendum.win-uk.net
Start with a plane w/enough subdivision, slice it with jagged edge and
morph them. You might need multiple morph target to get the tear
effect. Map the two planes using the same fabric surface, and you get
the distorted surface as you tear them.
-------------------------------------------------------------------
David Lo | Silicon Action Imaging
Alias PowerAnimator, Lightwave, | http://www.cris.com/~davidlo
SoftImage, Premiere, After Effects | mailto:davidlo@cris.com
-------------------------------------------------------------------
Article: 30399
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From: Ernie Wright <erniew@access.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Architectural Project
Date: Sun, 10 Nov 1996 14:09:42 -0500
Organization: DIGEX
Lines: 21
Message-ID: <32862876.11F2@access.digex.net>
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Sean Horne wrote:
> I am presently working on an Architectural Project which requires me to
> do a accucate shadow study animation(latitude,time of day, day of year).
> Does any one know of a plugin or know of a way to accomplish this using
> Lightwave 5.0
I don't know of a plug-in for this. You need to know the angle of the
sun in the sky (altitude and azimuth), given a location (both longitude
and latitude) and time. You can then rotate a distant light representing
the sun by setting the heading to the azimuth (implying +Z is north) and
the pitch to the altitude.
I was going to write and post a little BASIC program here to find the
sun's position, but it turns out this is more complicated than it sounds.
Look for freeware/shareware ephemeris programs. You might also want to
ask about this on sci.astro.
- Ernie http://www.access.digex.net/~erniew
Article: 30400
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From: Erik Speckman <especkma@halcyon.com>
Newsgroups: alt.3d.studio,alt.3d,comp.graphics.animation,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: BINARIES in this Newsgroup.
Date: Sat, 09 Nov 1996 20:53:27 -0800
Organization: Northwest Nexus Inc.
Lines: 33
Message-ID: <32855FC6.5C24@halcyon.com>
References: <845615256.24351.0@tsa-p12.pconline.com> <845637975snz@ibfs.demon.co.uk> <55vgg3$dpp@nnrp2.farm.idt.net>
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To: neteru <neteru@soho.ios.com>
Xref: news2.cais.com alt.3d.studio:19198 alt.3d:29563 comp.graphics.animation:41711 comp.graphics.apps.softimage:2448 comp.graphics.apps.wavefront:6061 comp.graphics.apps.lightwave:30400 comp.graphics.packages.3dstudio:25294
> I think this is stupid. I haven't seen a COMP.GRAPHICS.BINARIES.3D on
> the net and without it this is the logical place to post object,
> texture maps, and scenes that you'ld like to share. That fact that
> some loosers pay more than they should for internet access is their
> problem. There is probably a local service provider near every single
> one of you with a decent bandwidth and a Flat rate Fee for unlimited
> access.
1. If you think there is a need for a comp.graphics.binaries.3d
newsgroup then why don't you do something about it instead of cluttering
up these newsgroups with your binaries. News admins tune the expire
time for various newsgroup hierarchies on their servers to fit disk
space quotas. Generally binaries groups are kept around for less time
than text focused newsgroups because of the amount of disk space they
consume. When idots like you insist on posting binaries to non-binary
newsgroups the disk usage for those groups goes way up, forcing the news
admin to set shorter expire times. The result is that the text based
postings in the same group dissappear from the servers faster, depriving
less frequent users of alot of information. The same goes for
net-bandwidth. Bandwidth is a finite commodity and some newsadmins
don't subscribe to any binaries newsgroups at all because they don't
have the budget for a bigger pipe.
2. You should realize that telecommunication costs in many countries
are billed based on connect time. People and providers cannot afford
flat rate access because the phone companies bill them per minute. The
RBOCs would like to do the same thing in this country (much as they bill
long distance carriers per minute for connect charges).
It is interesting to me that someone who is so willing to share what
they have is so unwilling to follow the ad-hoc covenants and rules that
have evolved along with USENET and the Internet to make them such a
fruitful medium for sharing and cooperation.
Article: 30401
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From: Keith Frank <kfrank@spiritone.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: WTB lightwave
Date: Fri, 08 Nov 1996 12:04:07 -0800
Organization: SpiritOne Internet 503-240-8200
Lines: 3
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What is the least expensive, legal way to get Lightwave 4.0?
Anyone want to get rid of their copy?
Article: 30402
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From: "Wicked" <wicked_@earthlink.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: to Be Alpha or not to Be
Date: 10 Nov 1996 09:06:08 GMT
Organization: Osiris Interactive
Lines: 13
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I am trying to figure out what is a better investment for rendering and
modeling.
Can any of you guys tell me what you would think would be a better
investment?
Alpha 500mhz or Pentium pro w/2 200 chips or even 4 for that matter..
Pro's and Con's for both system would be great...
Thanks in advance
Wicked!
Article: 30403
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From: Gregg Lukomski <falchion@cycat.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New SGI O2 : how much?
Date: Sun, 10 Nov 1996 05:30:02 -0800
Organization: Freelance Animator
Lines: 54
Message-ID: <3285D8B1.3CB@cycat.com>
References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <jmonahan-0910960230020001@phx-ip-155.netzone.com> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> <jmonahan-0910962338210001@phx-ip-216.
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> I went to the SGI show here in Phoenix and watched Terraformer render an image
> of around 320x240. It took a long time for such a tiny image. The $6000
> machine you mentioned has no L2 cache!! It comes with 32MB Ram (not nearly
> enough). That machine isn't blowing much away.
Terraformer is pretty slow on any of the SGI systems, IMHO, but you
do have a point. I don't think that the raw rendering power of the
machine
is really that much of an issue. The newer PPro and Alphas simply blow
the
living daylights out of the box. I've always maintained, especially
with
Lightwave, that rendering is best left to the high end 'speedboxes' if
you
need that kind of turnaround. You can get an entry O2, add disks and
ram,
pick up the video option for $1000 and buy Lightwave SGI for just about
$10 grand if you shop carefully. Not a bad price considering that the
Deskstation/Intergraph/Flight machines are the only real competition
(slapping a $3500 Open GL card in your frankenstein-homebuilt doesn't
count, cause support is a huge factor in the prices of the name brands).
I'd personally rather throw my money that way and add cheap stripped
alpha
boxes for rendering speed down the road, than buy into the biggest
baddest Intel/Alpha system/Open GL card and I'm still locking up
my development machine for renders.
As for your question about the bus (or UMA) capabilities of the
machine, right now I don't think we've even seen apps that really
take advantage of it. The current overpriced and kludged together
Open GL pc cards are pretty fast at what they do, but from what I've
seen, they came out of the gate with the best performance they're gonna
have. O2 really opens the doors for *great* midrange 3D paint apps
and realtime previews with full shading/texture/atmospherics for
animation
staging. Sure its gonna be in a smallish window, but we're not talking
Onxy or even top of the line Intergraph prices for the machine. This is
what I can't wait to see. At this point, the graphics capabilities are
standard on all O2's. Open GL (really fast Open GL) will only be an
option on PC for a while to come, and then at drastically different
performance levels based on price. I think that this makes the O2 a
very desirable machine for product development where you know the end
user's
config. and capabilities. SI and LW are the only PC packages that I
know of
where Open GL is such a focus, that its almost a requirement. Until
Open GL
hits the PCs in a big way, its going to be an 'afterthought' as most
PC softwaremakers don't want to lose the non-open gl markets.
gregg lukomski
Orlando, Florida
Article: 30404
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From: david goerndt <davidg@iag.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bill Gates copied Apple's OS!!! HA!!!!
Date: Sun, 10 Nov 1996 17:18:28 -0500
Organization: Stage 22 Imaging
Lines: 12
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References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <jmonahan-0910960230020001@phx-ip-155.netzone.com> <325B0B79.303E@earthlink.net> <mac3d-1110961017270001@cust58.max2.newark.nj.ms.uu.net> <326562
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Dopeeey wrote:
>
> The Xerox corporation hired about 50 of the most computer oriented
> people back in the day. On this team of advanced intelligence, was Bill
> Gates, not the Apple dude.
I don't think Bill Gates ever worked for Xerox PARC.
--
"Diplomacy is the art of saying nice doggy, until you can find a rock"
Joe Bob Briggs
Article: 30405
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From: david goerndt <davidg@iag.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Query on texturing using multiple identical sub-texture setting
Date: Sun, 10 Nov 1996 17:34:11 -0500
Organization: Stage 22 Imaging
Lines: 22
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References: <32866963.954397@news.powerup.com.au>
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Robin Luiten wrote:
>
> I find for many of the thing things I build that I have diffuse
> and specularity and possibly bump textures with identical parameters.
>
> Is there some easy way to ensure these are correctly lined up.
>
> Its not so bad with images as there are less parameters but while
> tweaking some of the noise or wood procedural textures I miss a
> setting once in a while and have to revisit things to check it all
> when it shows up in a render
>
> Robin Luiten
Just copy/paste the data from one texture setting to another.
--
"Diplomacy is the art of saying nice doggy, until you can find a rock"
Joe Bob Briggs
Article: 30406
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From: "Scott Fletcher" <avnerd@sprynet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Can`t save avi. files
Date: 11 Nov 1996 03:21:39 GMT
Organization: Sprynet News Service
Lines: 16
Message-ID: <01bbcf7f$c36e42c0$d6f7aec7@sprynet.com>
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You're problem is caused by the LW install program ovewriting you original
AVIFIL32.DLL file with its own. You can FIX YOUR PROBLEM by re-loading the
AVIFIL32.DLL from your Win95 Install disks, or getting it from someone
else's Win95 computer who does not use Lightwave.
I struggled with this myself. Happy rendering.
> If I save a scence under HIIP-AVI32 I get a
> message:-
>
> Error starting program
>
> The AVIFIL32.DLL file is linked to missing export NTDLL.DLL:memmove
>
> melvyngarland@eclipse.co.uk
>
Article: 30407
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From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Compositing Lightwave and video
Date: Mon, 11 Nov 1996 03:18:33 GMT
Organization: Alfheim Imaging
Lines: 18
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Steve Axtell <steve@axtell.com> wrote:
>Dave Paige wrote:
>>
>>
>> There is a software only version of Ultimatte.
>
>Stand alone you mean? For NT?
>I know that After Effects will soon be on NT and with it should come an
>Ultimatte Plug in. Also I have heard that there is an Ultimatte plugin
>for Premiere but I can't get it confirmed. Anyone know?
>
>Ax
Currently for MAC but I understand there will be a version for NT.
Dave Paige
davep@access.digex.net
http://www.access.digex.net/~davep
Article: 30408
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Effector plugin Help
Date: Mon, 11 Nov 96 01:56:00 GMT
Organization: Imagine It
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Hi
I've got the effector plugin running fine at home but have just gone to use it
at work and can't get it going.
It says that I need to load Lwpanels.p which I've done a couple of times,
including exiting the programme and coming back into it and it still says it's
missing.
Any ideas anyone?
Thanks in advance.
- - - - - - - - - - - - - - -
Kevin Gleeson
Imagine It
3D animation and graphics
Hobart, Tasmania, Australia
http://www.tasmall.com.au/imagine_it/
The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - -
Article: 30409
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From: jtopley@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Thornton videos
Date: 11 Nov 1996 03:53:58 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
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I just picked up his new Digital Cinematography tape at the VTU expo. It
is very well laid out and should be easily understood by new LWers.While
it is pretty basic, there are a LOT of good tricks for quickly setting up
good looking scenes, especially when compositing w/ video.
Hope this helps...
Jay
Article: 30410
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From: Ben Rogall <brogall@bright.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: URL for PVR?
Date: Sun, 10 Nov 1996 21:19:58 -0800
Organization: BrightNet Ohio
Lines: 5
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Bert Geelen wrote:
>
> Is there a URL for the PVR ?
www.dps.com
Article: 30411
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From: chrisb@njcc.com (Chris Blanos)
Newsgroups: comp.graphics.apps.lightwave
Subject: HELP: Strange Glitch
Date: Mon, 11 Nov 1996 02:57:51 GMT
Organization: New Jersey Computer Connection, Lawrenceville, NJ
Lines: 24
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Something strange has been happening in Layout. When I have a scene
loaded and move an object around, the geometry of other objects seem
to get distorted momentarily, and then snap back to normal. It looks
as if a few points of an object are moved WAY off screen for a few
seconds and then returned to their normal position.
This is in the wireframe mode - no openGL...OK, I just tried it with
openGL, and I have the same problem.
This hasn't caused any problems rendering yet, but I get really
nervous when I 'save all objects' - I don't want anything to get
scrambled.
Has anyone seen this before? If so, should I look at hardware,
software, or has my dongle gone bad? I'm running Win95, 80megs ram,
ATI mach64 w/latest drivers, and LW 5.0c.
Thanks,
- Chris
chrisb@njcc.com
http://pluto.njcc.com/~chrisb/
Article: 30412
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From: "Grant Boucher" <grant@d2.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New SGI O2 : how much?
Date: 11 Nov 1996 01:57:44 GMT
Organization: Boucher Productions
Lines: 123
Message-ID: <01bcee46$3b2604c0$4669face@cockabooty>
References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <jmonahan-0910960230020001@phx-ip-155.netzone.com> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> <jmonahan-0910962338210001@phx-ip-216.
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Oh, and shared memory resources existed in the Amiga chip ram a long time
ago and DEC has had memory channel technology for years...
--
Grant Boucher
grant@d2.com
Walter (Jay) Turberville <wturber@primenet.com> wrote in article
<wturber.1287.002C3409@primenet.com>...
> In article <bill-0911961754530001@www.cyberlabgfx.com>
bill@cyberlabgfx.com (Bill Leonard) writes:
> >From: bill@cyberlabgfx.com (Bill Leonard)
> >Subject: Re: New SGI O2 : how much?
> >Date: Sat, 09 Nov 1996 17:54:53 -0500
>
> >In article <5630k4$krg@fountain.mindlink.net>,
> >Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) wrote:
>
>
> >>
> >>Although Silicone Graphics is TALKING about building lower cost
> >>machines, they won't really be serious about it till they start
> >>putting them in white boxes.
>
> >Funny post... but I want to stick up for SGI here (a rare thing for
me).
>
> >The O2 is in a class by itself. The speed of an Alpha or what have you
> >doesn't even compare to O2. This is because of SGI's new bus
architecture
> >(or lack thereof!) There is no system bus... no bottleneck. 2.1
> >GB/second throughput! Direct to memory!!!
>
> >Anyhow, for $6000 you not only get a machine far faster than anything
else
> >in it's class, you get a machine that can't be touched by competition at
> >any level, all the way up their product lines.
>
> >It's the only thing to get for 3D.
>
> >>
> >>;^)
> >>
> >>
> >>Jeff H...
>
> >=================================================================
> >Bill Leonard bill@cyberlabgfx.com
>
>
> I think the O2 is a fine machine and will make SGIs much more accessible
which
> is a good thing considering that there is some very nifty software that
is
> only available on the SGI. However, I haven't quite figured out where
the O2
> (as opposed to the server class machines) really benefit form this new
fast
> "bus" (non-bus). All Modern machines have very fast memory access. For
the
> instance, the PPro chip used L2 cache in the same package as the CPU to
enable
> access at core clock speeds. It also has a separate 64 bit memory bus
for the
> cache and the system RAM. The real bottleneck isn't the bus, it is the
speed
> of RAM.
>
> So, I am trying to figure out EXACTLY where we will see the fast O2
non-bus
> benefit. The RAM is its own bottleneck. The drive is a bottleneck on
its own
> - and is accessed through a PCI SCSI(Fast-Wide) interface. It can't even
> begin to use the 2.1 Gbs bus. So perhaps the video is where the benefit
is.
> But wait - with all this bus bandwidth they are still using 4:1 MJPEG
> compression on their motion video option. Shoot! With a RAID and
FastWide
> SCSI, they should be able to sustain near lossless video - but they
didn't.
>
> So I guess the real advantage is in their OpenGL implementation. And
here SGI
> says that the O2 is better in some cases and not as good in others - as
> compared to other SGIs (like the Extreme I believe.) I will leave it to
some
> of the guys with fast Alphas and fast OpenGL cards to let us know if the
> OpenGL performance of an O2 whips beats up on 'em. I'm betting they the
best
> OpenGL cards are competitive. The issue is graphic performance - not
> bottlenecks.
>
> I went to the SGI show here in Phoenix and watched Terraformer render an
image
> of around 320x240. It took a long time for such a tiny image. The $6000
> machine you mentioned has no L2 cache!! It comes with 32MB Ram (not
nearly
> enough). That machine isn't blowing much away.
>
> I think this new bus/non-bus is probably a great innovation in that it
will
> allow separate machines to be linked together and share memory and CPU
> resources etc. - but I don't think you can do that with an O2.
>
> If I am missing something pleas let me know. I'm not really anti-SGI or
anti
> any platform. I just don't see the huge advantage. However, if you shop
> around you can probably pick an well appointed O2 (with L2 cache) with
the
> video option and have a very nice animation workstation for around $9000.
> That may not be a bargain price, but it isn't bad either.
>
>
> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
> Studio 522 Productions |http://www.primenet.com/~wturber
> http://www.studio522.com |ftp.primenet.com/users/w/wturber
>
Article: 30413
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From: "Grant Boucher" <grant@d2.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New SGI O2 : how much?
Date: 11 Nov 1996 01:56:05 GMT
Organization: Boucher Productions
Lines: 35
Message-ID: <01bcee46$00519800$4669face@cockabooty>
References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <jmonahan-0910960230020001@phx-ip-155.netzone.com> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> <jmonahan-0910962338210001@phx-ip-216.
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Hey, our new 500mhz alphas come in black cases with Skull and Crossbones
logos on them...but they are cheaper and faster than the O2 or Impact..so
much for the theory! :}
--
Grant Boucher
grant@d2.com
Jeff Holinski <Jeff_Holinski@mindlink.bc.ca> wrote in article
<5630k4$krg@fountain.mindlink.net>...
> With all the arguments about SGI vs NT vs DEC I'm surprised that
> nobody here has mentioned the REASON for the high prices on the SGI
> machines.
> It's the color of the box. Dark colored computers are simply more
> expensive!
> While this might sound a little silly at first, it tends to be true.
> Look at the Next. A cool computer for it's time, but overpriced
> because they used a black case.
> What about the new Aptiva's? They look nice, but I can get a no-name
> clone in a white case for about half the price.
> Then there was the Commodore CDTV. Hell, try to buy a new case for
> your PC. You'll pay 50% more for a black one.
> Coincedence? I think not!
>
> Although Silicone Graphics is TALKING about building lower cost
> machines, they won't really be serious about it till they start
> putting them in white boxes.
>
> ;^)
>
>
> Jeff H...
>
>
>
Article: 30414
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From: "Grant Boucher" <grant@d2.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New SGI O2 : how much?
Date: 11 Nov 1996 01:54:05 GMT
Organization: Boucher Productions
Lines: 57
Message-ID: <01bcee45$b8327580$4669face@cockabooty>
References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <jmonahan-0910960230020001@phx-ip-155.netzone.com> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> <jmonahan-0910962338210001@phx-ip-216.
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You do realize that the speed of the bus, which is great, is going to have
little or no impact on the rendering speed of the machine. So the O2
barely competes with Pentium Pro rendering times, which, fulll-loaded run
less than the base O2 price. Against the Alpha, the O2 still pales by a
factor of 3 to 1! Nice try...
I guess direct to memory would be more interesting to me if I spent more
time mapping bad video clips onto spinning cubes, but I only do high-end
special effects work for a living. :}
--
Grant Boucher
grant@d2.com
Bill Leonard <bill@cyberlabgfx.com> wrote in article
<bill-0911961754530001@www.cyberlabgfx.com>...
> In article <5630k4$krg@fountain.mindlink.net>,
> Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) wrote:
>
>
> >
> >Although Silicone Graphics is TALKING about building lower cost
> >machines, they won't really be serious about it till they start
> >putting them in white boxes.
>
> Funny post... but I want to stick up for SGI here (a rare thing for me).
>
> The O2 is in a class by itself. The speed of an Alpha or what have you
> doesn't even compare to O2. This is because of SGI's new bus
architecture
> (or lack thereof!) There is no system bus... no bottleneck. 2.1
> GB/second throughput! Direct to memory!!!
>
> Anyhow, for $6000 you not only get a machine far faster than anything
else
> in it's class, you get a machine that can't be touched by competition at
> any level, all the way up their product lines.
>
> It's the only thing to get for 3D.
>
>
> >
> >;^)
> >
> >
> >Jeff H...
>
> =================================================================
> Bill Leonard bill@cyberlabgfx.com
> Technical Director www.cyberlabgfx.com
> cyber.lab g.f.x. 407.849.1903
> -----------------------------------------------------------------
> Interactive World Wide Web Design and Consulting
> -----------------------------------------------------------------
> Making Art Out Of Science.
> =================================================================
>
Article: 30415
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From: stephenb@scribendum.win-uk.net (stephen benson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Tips/Techniques needed -- tearing fabric
Date: Sun, 10 Nov 1996 12:13:00 GMT
Organization: 2i
Lines: 6
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I'm after ideas for animating tearing fabric in LW -- I'm not really
sure how to approach it, except maybe using a scanned sequence of
images. I've also used the 'zipper' subdivided tripled poly technique,
but so far it looks too even.
Article: 30416
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From: stephenb@scribendum.win-uk.net (stephen benson)
Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio,alt.3d.studio
Subject: Looking for plane (747-400) models/interiors
Date: Sun, 10 Nov 1996 12:13:02 GMT
Organization: 2i
Lines: 4
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I'm trying to find some models of planes like the 747-400, interior
and exterior if possible, or maybe a model and some pix of
interiors. Anyone able to help? I know there's one or two plane
speciality wwwpages somewhere, but where?
Article: 30417
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From: Mark Midolla <markm@hypertec.com.au>
Newsgroups: comp.graphics.apps.lightwave
Subject: LW5 Amiga, Newtek, all I want is a progress update
Date: Mon, 11 Nov 1996 16:15:31 +1000
Organization: Customer of Access One Pty Ltd, Melbourne, Australia
Lines: 9
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Newtek,
All I want is a progress update every couple of weeks as to where its
at, instead of just silence.
--
Mark Midolla | markm@hypertec.com.au
Hardware Engineer |
Hypertec Pty Ltd | www.hypertec.com.au
Article: 30418
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: URL for PVR?
Date: Sun, 10 Nov 96 22:40:41 GMT
Organization: Imagine It
Lines: 19
Message-ID: <565i5t$3gh@news.mel.aone.net.au>
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In article <01bbcdcb$cff7cf80$LocalHost@mon00255>, "Bert Geelen" <Geelen@club.innet.be> wrote:
>Is there a URL for the PVR ?
Yep.
www.dps.com
Cheers
- - - - - - - - - - - - - - -
Kevin Gleeson
Imagine It
3D animation and graphics
Hobart, Tasmania, Australia
http://www.tasmall.com.au/imagine_it/
The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - -
Article: 30419
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From: michael beals <bacasino@earthlink.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: 3d people
Date: Sun, 10 Nov 1996 23:34:59 -0500
Organization: Earthlink Network, Inc.
Lines: 7
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hello,
Take a look at my page then download my free models.
http://home.earthlink.net/~bacasino/
Mike Beals
Article: 30420
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From: virtualbri@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Johnny Quest ?
Date: 10 Nov 1996 21:57:05 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
Lines: 11
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> Hi, I was wondeering if anbody here know wich program is used for the
>3 sequences inn Johnny Quest ?.. currently showing on Cartoon Network.
>Is it LightWave.
EI is showing stills from it in their ads, but I don't know for sure.
--Brian
======== http://members.aol.com/virtualbri/ =======
== Home of the LightWave 3D Internet Resource Lists ==
============= 100 hits a day and growing =============
============ All you gotta do is ask.... ============
Article: 30421
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From: virtualbri@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: 10 Nov 1996 22:03:02 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
Lines: 20
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> Since the episodes they are showing now were shot last year, what
> you are seeing now until the new year were done with LW. Word is
> they will be using EI for new episodes to air after December.
>
> Paul
Of course it would be in EI's interest to hint at this, true or not.
However, word is that Netter Digital Entertainment, the guys now
doing B5, that they spent something like 200 grand on Intergraph
machines. Last time I checked, EI wouldn't run on an Intergraph
machine. NDE is also pitching other shows and projects using
LightWave, so it doesn't seem like they would change platforms
midstream.
--Brian
======== http://members.aol.com/virtualbri/ =======
== Home of the LightWave 3D Internet Resource Lists ==
============= 100 hits a day and growing =============
============ All you gotta do is ask.... ============
Article: 30422
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From: draven@infi.net (Jon Carroll)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Faster on the Mac?
Date: 07 Nov 96 07:16:29 +0500
Organization: InfiNet
Lines: 43
Message-ID: <1738.6885T436T1470@infi.net>
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>>The 200 Mhz Mac 604e was 24% faster then the 200 Dell Pentium Pro, and
>>faster by a greater margin then the 200 Gateway Pentium. (see below) My
>>question was, given that these benchmarks only analyzed integer
>>calculations, what effect can one expect in real world 3D/animation
>>applications. In other words - what do integer calculations have to do
>>with 3D apps?
>>Quote from BYTE Web Page:
>>"In a recent benchmark, BYTE compared Intel's 200 MHz Pentium® and Pentium
>>Pro processors against Motorola's 200 MHz 603e and 604e PowerPC
>>processors, respectively. The PowerPC processors outperformed their Intel
>>counterparts in integer calculations by as much as 81% (Pentium vs. 603e)
>>and in floating point calculations by as much as 26% (Pentium Pro vs.
>>604e)."
>>end quote
>>Joe Monahan
>Nobody's going to know until LW 5.0 is released on the Mac. Mac beta testers
> might have a clue, but that isn't final code so info on the beta wouldn't be
> definitive. Note that 4.0 performed relatively poorly (under Win95) on the
>first release version and gained speed subsequently. So how the program is
>coded matters too. If I had to guess though, the Power PC will probably be
>about 26% faster than the Pentium Pro. Floating point performance seems to
>be a pretty good predictor of LW performance (see Cyrix 6x86 for an
>example.)
>Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
If there ever is a PPC version of LW on the AMiga, maybe we will see what the
PPC 604 can bo without a bloated OS....
-Jon Carroll
draven@infi.net
Crescent Moon Productions
Registered Phase5 Developer
"The universe is already mad. Anything else would be redundant."
-Ambassador Londo Mollari, Babylon 5
Article: 30423
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From: draven@infi.net (Jon Carroll)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Compositing Lightwave and video
Date: 07 Nov 96 23:17:46 +0500
Organization: InfiNet
Lines: 40
Message-ID: <1266.6885T1397T2344@infi.net>
References: <55rhqg$ejb@news.pinc.com>
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X-Newsreader: THOR 2.3 (Amiga;TCP/IP) *UNREGISTERED*
>I was wondering what people are using for compositing with Lightwave.
>i use video backgrounds with Lightwave animation on a a regular basis
>(digitize with the PVR from betacam) but now I want the opposite, a
>Lightwave background with a person in front. I haven't shot the video
>yet, I was planning on blue screening then overlaying somehow.
>Now Lightwave CAN do this, sort of (forground clip) but it isn't
>really good, especially with a moving video source. What works?
>I am limited to the windows / NT market for now. Is there a plug-in
>for Premiere? (There is an Ultimatte plug-in for the MAC) or
>something else?
There is a plug-in for Adobe Photoshop (that will work with Premiere I guess)
called CineMatte that can do excellent blue and green-screening.
The Company who makes it is called Digital something or the other (Illusions
maybe?), it is actually a copy of the hook of the same name that is part of
ImageFX by Nova Design.... write kermit@novadesign.com and ask him about it.
>THanks in advance,
>Morgan
>_____________________
>Morgan Price
-Jon Carroll
draven@infi.net
Crescent Moon Productions
Registered Phase5 Developer
"The universe is already mad. Anything else would be redundant."
-Ambassador Londo Mollari, Babylon 5
Article: 30424
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From: draven@infi.net (Jon Carroll)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Compositing Lightwave and video
Date: 07 Nov 96 23:19:46 +0500
Organization: InfiNet
Lines: 23
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>I am limited to the windows / NT market for now. Is there a plug-in
>for Premiere? (There is an Ultimatte plug-in for the MAC) or
>something else?
>THanks in advance,
>Morgan
>_____________________
>Morgan Price
AFAIK Ultimatte involves hardware.
-Jon Carroll
draven@infi.net
Crescent Moon Productions
Registered Phase5 Developer
"The universe is already mad. Anything else would be redundant."
-Ambassador Londo Mollari, Babylon 5
Article: 30425
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From: draven@infi.net (Jon Carroll)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Looking for US Army Helos
Date: 07 Nov 96 07:10:47 +0500
Organization: InfiNet
Lines: 18
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References: <55rkp1$11j4@news.gate.net>
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X-Newsreader: THOR 2.3 (Amiga;TCP/IP) *UNREGISTERED*
>Looking for AH-64
>AH-1
>UH-60
>and others
Did you look on Avalon?
avalon.viewpoint.com
-Jon Carroll
draven@infi.net
Crescent Moon Productions
Registered Phase5 Developer
"The universe is already mad. Anything else would be redundant."
-Ambassador Londo Mollari, Babylon 5
Article: 30426
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From: draven@infi.net (Jon Carroll)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: 07 Nov 96 23:22:10 +0500
Organization: InfiNet
Lines: 36
Message-ID: <1233.6885T1402T535@infi.net>
References: <328284D1.13FA@spank.com>
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X-Newsreader: THOR 2.3 (Amiga;TCP/IP) *UNREGISTERED*
>Hi everyone,
>I've been told that the backgrounds and matte paintings you have seen in
>Babylon 5 were always done with ElectricImage. The space ship stuff and
>other digital effects "were" done with LW.
>But, the current production is using EI instead of LW for everything.
>Since the episodes they are showing now were shot last year, what you
>are seeing now until the new year were done with LW. Word is they're
>using EI for new episodes to air after December.
well, they use EI for the shots of the Centauri palace and the Narn palace,
but they're still using LW for everything else. If there was a Radiosity
renderer for LW, they probably wouldn't use EI at all...
>Has anyone else heard this?
>--
>Kenneth A. Carter
>Creative Director 916.334.8385
>---------------------------------------------------------------------
> S P A N K . I N T E R A C T I V E
> http://www.spank.com/
>---------------------------------------------------------------------
-Jon Carroll
draven@infi.net
Crescent Moon Productions
Registered Phase5 Developer
"The universe is already mad. Anything else would be redundant."
-Ambassador Londo Mollari, Babylon 5
Article: 30427
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From: draven@infi.net (Jon Carroll)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: A/BOX computer - The Amiga Lives
Date: 10 Nov 96 04:40:24 +0500
Organization: InfiNet
Lines: 28
Message-ID: <729.6888T280T1236@infi.net>
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>- maybe it's time we collected a few "signatures" and mailed
>our wishs to NewTek!!
>--
>_/_/_/_/_/ Steen Tøttrup /// _/_/
Since I seemed to have started this discussion, at least somewhat, with my
discuaaion "Amiga Development and PPC Lightwave", then so be it....
EVERYONE who is still using Lightwave on the Amiga, and wants to see new
versions of it, whether it be PPC or 68k, please drop a note to
Brad Peebler
Production Manager, NewTek
brad@newtek.com
Maybe he needs to know how many of us are out here!
-Jon Carroll
draven@infi.net
Crescent Moon Productions
Registered Phase5 Developer
"The universe is already mad. Anything else would be redundant."
-Ambassador Londo Mollari, Babylon 5
Article: 30428
From: Modacad@msn.com (Moda CAD)
Subject: RE: <<<..Need Designer... A Lot More Partners Wanted...>>>
Date: 6 Nov 96 22:13:52 -0800
References: <55ll07$aai@paraguay.earthlink.net>
Message-ID: <0000940a+000036fa@msn.com>
Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!netnews.com!uhog.mit.edu!nntp.uac.net!news.sdsmt.edu!news.mid.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!arclight.uoregon.edu!hammer.uoregon.edu!newsgate.cuhk.edu.hk!hpg30a.csc.cuhk.hk!news.cuhk
Newsgroups: comp.graphics.apps.lightwave
Organization: The Microsoft Network (msn.com)
Lines: 3
i am interested
email me at modacad@msn.com
w/ info or fone number to call.
Article: 30429
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From: bforce@en.com
Newsgroups: comp.graphics.apps.lightwave
Subject: BETA AVILoader Plugin available!!!
Date: Mon, 11 Nov 1996 01:06:22 -0500
Organization: Exchange Network Services
Lines: 18
Message-ID: <3286C25E.1D73@en.com>
Reply-To: bforce@en.com
NNTP-Posting-Host: bforce.en.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 3.0Gold (Win95; I)
Well,
I'm having a heck of time with our ISP so I'll be placing this BETA
version of our AVI Loader on my home machine. You can download FTP at
204.89.181.137 from 8:00am-6:00pm EST (Maybe after 1:00am also)
This is designed for people using digital video boards that conform to
the Video For Windows (AVI) file format for their files. It is designed
to load frames from an AVI file as if they were an Image Sequence,
without having to convert the AVI to actual single file images first!
Please send Suggestions/etc to 3dinfo@pcioh.com
This file will be available at the time listed above, for the next few
days. After that, good luck finding it until I get our site back up!
Dave Flahaut
BurntPixels
Article: 30430
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Screen Shots
Date: 11 Nov 1996 06:24:52 GMT
Organization: Netcom
Lines: 17
Message-ID: <566grk$34k@dfw-ixnews2.ix.netcom.com>
References: <3283C128.2E24@flash.net>
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X-NETCOM-Date: Mon Nov 11 12:24:52 AM CST 1996
In <3283C128.2E24@flash.net> "Anthony D. Coppedge" <coppedge@flash.net>
writes:
>
>I have seen month after month in LW PRO and VTU the screen shots
>of the Layout and Modeler. Is there software for the Intel machines
>that can do this? I teach on LW 5.0 and would find this VERY useful.
>
>Thanks,
>
>Anthony D. Coppedge
>coppedge@flash.net
Yes, it's called the Print Screen button on the keyboard.
GT
Article: 30431
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New SGI O2 : how much?
Date: 11 Nov 1996 06:44:24 GMT
Organization: Netcom
Lines: 28
Message-ID: <566i08$o6t@sjx-ixn7.ix.netcom.com>
References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <jmonahan-0910960230020001@phx-ip-155.netzone.com> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> <jmonahan-0910962338210001@phx-ip-216.
NNTP-Posting-Host: lax-ca13-23.ix.netcom.com
X-NETCOM-Date: Sun Nov 10 10:44:24 PM PST 1996
In <01bcee45$b8327580$4669face@cockabooty> "Grant Boucher"
<grant@d2.com> writes:
>
>You do realize that the speed of the bus, which is great, is going to
have
>little or no impact on the rendering speed of the machine. So the O2
>barely competes with Pentium Pro rendering times, which, fulll-loaded
run
>less than the base O2 price. Against the Alpha, the O2 still pales by
a
>factor of 3 to 1! Nice try...
>
>I guess direct to memory would be more interesting to me if I spent
more
>time mapping bad video clips onto spinning cubes, but I only do
high-end
>special effects work for a living. :}
>--
>Grant Boucher
>grant@d2.com
>
Oh jeez, the molassis runs down slower and slower...
GT
Article: 30433
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New SGI O2 : how much?
Date: 11 Nov 1996 00:28:03 -0700
Organization: Primenet Services for the Internet
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Message-ID: <wturber.1293.007AE04B@primenet.com>
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X-Posted-By: @198.68.46.231 (wturber)
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
In article <3285D8B1.3CB@cycat.com> Gregg Lukomski <falchion@cycat.com> writes:
>From: Gregg Lukomski <falchion@cycat.com>
>Subject: Re: New SGI O2 : how much?
>Date: Sun, 10 Nov 1996 05:30:02 -0800
>> I went to the SGI show here in Phoenix and watched Terraformer render an image
>> of around 320x240. It took a long time for such a tiny image. The $6000
>> machine you mentioned has no L2 cache!! It comes with 32MB Ram (not nearly
>> enough). That machine isn't blowing much away.
> Terraformer is pretty slow on any of the SGI systems, IMHO, but you
>do have a point. I don't think that the raw rendering power of the
>machine
>is really that much of an issue. The newer PPro and Alphas simply blow
>the
>living daylights out of the box. I've always maintained, especially
>with
>Lightwave, that rendering is best left to the high end 'speedboxes' if
>you
>need that kind of turnaround. You can get an entry O2, add disks and
>ram,
>pick up the video option for $1000 and buy Lightwave SGI for just about
>$10 grand if you shop carefully. Not a bad price considering that the
Yes, but only 4.0 is available - and it does not have OpenGL. I can see
buying it if you already had an SGI, but I can't see buying an SGI to run it.
>Deskstation/Intergraph/Flight machines are the only real competition
>(slapping a $3500 Open GL card in your frankenstein-homebuilt doesn't
>count, cause support is a huge factor in the prices of the name brands).
Personally, I insert cards in my machines. Its hard to get them to hit the
slot when I slap them in. And I don't wait for lightning to shoot through the
ceiling to get them to boot either. I think you are getting a little carried
away there.
>I'd personally rather throw my money that way and add cheap stripped>alpha
>boxes for rendering speed down the road, than buy into the biggest
>baddest Intel/Alpha system/Open GL card and I'm still locking up
>my development machine for renders.
So get a stripped Alpha to go with your full-blown Alpha. You can background
render in the mean time. I bet the Alpha with background rendering is as fast
as a PPro-200. I find that our PPro-200 is about as fast as our Pentiums when
we background render on it. And it doesn't "lock up."
> As for your question about the bus (or UMA) capabilities of the
>machine, right now I don't think we've even seen apps that really
>take advantage of it. The current overpriced and kludged together
>Open GL pc cards are pretty fast at what they do, but from what I've
>seen, they came out of the gate with the best performance they're gonna
So the boards are all kludges? But fast ones? No doubt someone is going to
make a faster OpenGL card soon. Upgrade then.
I'm a firm believer in buying what you can use today and not buying with the
idea of someone developing software or hardware that will make your purchase
worthwhile "sometime in the future". If the release is imminent, then OK.
But it had better be imminent. A lot can happen in only 6 months and your
investment in "the future" could be completely wasted. When that future
product is released, then buy the hardware - but not before that.
>have. O2 really opens the doors for *great* midrange 3D paint apps
>and realtime previews with full shading/texture/atmospherics for
>animation
>staging. Sure its gonna be in a smallish window, but we're not talking
>Onxy or even top of the line Intergraph prices for the machine. This is
>what I can't wait to see. At this point, the graphics capabilities are
>standard on all O2's. Open GL (really fast Open GL) will only be an
>option on PC for a while to come, and then at drastically different
>performance levels based on price. I think that this makes the O2 a
>very desirable machine for product development where you know the end
>user's
>config. and capabilities. SI and LW are the only PC packages that I
>know of
>where Open GL is such a focus, that its almost a requirement. Until
>Open GL
>hits the PCs in a big way, its going to be an 'afterthought' as most
>PC softwaremakers don't want to lose the non-open gl markets.
>gregg lukomski
>Orlando, Florida
I thought the whole idea of OpenGL was that it was a standard API. Hence a
developer writes for the API and the end user purchases the appropriate
hardware to support the application. Doesn't MAX use OpenGL? When I look
through PC related graphics magazines, I see what appears to be OpenGL hitting
in a big way. And doesn't the number of users/machines significantly impact
how desirable a particular platform is for developement?
If I understand you correctly, you are saying that O2's real benefit will be
shown with future applications (especially paint applications) that exploit it
well. Put another way, that means that it doesn't have a great benefit right
now. So I'll keep my eyes open and see what developes. Maybe LW will get
caught up on the SGI and an O2 purchase will make sense in the future.
P.S. I hope my comments don't appear to be argumentative. A lot of people
really like the SGIs and discussions like these help me to understand why and
help me to see if they make sense to consider using as a LW oriented studio.
I am sincere in trying to understand what advantages an O2 really has. Right
now, it looks like a great way to expand an existing SGI shop or to make the
use of existing SGI software more affordable. I don't see it attracting large
crowds of Intel based users. Some perhaps, but not large amounts.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 30434
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From: jstratmn@inlink.com (Joe Stratmann)
Newsgroups: comp.graphics.apps.lightwave
Subject: Better stars?
Date: Sun, 10 Nov 1996 23:15:43 -0600
Organization: InLink
Lines: 9
Message-ID: <MPG.cf0727720f9f239896a0@news.inlink.com>
NNTP-Posting-Host: pm01021.inlink.com
X-Newsreader: MicroPlanet Gravity v1.01
I've been playing around with some space shots and the star background
looks "dead". I've used random stars as well as actual stars. But the
stars are all the same size and just seem to have no life to them.
Can anyone offer some tips on how to make this look better?
Thanks
Joe
Article: 30435
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From: adi shamir <adisha@inter.net.il>
Newsgroups: comp.graphics.rendering.raytracing,comp.graphics.algorithms,comp.graphics.misc,alt.3d,alt.3d.misc,alt.graphics,comp.graphics.rendering.misc,comp.os.ms-windows.programmer.graphics,comp.graphics.apps.lightwave
Subject: Re: Revolutionary new 3D modeller
Date: Mon, 11 Nov 1996 20:05:24 +1000
Organization: Community Information Service Cairns Inc.
Lines: 32
Message-ID: <3286FA63.2387@inter.net.il>
References: <843909981.26807.0@silicond.demon.co.uk> <3258F96C.1D52@post3.tele.dk> <32820B44.41C6@unina.it>
Reply-To: adisha@inter.net.il
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Xref: news2.cais.com comp.graphics.rendering.raytracing:16841 comp.graphics.algorithms:39657 comp.graphics.misc:16680 alt.3d:29573 alt.3d.misc:3409 alt.graphics:3851 comp.graphics.rendering.misc:3851 comp.os.ms-windows.programmer.graphics:18121 comp.graph
Cerbone Domenico - C.D.S. wrote:
>
> Jan Lundstrøm wrote:
> >
> > Steven Woodman wrote:
> > >
> > > OK - I apologise for getting my terms mixed up - I should of course
> > > refer to it as Shareware - So this is what I'll do. SPECIAL OFFER -
> > > For the next 2 weeks everyone gets it unlocked FREE!!!! OK!
> > > (Free as in FREEWARE). This applies to everyone that has already
> > > downloaded it and anyone thats downloads it within the next 2 weeks
> > > (up until 12th Oct.). All you have to do is send the 'lock' code to
> > > this address; spike@silicond.demon.co.uk and we'll send the 'unlock'
> > > code back.
> >
> > I seem to havce misplaced the adress for the download site. Could you
> > please re-post it in the alt.3d group?
> >
> > Thanx
>
> Please give me information about this modeller.
>
Try looking here; http://www.silicond.demon.co.uk to find out all
about
Genesis. The download buttons dont work unfortunately, but you can also
download it
from the SimTel library, address;
http://www.coast.net/SimTel/win95/graphics.html
filename; gen15w95.zip
Article: 30436
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From: jchan@apk.net (Jerome Chan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Faster on the Mac?
Date: Sun, 10 Nov 1996 22:31:27 -0500
Organization: TofuSoft
Lines: 17
Message-ID: <jchan-ya023180001011962231270001@news.apk.net>
References: <jmonahan-0611960205250001@phx-ip-145.netzone.com> <3280F840.7AF9@osu.edu> <jmonahan-0611962030530001@scottsdale-ts5-17.goodnet.com> <3281E68E.1065@osu.edu>
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In article <3281E68E.1065@osu.edu>, jasper.7@osu.edu wrote:
>One bright note is that Be has ported their OS to the Mac. If
>Apple bit the bullet and licensed the BeOS as OS8 they would be MUCH
>better off as far as performance and features. Probably wont happen
>cause Apples pride is on the line, but it would be the smart thing to
>do. So until there are some good real world application tests then you
>can only compare bits of hardware and not the actual system performance.
>You have to also remember that not all PCs are created the same. And
>Integraph is going to blow away a Gateway or Dell system even at the
>same clock speed.
Would it not be better to simply port LightWave to the BeOS rather then to
wait for Apple to combine the BeOS with the MacOS?
---
The Evil Tofu (Only Human)
Article: 30437
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From: jchan@apk.net (Jerome Chan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Faster on the Mac?
Date: Sun, 10 Nov 1996 22:33:47 -0500
Organization: TofuSoft
Lines: 15
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In article <3282ED4E.685C@spank.com>, "Kenneth A. Carter"
<kenneth@spank.com> wrote:
>>In case you haven't heard. Apple plans to "buy" Be.
>
>Apple maps '97 merger of Mac OS 8 and BeOS
>"High-level talks with Be heat up"
>http://www.macweek.com/top_stories/news_beos.html
>
Well, it's not confirmed yet. And it's kind of silly what MacWeek has to
say about the status of the MacOS and BeOS merger.
---
The Evil Tofu (Only Human)
Article: 30438
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From: Geoff Suttor <gefbec@powerup.com.au>
Newsgroups: comp.graphics.apps.lightwave,,comp.graphics.apps.alias
Subject: Apology!
Date: Mon, 11 Nov 1996 21:02:21 +1100
Organization: DVP Australia
Lines: 17
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I must apologise for a repley I sent to one of those get
rich scheme posts. Without looking at the looooong list
of newsgroups I proceeded to spam all the groups he had,
venting my frustration. Sorry! :)
But the facts stands that the post really caught me at
a rather annoyed moment, as anyone who would have read
would know. I regret I replied in such a way like the
ediot who sent the "Make money" post.
Now anyone who would like to wrist slap me do it now! :)
My mailto address is below.
Geoff Suttor
Animator.
Digital Video Productions Australia.
WK: mailto:geoffs@dvp.com.au
HM: mailto:gefbec@powerup.com.au
http://www.powerup.com.au/~gefbec
Article: 30439
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From: "David Michicich" <mikicic@mcs.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Illustrator plugin
Date: 7 Nov 1996 03:29:03 GMT
Organization: MCSNet Services
Lines: 18
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WES CURRIER <wcurrier@heads-up.com> wrote in article
<32779436.650D@heads-up.com>...
> I am trying to make the illustrator plugin work. I have intel NT 3.51
> with lightwave 4.0.
>
> Will it work?
> Do I need anything else besides the plugin?
>
It should work fine.
One thing to note....
After making your illustrator graphic, use the ruler and center the
coordinates in the middle of the graphic before saving. You can do this by
holding down the mouse button on the lower right corner of the window and
dragging the cross-hair (0,0 coord) to the middle of the screen.
-dAVE
Article: 30440
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From: mz@bacher.co.at (Michael Zacherl)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Stranahan Film Screening
Date: Mon, 11 Nov 1996 11:49:31 GMT
Organization: Bacher Systems EDV GmbH
Lines: 16
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On 31 Oct 1996 12:31:51 -0500, stranahan@aol.com (Stranahan) wrote:
>Well, it's clear that there is a European market for the film...
When is it on schedule?
Thanks,
/mz
---
Michael Zacherl, Vienna/Austria/Europe
phone : +43 (1) 60 126-278
fax : +43 (1) 60 126-4
e-mail: mz@bacher.co.at
www : http://www.bacher.co.at/users/mz/
Article: 30441
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From: Ian Griffiths <igriffit@dev.madge.com>
Newsgroups: comp.graphics.rendering.raytracing,comp.graphics.algorithms,comp.graphics.misc,alt.3d,alt.3d.misc,alt.graphics,comp.graphics.rendering.misc,comp.os.ms-windows.programmer.graphics,comp.graphics.apps.lightwave
Subject: Re: Revolutionary new 3D modeller
Date: Mon, 11 Nov 1996 11:50:43 +0000
Organization: Madge Networks
Lines: 16
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adi shamir wrote:
>
>
> Try looking here; http://www.silicond.demon.co.uk to find
> out all about Genesis.
Last time I tried it it didn't work on Windows NT 4.0. It
wouldn't do rendered output, just the overlay.
I sent email to the author about this, but got no reply. Anyone
know if it's been fixed yet?
--
Ian Griffiths
Article: 30442
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From: "Geoff Gooch" <ggooch@pla-net.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Screamernet Question
Date: 10 Nov 1996 20:05:43 GMT
Organization: Pla-Net, Inc.--Full Service ISP--(219) 756-1675
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I have an Amiga Toaster with Lightwave, Screamernet II. I was wondering if
it is possible to hook up the Amiga 4000 to a PC network to use
Screamernet. The manuals seem a little vague on this. You can e-mail me
at ggooch@pla-net.net or just post to the group as I am a regular reader.
Thank you for any help that you can provide.
Geoff Gooch
Article: 30443
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From: vokman@ozemail.com.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Query on texturing using multiple identical sub-texture setting
Date: Tue, 12 Nov 1996 00:26:12 GMT
Organization: OzEmail Ltd - Australia
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On Sun, 10 Nov 1996 17:34:11 -0500, david goerndt <davidg@iag.net>
wrote:
>Robin Luiten wrote:
>>
>> I find for many of the thing things I build that I have diffuse
>> and specularity and possibly bump textures with identical parameters.
>>
>> Is there some easy way to ensure these are correctly lined up.
>>
>> Its not so bad with images as there are less parameters but while
>> tweaking some of the noise or wood procedural textures I miss a
>> setting once in a while and have to revisit things to check it all
>> when it shows up in a render
>>
>> Robin Luiten
>
>Just copy/paste the data from one texture setting to another.
I think what Robin was after was a way to copy say a specular
texture layer to say the diffuse setting within the same texture.
Sure you could copy/paste each individual parameter but
writing the settings down would be easier.
Pity ctrl+insert won't copy all the settings from a particular
texture layer.
Steven
Article: 30444
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From: Tony Walton <tony.walton@UK.Sun.COM.please.remove.this.to.reply>
Newsgroups: comp.graphics.apps.iris-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.sys.arm,comp.lang.asm.x86,comp.lang.asm370,comp.sys.atari.8b
Subject: Re: Just try this, it will work (Another one cant add!)
Followup-To: junk
Date: Fri, 08 Nov 1996 13:29:10 +0000
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Andy Voda wrote:
>
> >
> > I agree. I think I saw that stupid thing [an MMF spam] in EVERY other newsgroup I
> > looked at.
>
Your 47-line .signature is, of course, eminently sensible?
Tony
Article: 30445
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From: me@turner.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: to Be Alpha or not to Be
Date: Sun, 10 Nov 1996 21:34:14 GMT
Organization: Turner Broadcasting Company
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One thing to keep in mind is that Pentium pro chips are very difficult
to get at the moment and their prices have almost doubled in the last
45 days. Alphas are looking better all the time.
Article: 30446
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From: "Glen A. Deibert" <gdeibert@norfolk.infi.net>
Newsgroups: comp.graphics.rendering.raytracing,comp.graphics.algorithms,comp.graphics.misc,alt.3d,alt.3d.misc,alt.graphics,comp.graphics.rendering.misc,comp.os.ms-windows.programmer.graphics,comp.graphics.apps.lightwave
Subject: Re: Revolutionary new 3D modeller
Date: Mon, 11 Nov 1996 19:26:40 -0500
Organization: InfiNet
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The author for Genesis in hanging out in the land from down under. He
just posted a address where he can be reached at: stevedude@hotmail.com
His name is Steve, but likes to called Spike.
Hope this helps ya
Glen
Article: 30447
Newsgroups: comp.graphics.apps.lightwave
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From: mdmmds@netcom.com (Matthew Sorrels)
Subject: ANNOUCE: Decimate polygon reduction plugin ported to Intel FREE!
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Date: Mon, 11 Nov 1996 13:15:10 GMT
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While I may not be able to spell or type a sentence I have been in a
make/port plugin mood lately. Along with the DEM plugin work I've done,
I've ported Marvin Landis's amazing polygon reduction plugin to Windows
NT. It hasn't got a lot of testing but it seems to work fine and can
really kill polygon's. You can find the NT version at:
ftp://ftp.pontari.com/pub/pontari/decimate.zip
Full instructions on how to use it can be found at:
http://amber.rc.arizona.edu/lw/decimate.html
If you have been ignoring plugin announcements let me let you in on a
little clue, this is super cool. If you do anything with Lightwave and
Modeler, you can use this to do it faster and better.
As always use at your own risk, software can crash, this is no
exception. Questions or comments can be sent to matthews@pontari.com.
Now if it wasn't 5:10am this would be perfect.
Matthew Sorrels mdmmds@netcom.com, matthews@pontari.com
Pontari Productions (http://www.pontari.com/pontari)
Article: 30448
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From: "Kenneth A. Carter" <kenneth@spank.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: Sun, 10 Nov 1996 17:29:39 -0800
Organization: "s p a n k . i n t e r a c t i v e" <http://www.spank.com>
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Gregory Seid wrote:
>
> Kenneth A. Carter wrote:
> > Wow, we had better inform the amateurs at ILM about this. Their
> > currently using EI on for a little film series called Star Wars.
>
> Don't get me wrong; I like Mac's and I really like EI, but:
> Back That Statement Up.
>
> EI has a rather nice renderer, but we all know ILM has the money and
> talent to write their own renderers. If they're actually using
> Apple systems to do their new movies, then I must be the luckiest
> person to have ever bought Apple stock -- two days ago. :)
Greg,
I been eating pizza with some of the guys from ILM at our monthly
ElectricImage user group in San Francisco for almost a year now.
John Knoll of ILM (I haven't met him yet) is using EI for the production
of the space scenes for the upcoming release of "Star Wars - Special
Edition" due out next Feb for the 20 anniversary of Star Wars.
ILM have been using EI/MAC for motion picture production since T2 in
addition to the "many" SGI machines they use. (Remember the nuke blast
in the Judgement Day scene. The first motion picture effect ever done
completely with a desktop 3d package.)
The Lucas Arts division uses AfterEffects/Mac and 3dStudio/NT for games
production. Many of them come to and demo their work at the AfterEffects
user group. Mark Christiansen shows up all the time. I've been asked to
teach web animation at next months meeting.
Additionally, EI 3.0 will fully support Renderman. Will be available for
MacOS and NT. ElectricImage showed up at last months meeting and gave us
a sneek peek of what's coming. With Renderman support and their new kick
ass modeler, maybe Pixar will start using EI too? ;-)
Cheers,
--
Kenneth A. Carter
Creative Director 916.334.8385
---------------------------------------------------------------------
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http://www.spank.com/
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Article: 30449
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From: "M.Lavery" <mal@pixelfx.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Matrox Millenium or 3dxpression....or maybe 3dfx.
Date: Mon, 11 Nov 1996 14:31:58 GMT
Organization: Visible Horizon Graphics
Lines: 33
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William Longworth <Gameboy@ix.netcom.com> wrote in article
<561pf4$2qr@dfw-ixnews5.ix.netcom.com>...
> oscar.bojing.nv95@kagg.gy-edu.kalmar.se (Oscar Bojing) wrote:
>
> >Hi, I´m not sure on what card I´m going to buy.
> >I´m going run 3d max and lightwave. So what kind of things schould the
> >card support? Open GL, renderware, direct 3d or.... help me!
>
> OpenGL if you plan on using Lightwave or Softimage.
>
> Heidi if you plan on using 3DS MAX.
>
> Everyone will have Direct 3D support if they want to sell unit one.
>
> The Voodoo (3Dfx) is the best (by far) of the bunch I have seen (the
> Ati Rage, the Rendition Verite, the Mirage, and the Virge). Working
> for a PC game developer has its perks.
>
> Expect to need 8 megs of display ram if you want to work in high
> resolutions like 1024 x 768.
>
Very strange!, have I got some sort of super 2mb WRAM on my Matrox
Milleniume then?.
Because I can work in 1024x768 in 16bit, with no problems, and if I needed
true colour 24bit, or even 32bit, I only need to add another 2mb WRAM.
--
Malcolm Lavery
VISIBLE HORIZON GRAPHICS
mal@pixelfx.demon.co.uk
http://www.pixelfx.demon.co.uk
Article: 30450
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From: "M.Lavery" <mal@pixelfx.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Batch converting on the PC?
Date: Mon, 11 Nov 1996 14:31:57 GMT
Organization: Visible Horizon Graphics
Lines: 25
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Kurt Røsand <roesand@sn.no> wrote in article <5625fv$csh@frysja.sn.no>...
> Jean-Eric Hénault <videosep@odyssee.net> wrote:
>
> >Geoff Suttor wrote:
> >>
> >> ROMERO wrote:
> >> >
> >> > Try using DeBabelizer.
> >> >
> >>
> >> For the PC? I don't think so.
> >> If it is then PLEASE let us all know. :)
> >>
> >For batch processing I know it is a bit expensive to use for mere batch
> >processing, but I hear Photoshop 4.0 is pretty hot about this...
> Only it can't read 24 bit .iff's :(
Erm!, dont be daft!. ;)
You mean Paint shop 4.1 can not read 24bit iff`s.
--
Malcolm Lavery
VISIBLE HORIZON GRAPHICS
mal@pixelfx.demon.co.uk
http://www.pixelfx.demon.co.uk
Article: 30451
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From: dcarlson24@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Better stars?
Date: 11 Nov 1996 14:43:07 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
Lines: 19
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In article <MPG.cf0727720f9f239896a0@news.inlink.com>, jstratmn@inlink.com
(Joe Stratmann) writes:
>I've been playing around with some space shots and the star background
>looks "dead". I've used random stars as well as actual stars. But the
>stars are all the same size and just seem to have no life to them.
>
>Can anyone offer some tips on how to make this look better?
>
>Thanks
>
>Joe
Try adding some fractal noise through the star object. This helps vary
the luminosity and color of them and the dimmer ones seem smaller.
David Carlson
CONTINUUM
3D graphics and animation
Article: 30452
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From: "shemano" <dshemano@infinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Basketball Floor Image
Date: 11 Nov 1996 14:47:34 GMT
Organization: ncr multimedia resources
Lines: 9
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the public library should have several books on basketball that can answer
all your questions.
Craig Lofgreen <3ddesign@accessone.com> wrote in article
<3283980D.63B9@accessone.com>...
> I'm looking for a plan photo of a basketball gym floor (without players)
> to use as a texture map for a 3D model. Any ideas where to look? I've
> tried searching the NET w/o any luck. A reply to my email would be best.
Article: 30453
Newsgroups: comp.graphics.apps.lightwave
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From: Pavel Osharin <pavel@dokadata.zgrad.su>
Subject: How to make cloud?
X-Return-Path: doka!dokadata.zgrad.su!pavel
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Date: Mon, 11 Nov 1996 08:12:18 GMT
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Help me please with making clouds. I need to make flying throu it.
I've tried particles, but I don't like it, because I can see
every particle. And this is not 'solid cloud'...
Article: 30454
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From: "NightSky" <nightsky@prolog.net>
Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp
Subject: Re: 3D ARTISTS wanted!!!!
Date: 11 Nov 1996 01:31:10 GMT
Organization: ProLog - PenTeleData, Inc.
Lines: 3
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Enlighten me...
NightSky
Article: 30455
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From: "Pete Silver" <scanline@enterprise.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: I want to buy a good digitizer tablet ?!?! Which one is a good one?!?!?!
Date: 10 Nov 1996 10:13:49 GMT
Organization: Scanline Graphics Ltd
Lines: 26
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Harvey Dent <twoface@online.edvg.co.at> wrote in article
<55l7if$6e6@iserv1.edvg.co.at>...
> Hello !
>
>
> I would like to buy a digitizer tablet with which I can work on
> lightwave 5.0.
>
> Can anybody please recommend me one, or anybody can tell me his
> experiences with some tablets.
>
> I would like to do some semi-professional work with lightwave, so it
> shouldn`t be a tooo expensive tablet.
>
>
> Thanks guys in advance.
>
>
> twoface@online.edvg.co.at
> +
I use a Wacom A4 size tablet in LW. Excellent well recommended.
Pete
Article: 30456
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From: ewertb@cadvision.com (Bryan Ewert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Metaballs inside Polygon reduction
Date: Mon, 11 Nov 1996 15:31:05 GMT
Organization: CADVision Development Corp.
Lines: 18
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In comp.graphics.apps.lightwave on Sat, 09 Nov 1996 10:33:09 -0800, Steve
Axtell <steve@axtell.com> wrote:
> Once you have a Metaball object built and it looks good how do you
> reduce the polygon count to just the outside shell of polygons?
Or try this cool trick:
Model the Metaballs in Layer 2.
With both Layer 1 and Layer 2 selected as Foreground layers, create the
mesh.
The mesh will be created in Layer 1, independently of the Metaball source
geometry.
--
Bryan Ewert
ewertb@cadvision.com
Article: 30457
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From: instntguts@aol.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: 11 Nov 1996 15:39:17 GMT
Organization: America Online, Inc. (1-800-827-6364) (1.10)
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<I highly doubt we will see any EIAS rendered stuff make it to the movie
screens in the new Star Wars movies.>
Bryant,
John Knoll produced a large number of "Star Wars" Special Edition shots
entirely in ElectricImage, and they're definitely in the film. Just about
everyone who's seen them says they're spectacular.
-- Jon A. Bell
Article: 30458
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From: Tom Kubat <tkubat@earthlink.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Power GUide
Date: Sun, 10 Nov 1996 01:24:03 -0800
Organization: Video Impact Productions, Inc.
Lines: 10
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snoopy37@aol.com wrote:
>
> I've heard allot about LW Power Guide, where can I purchase it?
>
> Snoopy37
Call New Riders Publishing 800-882-8583, ISBN # 1-56205-633-6
They'll ship it to you within 24hours.
Great Book, BTW. Well worth the price.
Tom
Article: 30459
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From: Mr Software <EThome@poboxes.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: lots of software to offer!
Date: Mon, 11 Nov 1996 23:27:53 +0800
Organization: Software Limited
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email me now for the list!
Article: 30460
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From: mz@bacher.co.at (Michael Zacherl)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Screen Shots
Date: Mon, 11 Nov 1996 16:07:04 GMT
Organization: Bacher Systems EDV GmbH
Lines: 25
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As it was allready mentioned the Printsrceen Button is our choice
(PrtScr etc.). You may want to capture just the current window so
you have to press <ALT>+<PrtScr> simultaneously.
So then paste the captured window into your favourite
painting program.
cheers,
/mz
On Fri, 08 Nov 1996 23:24:24 +0000, "Anthony D. Coppedge"
<coppedge@flash.net> wrote:
>I have seen month after month in LW PRO and VTU the screen shots
>of the Layout and Modeler. Is there software for the Intel machines
>that can do this? I teach on LW 5.0 and would find this VERY useful.
---
Michael Zacherl, Vienna/Austria/Europe
phone : +43 (1) 60 126-278
fax : +43 (1) 60 126-4
e-mail: mz@bacher.co.at
www : http://www.bacher.co.at/users/mz/
Article: 30461
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From: mz@bacher.co.at (Michael Zacherl)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Screen Shots
Date: Mon, 11 Nov 1996 16:58:59 GMT
Organization: Bacher Systems EDV GmbH
Lines: 16
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On Mon, 11 Nov 1996 16:07:04 GMT, mz@bacher.co.at (Michael Zacherl)
wrote:
>As it was allready mentioned the Printsrceen Button is our choice
typo: This button is your choice of course
;-)
/mz
---
Michael Zacherl, Vienna/Austria/Europe
phone : +43 (1) 60 126-278
fax : +43 (1) 60 126-4
e-mail: mz@bacher.co.at
www : http://www.bacher.co.at/users/mz/
Article: 30462
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From: Jean-Eric Hénault <videosep@odyssee.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: Mon, 11 Nov 1996 06:10:44 -0500
Organization: Video S.E.P.
Lines: 13
Message-ID: <328709B4.27CF@odyssee.net>
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To: Dave Thomas <dthomas@best.com>
> Actually, B5's ratings have been in a more or less constant upswing.
> They made the top 20 for all syndicated shows the past couple of
> weeks, something the show has not done for quite some time. The show
> has been appearing in the top 5 or so of the dramatic syndicated
> listing as well.
>
As a reminder, Star Trek, TOS was not very popular either in its humble
beginnings. And today, this is a 2 billion $ a year empire... ;-)
Perhaps one day, B5 will become a cult TV show... Just like Star Trek
;-)
Jean-Eric
Article: 30463
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From: Jean-Eric Hénault <videosep@odyssee.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: Mon, 11 Nov 1996 06:06:11 -0500
Organization: Video S.E.P.
Lines: 17
Message-ID: <328708A3.55AA@odyssee.net>
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To: William Longworth <Gameboy@ix.netcom.com>
> I thought that some of the models were done on EI, not the actual
> rendering.
EI doesn't have a modeller yet... ;-)
>
> >> Unfortunatelly, B5 is not getting the ratings they would have liked.
> >> Although it is a good show. Perhaps they decided to dump FI because
> >> they wanted something even less expensive.
>
> >Or better quality?
>
> You're both wrong, but I can't elaborate without potentially getting
> people into trouble.
Easy answer... ;-) But not very effective!!!
Jean-Eric
Article: 30464
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From: "Glyn Williams" <Glyn_Williams@ImageSyn.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Metaform problem
Date: Mon, 11 Nov 1996 17:01:26 GMT
Organization: Particle Systems Ltd
Lines: 30
Message-ID: <01bbcfda$344e2fa0$0100007f@imagesyn>
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Tareq Mirza <tmirza@osf1.gmu.edu> wrote in article
<55libd$8mq@portal.gmu.edu>...
>
> Let me say "sorry" in advance for any stupid questions I am asking and
will
> be askin in the future. I have just started playing with my lightwave and
> I am running into a problem with metaforming. I am trying to model a 3d
head
> and whenever I ad points along polygons I get all this wierd geometry
when I
> metaform. So if anyone can tell me how to add points and how to connect
them
> without getting these funky polygons...please help!
>
> Until then I will keep metaforming and adjusting the more and more
detailed
> head by hand:(
>
> Tareq
> tmirza@gmu.edu
> tmirza@ogi.com
>
In the OBJECTS/OPTIONS panel set polygons to Quadrangles. Then get ready to
fall in love with Metaform.
Glyn Williams - Particle Systems
Article: 30465
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From: Jean-Eric Hénault <videosep@odyssee.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Faster on the Mac?
Date: Sat, 09 Nov 1996 23:34:31 -0500
Organization: Video S.E.P.
Lines: 27
Message-ID: <32855B57.1689@odyssee.net>
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To: Gregory Seid <gms2@lehigh.edu>
> Gee, that's not a biased site. ;) Sarcasm aside, as much as I like Mac's,
> for any software to perform at peak efficiency, it has to be written to take
> advantage of every clock cycle. The PowerPC is faster than the PPro at
> *some* processes, not all; and the PPro is better than the PowerPC in others.
> Considering that Lightwave -- even the 680x0 versions -- would be in need of
> a serious re-write just to be native on the PowerPC, I don't think we'd see
> that 80% difference in speed. However, if Newtek went all out on this (IMO,
> doubtful) then I would say that at least a 10% improvement (eg, running LWave
> on a 604e @ 200MHz compared to a PPro @ 200MHz) is not out of the question.
>
I think the tests would have to take into account the type of operation
involved. Floating Point intensive operations are so common in
ray-tracing. Depending on which one of the PPro or PPC is the fastest at
FP will determine which one is the fastest at rendering. As for graphic
architecture, I don't know what is the most powerfull between Open GL or
Quickdraw.
However, keep in mind that the operating system will also affect the
performance. Windows NT is hard to beat. As wonderfull as the Mac is,
it's operating system is at least 2-3 years behind in terms of R&D
compared to NT... except for plug and play of course... ;-)
But whichever of those processors is the fastest, none of these will
match a 500 Mhz Alpha processor... ;-)
Jean-Eric Hénault
Article: 30466
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From: Jean-Eric Hénault <videosep@odyssee.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Product Announcement: ARRIBA. (Commercial post)
Date: Mon, 11 Nov 1996 06:12:37 -0500
Organization: Video S.E.P.
Lines: 14
Message-ID: <32870A25.E6A@odyssee.net>
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To: Paul Griswold <fusion1@ix.netcom.com>
> I just wanted to follow this post by saying that James has a really
> terrific program that every serious Lightwave animator should have.
> ARRIBA Pro is essential if you deal with both Abekas and TAR on a
> regular basis - it makes TAR a piece of cake! No more archaic UNIX
> commands!
>
Have you looked at the new DPS Hollywood ? Apparently, you can forget
about Abekas and Accom hardware, this baby is much cheapper, and
provides you with full D1 quality.
Hey, I've been beta-testers for Abekas and Accom drivers at SoftImage...
;-)
Jean-Eric
Article: 30467
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From: Jean-Eric Hénault <videosep@odyssee.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Compositing Lightwave and video
Date: Mon, 11 Nov 1996 06:17:39 -0500
Organization: Video S.E.P.
Lines: 10
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To: marcmylar@aol.com
> I understand that Ultimatte is being developed for Windows NT (as a
> Premiere plug-in) as we speak (write?).
>
> -M.
Digital Studio from SoftImage will also do compositing. The best
perhaps... ;-) And it will run on NT only... Great!! Mac owners should
switch to NT in drove when it ships... ;-)
Jean-Eric
Article: 30468
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From: Jean-Eric Hénault <videosep@odyssee.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: Mon, 11 Nov 1996 06:02:55 -0500
Organization: Video S.E.P.
Lines: 13
Message-ID: <328707DF.570@odyssee.net>
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To: nkshivan@earthlink.net
> > Beside, you have to be nuts to try to do high-end 3D on a Mac... The
> > hardware is under powered, the OS is clunky, shaky. Nothing comparable
> > to what's availlable on NT. They have given the work to amateurs it
> > seems... At least, LW will soon be availlable. Welcome to the civilized
> > world...
> >
>
> then they must have been nuts to nuke LA in T2...
Don't know if you have noticed, but T2 was done almost 4 years ago...
Kind of old in the CG business...
Jean-Eric
Article: 30469
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From: Jean-Eric Hénault <videosep@odyssee.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Babylon 5 done in EI?
Date: Mon, 11 Nov 1996 06:04:30 -0500
Organization: Video S.E.P.
Lines: 16
Message-ID: <3287083E.1B95@odyssee.net>
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To: instntguts@aol.com
instntguts@aol.com wrote:
>
> Jean-Eric,
>
> Since the effects switch-over (from Foundation to Netter) wouldn't be
> apparent until the 4th season (which just started in the U.S.), and Netter
> is continuing to use LW, I don't understand where you're seeing the drop
> in quality. The last few episodes of the 3rd season had effects as good as
> the entire season, if not better.
>
> -- Jon A. Bell
I am basing this evaluation on the image I saw in EI's ads in 3D Design
and DV. The same image was also seen on the latest B5 episode.
Jean-Eric
Article: 30470
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From: bross@SANDBANKS.cosc.brocku.ca (Brian Ross)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 5.0 - Educational Discount - Limitations?
Date: 11 Nov 1996 17:02:10 GMT
Organization: Dept of Computer Science, Brock University, ON, Canada
Lines: 24
Message-ID: <567m6i$6gm@butler.ac.BrockU.CA>
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Jeff Jasper (jasper.7@osu.edu) wrote:
: > The student version is the full 5.0 package..nothing is lacking. Yup, you
: > can upgrade. I assume you can use it for commercial work..i never saw any
: > legal mumbo jumbo or disclaimer saying I could not.
: I would contact NewTek about this. I don't know ANY software company
: that will let you work commercially with educational software. It does
: not say in the license(which is the same as the commercial license), but
: whoever sold the package should have either given you info or informed
: you that you may not work commercially with the package.
Unless the license expressly prohibits commercial work in writing,
or you signed something saying the equivalent, you have nothing
to worry about.
Most software companies I've dealt with that give
educational discounts to individuals don't have restrictions on use.
(3D Studio is one exception.)
--
-------------------------( Carpe carpum. )----------------------------
Brian J. Ross bross@sandbanks.cosc.brocku.ca
Assoc Prof, Computer Science phone: (905) 688-5550 ext. 4284
Brock University, ON, Canada http://www.cosc.brocku.ca/~bross
--------------( Standard disclaimer: I speak for myself. )------------
Article: 30471
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From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Bugs: How do I fix them?
Date: Fri, 08 Nov 1996 14:36:28 GMT
Organization: Alfheim Imaging
Lines: 31
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marcmylar@aol.com wrote:
>In article <55rd59$d9e@barad-dur.nas.com>, dlrushing@kali.nas.com writes:
>
>>Ok, here are a couple bugs I noticed in lightwave 5.0 running under
>>win95. a) in layout, whenever I press render in the suface test render
>>section, it displays the surface fine and everything, but a window
>>pops up that says: "Error: can not read surface file." b) in modeler,
>>when the cursor is one of lightwaves (like the different tool curosrs,
>>i.e. lathe has a bar with a arrow around it, etc.) and I move it in
>>one of the wireframe windows, it flickers like crazy, so it is barely
>>visible when it is moving. when i move the pointer over the preview
>>window, it is fine, as well as when the system is working and the
>>cursor doesn't change for a few seconds, it doesn't blink at all. ANy
>>help?? I'd appreciate it. please email me.
>
>Your executable file may be corrupted. Try re-installing from the original
>CD-ROM.
>
This generic answer is getting old.
The answer to (a) is to create a 'temp' directory in your
\Newtek\Programs directory which is where the config file points by
default.
As to (b) that sounds like a video driver problem as it doesn't behave
like that at all on any of my three systems.
Dave Paige
davep@access.digex.net
http://www.access.digex.net/~davep
Article: 30472
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From: imagesh@access.usa.net (James L. Arthurs/Image Shoppe)
Newsgroups: comp.graphics.apps.lightwave
Subject: Johnny Quest ?
Date: 11 Nov 1996 10:26:41 -0700
Organization: Internet Express (800-592-1240 customer service)
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R >Hi, I was wondeering if anbody here know wich program is used for the
R >3 sequences inn Johnny Quest ?.. currently showing on Cartoon Network.
R >Is it LightWave.
I'd bet dollars to donuts it's mostly a MAC hideout with Electric
Image and AE running the show, judging from the folks named in the end
credits...
Jim Arthurs
IMAGE SHOPPE
______________
imagesh@usa.net
"Check out our new Timelapse Cloud CD-ROM..." at:
http://www.imageshoppe.com/imageshoppe
__
___
* UniQWK v4.2 * The Windows Mail Reader
Article: 30473
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From: imagesh@access.usa.net (James L. Arthurs/Image Shoppe)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Compositing Lightwave
Date: 11 Nov 1996 10:26:49 -0700
Organization: Internet Express (800-592-1240 customer service)
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P >Thanks for all of your support guys, it has given me several options I
P >hadn't thought about. Here is a quick summary of what I have gleaned
P >from you and my own search of the web:
P >
P >1. Most composite tools are for the Mac :)
It's true the Mac has had the upper hand with AE for a while, but there
seems to be a slosh of new compositing programs ready to hit NT at the
first of the year...
Digital Fusion, AE, Illuminare, and SoftImage's Digital Studio.
P >2. Ultimatte's software plugin for Photoshop IS being ported to
P >Windows, just not in time for my little project here. (Jon, this is a
P >software implementation of their system, check out www.ultimatte.com
P >for details of their Mac vesion 2.0)
I spoke with Ultimatte two weeks ago. For the Mac they sell a group
of plugins as "Ultimatte for Mac". This package includes plugins for
Premiere, AE, and Media 100.
Their pricing strategies for NT aren't set quite yet, though it
looks as if there will be several "bundles". Look for plugins for AE
and Premiere as one bundle, then other pricing strategies for Illuminare
and Speed Razor.
P >3. Some non-linear editors do have some compositing features, for
P >example: Video Action NT(4.0) by StarMedia-it, but it is $1000 and
P >thats all I'll be using it for as I have Premiere.
P >
P >4. Premiere doesn't have good built-in compositing (that I know of).
Well, using the "Non-red" transparency option with well shot
bluescreen material will give you suprisingly good results.
P >5. I really should buy a Mac with After Effects, everyone says its
P >just too cool.
P >
P >6. AE is coming out for the PC, I should just wait.
P >
P >7. re-read 5 and 6 over and over as you're falling asleep at nights.
Agreed. It's difficult to make decisions on this stuff. Bottom
line; WHEN do you need to be up and running? Bluescreening, and
compositing in general are finally being addressed on the PC. Within
months, there will be more than just a solution. There will be actual options
and some high spirited competition between packages.
Jim Arthurs
IMAGE SHOPPE
______________
imagesh@usa.net
"Check out our new Timelapse Cloud CD-ROM..." at:
http://www.imageshoppe.com/imageshoppe
__
___
* UniQWK v4.2 * The Windows Mail Reader
Article: 30474
Newsgroups: comp.graphics.apps.lightwave
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From: fredie.layberger@columbiasc.ncr.com (Fredie J. Layberger)
Subject: Re: Batch converting on the PC?
Message-ID: <E0nz7t.B63@ncrcae.ColumbiaSC.NCR.COM>
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Date: Sun, 10 Nov 1996 16:55:16 GMT
Lines: 20
In article <5625fv$csh@frysja.sn.no>, roesand@sn.no (Kurt Røsand) wrote:
>Jean-Eric Hénault <videosep@odyssee.net> wrote:
>
>>Geoff Suttor wrote:
>>>
>>> ROMERO wrote:
>>> >
>>> > Try using DeBabelizer.
>>> >
>>>
>>> For the PC? I don't think so.
>>> If it is then PLEASE let us all know. :)
>>>
>>For batch processing I know it is a bit expensive to use for mere batch
>>processing, but I hear Photoshop 4.0 is pretty hot about this...
>Only it can't read 24 bit .iff's :(
>
Photoshop can read 24bit IFFs. You may be thinking of PaintShop Pro: it only
reads 8bit IFFs.
Article: 30475
Newsgroups: comp.graphics.apps.lightwave
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From: hrlaser@netcom.com (H.R. Laser)
Subject: Re: NewTek News on VTU and LightWave Pro
Message-ID: <hrlaserE0pw5p.I2@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
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Date: Mon, 11 Nov 1996 17:49:01 GMT
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Jean-Eric Hénault (videosep@odyssee.net) wrote:
: Keith Goodman wrote:
: >
: > I just wanted to let everyone know that it was not our decision to shut
: > down the magazines or as Miller Freeman so eloquently put it ... create a
: > bi-annual report. We are just as disappointed if not more so than you.
: > This has been the premier source for information on our products and a
: > medium which we have all grown to depend on and take for granted.
: >
: Have you considered going to IDG Communication ? Miller Freeman's bigest
: competitor ? They publish CGW, MacWorld and Publish!. How about a NewTek
: World or LightWave World... ;-)
: I mean, LightWave market is growing fast, we need a dedicated
: publication like VTU or LW PRO. I think there are also sufficient
: advertising revenues to be made to sustain a publication like this.
: Jean-Eric
And in the cosmic irony department, this item: IDG used to own
DV (formerly Digital Video) and Miller Freeman acquired that magazine
from them a couple months ago.
Lou Wallace, Ed. in Chief of DV, used to be Ed. in Chief of
Amiga World.
Harv
*Portal AmigaZone has moved to CalWeb - signup and October are free!
*Call 1-800-509-9322 (24 hrs.), say "Amiga Zone sent me."
*Visit http://www.amigazone.com for more info.
Article: 30476
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From: Scott McDaniel <scott_mcdaniel@interactive.sony.com>
Newsgroups: comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.misc,comp.graphics.packages.3dstudio
Subject: Re: Comparison (3D) graphics software?
Date: Mon, 11 Nov 1996 10:11:01 -0800
Organization: CTS Network Services
Lines: 23
Message-ID: <32876C35.17A3@interactive.sony.com>
References: <01bbcb24$0e623940$053ae9cd@gord.atlsci.com> <3283284A.17CB@_____.___> <328378DD.7080@oz.net> <32849087.37BB@_____.___>
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_____ wrote:
>
>
> I believe Gordons original request was for info on LW 3D MAX and other packages.
> perhaps there are also EletricImage or Rhino or... (the list goes on) users out
> there who could contribute.
Jeez, ask a simple question..
Over the past year the magazine _Interactivity_ has done reviews of most
major and minor 3D apps. I don't think that they did Alias but I
remember SoftImage, 3D studio R4 and MAX, Raydream, Lightwave and a few
others.
After each review there was a section that listed pros cons and bottom
line. There were also side-bars for each product listing compatibility
and export file types. If whoever is interested wants more info you can
E-mail me.
Scott
Article: 30477
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From: neteru@soho.ios.com (neteru)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Portfolio...
Date: Fri, 08 Nov 1996 14:32:26 GMT
Organization: IDT
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hojo@sanctuary.com (Hojo) wrote:
>Someone once told me there's only thing you need in a demo or portfoio
>and you get a job anywhere.....
>Just have a guy walk up to another guy, pull out a gun and blow his
>head off, then walk away..... Any game company in the world will hire
>instantly....
God! I wish it was that easy. I can crank those out by the thousands!
Article: 30478
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From: neteru@soho.ios.com (neteru)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 3.1 objects txfr to PC
Date: Fri, 08 Nov 1996 14:32:29 GMT
Organization: IDT
Lines: 20
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"Brad Bowman" <bbowman105@aol.com> wrote:
Forget LHA. I still haven't found a PC LHA decompressor that works
reliably. Use a ZIP compactor on the Amiga side.
Objects should transfer fine.
LW understands IFF all to well!
Just rember that windows is stupid. Even Photoshop on Windows doesn't
recognize what kind of picture your tying to load unless you have the
right three letter extension after a period.
>> : Would someone be willing to share with me a tried-and-true method of
>> : moving objects and scenes rendered on an Amiga A4000 running LW 3.1 to
>a
>> : format (ie: *.gif, *.bmp) that can be recognized on a PC?
Article: 30479
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From: neteru@soho.ios.com (neteru)
Newsgroups: alt.3d.studio,alt.3d,comp.graphics.animation,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: BINARIES in this Newsgroup.
Date: Fri, 08 Nov 1996 14:32:31 GMT
Organization: IDT
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nojay@ibfs.demon.co.uk (Robert Sneddon) wrote:
> This is posted here in case the From: address in the header of
>the original post is spoofed -
> Please do not post any more binary files in this group. This is
>for discussion, not uploads and downloads. Post them on your Web
>page, or on one of the binaries.* groups, and post a short message
>here to tell people where they are, what they are and why they
>might be interested in looking at them.
> Many people pay by the second and/or the kilobyte to access this
>newsgroup, and your irresponsible postings are costing ALL of them
>money. Hardly anybody will go to the effort of converting your
>downloads into something readable as a JPEG file.
>[ I have emailed the putative poster of these files as well ]
>--
>.sigQuiz : What is the more common name of Wellington J. Fransworth
>Spookingdorf III ? Answer on http://www.ibfs.demon.co.uk/nojay/quiz.htm
>Robert (nojay) Sneddon
I think this is stupid. I haven't seen a COMP.GRAPHICS.BINARIES.3D on
the net and without it this is the logical place to post object,
texture maps, and scenes that you'ld like to share. That fact that
some loosers pay more than they should for internet access is their
problem. There is probably a local service provider near every single
one of you with a decent bandwidth and a Flat rate Fee for unlimited
access.
I'm not going to start flooding this board with stuff, but if your
going to tell people "No binaries here" you should tell them a
newsgroup to go to that binary postings are accepted in.
Article: 30480
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From: neteru@soho.ios.com (neteru)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: model in layout
Date: Fri, 08 Nov 1996 14:32:38 GMT
Organization: IDT
Lines: 24
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I'ld just be happy if they got bones out of layout! Placing bones
without a tri view is tourture.
I'ld also like to be able to name and group bones.
marcmylar@aol.com (MarcMylar) wrote:
>In article <54891r$g07@news1.t1.usa.pipeline.com>,
>justin@usa.pipeline.com(M.Austin) writes:
>>On Oct 17, 1996 23:13:05 in article <Re: model in layout>,
>>'tpeirce@pcmvisual.com (Trevor Peirce)' wrote:
>>>
>>>Nobody will force you to use the future Lightwaves. Take a look
>>>around; integration of modeling and animation is a trend for a good
>>>reason--ease of use.
>>
>>just your .02 (non)cents
>Nobody's going to agree on this one. Maybe they should offer a choice?
>-M.
Article: 30481
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From: neteru@soho.ios.com (neteru)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: ATI 3dexpression+ (rage II) vs Matrox Mi
Date: Fri, 08 Nov 1996 14:32:47 GMT
Organization: IDT
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WAY OFF! The Stealth is strictly a game card. I think it's fair to say
that anyone reading this group would be interested in a card with
OpenGL support.
The Matrox cards were supposed to give good overall performance in DOS
and Windows, but OGL support was skimpy at best.
Number Nine's Image 128 Series 2 promised to be a powerhouse, but so
far it seems the OpenGL has been vaporware. It's also a very bad
choise for DOS games. Slow and sloppy outside Windows.
The Creative PCI blaster doesn't seem like it's going to do much for
the 3D Artist and pro. Although it may have OGL support, it's squarly
marketed as a game card.
The ATI cards are very promising becasue besides 3D acceleration they
have 800 by 600 flicker free SVHS output. This is great for laying
down those test renderings to tape. Also ATI has a great reputation in
DOS support.
I've even heard that software OGL on a P200 is faster than the
hardware based OGL on the lower end cards!
The best thing to do is get a cheap $40 MPEG card right now, and wait
and see who make the low end card that NEWTEK will support.
jayo@tbag.org (Joe Ayo) wrote:
>Actually i read this article that rated the the ATI and Matrox as being
>not as fast as a non-3d card when it comes to programs like dos games and such
>that dont support the 3d hardware, and i read a lot of articles about some
>things simply not running at all. Everything i read is that the Diamond
>stealth 3d series or the new pci 3d card from the people that make
>soundblaster where the better bets. in fact i went thru a variety of video
>cards from trident, diamond stealth 64 and currently own the diamond stealth
>3d 2000. My pentium 200 mhz indeed saw remarkable and impressive improvement
>in all video performance when i went to the Diamond stealth 3d 2000! a dos
>game called quake is an excellent benchmark to go by, Quake had a substantial
>improvement in speed in 360 X 240 mode over the old Stealth 64 which didnt
>have 3d abilities, this speed up would have actually been a slowdown or loss
>in dos speed if the reviews of the other two cards you were looking at are
>true. Quake on my old $70 trident card was nearly unusuable in the resolution
>i meantion ed and it its note worthy to meantion tat Quake does not support
>3d abilities in cards, and a good reason to look at a diamond stealth 3d or a
>card supporting S3's Virge chip is that unlike these other cards, the virge
>chip is available to many manufacturers. 3d graphics cards on the Amiga in
>fact use the same S3 Virge chip. If you cant wait a short period of time,
>Diamond is about to release the Stealth 3d 3000 which is a little more then
>double the speed of the 3d 2000 model and comes with 15 nanosecond burst mode
>Vram, the best ram on the planet! The 3d 2000 with 4 megs 40 ns EDo Ram cost
>me under $200, the 3000 is supposed to be around $275 street price. You can
>also find the S3 Virge chip in Number 9 video products as well.
Article: 30482
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From: neteru@soho.ios.com (neteru)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: A/BOX computer - The Amiga Lives
Date: Fri, 08 Nov 1996 14:32:49 GMT
Organization: IDT
Lines: 29
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Wow, another incompatble computer that it's hard to find software for!
I'll stick with my Pentium system thank you.
Geoff Suttor <geoffs@dvp.com.au> wrote:
>A/BOX computer - The Amiga Lives.
>Has anyone read the spec sheets on this little baby,
>all you ex-amiga owners should be interested.
>An 02 compeditor maybe!
>1.6GB/sec bandwidth, 128bit UMA(Unified Memory Architecture),
>64Bit Processor Bus, 16bit audio, YUV in/out, PCI Bus interface
>for medium-perormance I/O apps, firewire controller,
>Amiga type (Advanced) GUI and OS, Duel 500Mhz PowerPC (for now),
>hummmmmm...drool.
>If you want to know more I can mail you the
>info. All I hope is that There's a Lightwave A/BOX
>version 6.0 by the time it comes out. Dreaming. :)
>Geoff Suttor
>Animator.
>Digital Video Productions Australia.
>WK: mailto:geoffs@dvp.com.au
>HM: mailto:gefbec@powerup.com.au
>http://www.powerup.com.au/~gefbec
Article: 30483
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From: 0@0.0 (Steve)
Newsgroups: alt.3d.studio,alt.3d,comp.graphics.animation,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: BINARIES in this Newsgroup.
Date: Mon, 11 Nov 1996 18:27:36 GMT
Lines: 24
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References: <845615256.24351.0@tsa-p12.pconline.com> <845637975snz@ibfs.demon.co.uk> <55vgg3$dpp@nnrp2.farm.idt.net>
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On Fri, 08 Nov 1996 14:32:31 GMT, neteru@soho.ios.com (neteru) wrote:
>nojay@ibfs.demon.co.uk (Robert Sneddon) wrote:
>
>> Please do not post any more binary files in this group. This is
>>for discussion, not uploads and downloads. Post them on your Web
>>page, or on one of the binaries.* groups, and post a short message
>>here to tell people where they are, what they are and why they
>>might be interested in looking at them.
Providing a message containing a binary is marked as such I don't see
what the problem is.
If you see a message called "FILE: some rendered pictures" and you
don't want it, don't download it.
Steve
>
>> Many people pay by the second and/or the kilobyte to access this
..........................^^^^^^.^^^.^^.....^^^^^^^^ BS
>>newsgroup, and your irresponsible postings are costing ALL of them
>>money. Hardly anybody will go to the effort of converting your
>>downloads into something readable as a JPEG file.
Article: 30484
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From: Steve Axtell <steve@axtell.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Product Announcement: ARRIBA. (Commercial post)
Date: Mon, 11 Nov 1996 09:22:56 -0800
Organization: Axtell Expressions, Inc. / Axtell Digital
Lines: 21
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Is the Perception able to be upgraded to Hollywood?
Ax
Jean-Eric Hénault wrote:
>
> > I just wanted to follow this post by saying that James has a really
> > terrific program that every serious Lightwave animator should have.
> > ARRIBA Pro is essential if you deal with both Abekas and TAR on a
> > regular basis - it makes TAR a piece of cake! No more archaic UNIX
> > commands!
> >
> Have you looked at the new DPS Hollywood ? Apparently, you can forget
> about Abekas and Accom hardware, this baby is much cheapper, and
> provides you with full D1 quality.
>
> Hey, I've been beta-testers for Abekas and Accom drivers at SoftImage...
> ;-)
>
> Jean-Eric
Article: 30485
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From: Steve Axtell <steve@axtell.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: LW MAILING LIST INFO
Date: Mon, 11 Nov 1996 09:21:40 -0800
Organization: Axtell Expressions, Inc. / Axtell Digital
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I'd like to get back on the list. COuld someone send me Dave Warner's
email to get hooked up again. Thanks. Ax
Article: 30486
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From: Steve Axtell <steve@axtell.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Metaballs inside Polygon reduction
Date: Mon, 11 Nov 1996 09:20:41 -0800
Organization: Axtell Expressions, Inc. / Axtell Digital
Lines: 20
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References: <327D4D14.30A3@post4.tele.dk> <55oq0p$189@newsbf02.news.aol.com> <3284CE65.A42@axtell.com> <3288c4d6.5382906@news.cadvision.com>
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Bryan Ewert wrote:
>
> In comp.graphics.apps.lightwave on Sat, 09 Nov 1996 10:33:09 -0800, Steve
Very Cool Thanks! > Axtell <steve@axtell.com> wrote:
>
> > Once you have a Metaball object built and it looks good how do you
> > reduce the polygon count to just the outside shell of polygons?
>
> Or try this cool trick:
>
> Model the Metaballs in Layer 2.
>
> With both Layer 1 and Layer 2 selected as Foreground layers, create the
> mesh.
>
> The mesh will be created in Layer 1, independently of the Metaball source
> geometry.
> --
> Bryan Ewert
> ewertb@cadvision.com
Article: 30487
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From: Gregg Lukomski <falchion@cycat.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New SGI O2 : how much?
Date: Mon, 11 Nov 1996 14:22:48 -0800
Organization: Freelance Animator
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Walter (Jay) Turberville wrote:
>
> In article <3285D8B1.3CB@cycat.com> Gregg Lukomski <falchion@cycat.com> writes:
> >From: Gregg Lukomski <falchion@cycat.com>
> >Subject: Re: New SGI O2 : how much?
> >Date: Sun, 10 Nov 1996 05:30:02 -0800
> >You can get an entry O2, add disks and ram,
> >pick up the video option for $1000 and buy Lightwave SGI for just about
> >$10 grand if you shop carefully. Not a bad price considering that the
>
> Yes, but only 4.0 is available - and it does not have OpenGL. I can see
> buying it if you already had an SGI, but I can't see buying an SGI to run it.
This is true, I'm running 4.0 on an Indigo and Open GL isn't
supported.
Release date is still somewhat slippery for 5.0, but the Inventor plugin
for modeler is quite impressive :)
True, I don't expect a single NT user to really jump ship, but an O2
is really attractive to a LOT of Amiga users who really liked integrated
video capabilities, working with non-square pixels natively, and are
willing to put up with not buying software at Computer City :) Its
also a great option for someone totally MAC based who wants to expand,
without going Wintel which is usually like pulling teeth :) For
current SGI sers, its an easy sale... I'm sold on it :)
> >Deskstation/Intergraph/Flight machines are the only real competition
> >(slapping a $3500 Open GL card in your frankenstein-homebuilt doesn't
> >count, cause support is a huge factor in the prices of the name brands).
>
> Personally, I insert cards in my machines. Its hard to get them to hit the
> slot when I slap them in. And I don't wait for lightning to shoot through the
> ceiling to get them to boot either. I think you are getting a little carried
> away there.
I just meant that when comparing the prices of PPro systems with open
GL
cards to an O2, you can't consider the non-brand names as you get zero
support for the integrated system. This price is built into the O2 for
basic support and service. I don't know anyone that really has a true
year of advance parts exchange on a PPro motherboard they got from one
of the local warehouses fro a great price. You have to get a Netpower/
Intergraph/Flight box for that. The entry O2 factors very well when
compared to the entry offerings from those deveelopers when comparing
support and gfx speed.
> > As for your question about the bus (or UMA) capabilities of the
> >machine, right now I don't think we've even seen apps that really
> >take advantage of it. The current overpriced and kludged together
> >Open GL pc cards are pretty fast at what they do, but from what I've
> >seen, they came out of the gate with the best performance they're gonna
>
> So the boards are all kludges? But fast ones? No doubt someone is going to
> make a faster OpenGL card soon. Upgrade then.
The fact that the cheaper ones generally are somewhat kludgy is what
is
the problem. Every O2 developer knows the Open GL performance of the
systems. That allows them to tailor the UI to the end user machine
pretty well. On NT w/Open GL card, there are already problems with
SI users and the Open GL implementation in NT and the quality
of the card offerings. SI's interface requrements are *way* steeper
than LW for sure, and someone is always upping the ante :) I personally
dislike this. I'd rather have a somewhat stagnant graphics performance
arena (ie, Elan gfx is Elan gfx wherever you go) than software that
constantly requiring costly upgrades simply to run the software, like SI
requiring Open GL accleeration.
People are gonna flame that statement, but we all seemed to survive
with the amiga somehow, and actually produce some decent work if I
remember
correctly. A single, MIDrange Open GL card would cost more than my
entire
amiga system did, and would be outdated faster, and have a resale value
amazingly low due to the same performance on a brand new $200 card.
I like that the O2 is somewhat locked for gfx performance... I'm not
gonna be totally left in the cold by getting caught in the 'faster is
better, gotta buy the bleeding edge card' syndrome :) I get solid,
integrated gfx that are pretty darn good, and the developers are
targeting *my machine's level of performance*.
>
> I thought the whole idea of OpenGL was that it was a standard API. Hence a
> developer writes for the API and the end user purchases the appropriate
> hardware to support the application. Doesn't MAX use OpenGL? When I look
> through PC related graphics magazines, I see what appears to be OpenGL hitting
> in a big way. And doesn't the number of users/machines significantly impact
> how desirable a particular platform is for developement?
Open GL is taking the pro-market by storm, but look at SI and
actually
MAX is you really want to be honest. You *need* an Open GL accelerator
to run it. Ok, the cards are pretty expensive right now, but comming
down.
The pro-market, SI and MAX, are gonna keep requiring more from the
hardware,
but taking a look at NewTek, they want a wide market/low entry price and
aren't about to alienate the non-accelerated market. This is just an
observation from its history. Heh, there's still an amiga version to
back that statement up :)
> If I understand you correctly, you are saying that O2's real benefit will be
> shown with future applications (especially paint applications) that exploit it
> well. Put another way, that means that it doesn't have a great benefit right
> now. So I'll keep my eyes open and see what developes. Maybe LW will get
> caught up on the SGI and an O2 purchase will make sense in the future.
I'm not saying that the benefit will be in future software, the
benefit
is in GFX quality standardization across the product line. This was
pretty much a MAC/Amiga benefit for years, especially to developers.
> P.S. I hope my comments don't appear to be argumentative. A lot of people
> really like the SGIs and discussions like these help me to understand why and
> help me to see if they make sense to consider using as a LW oriented studio.
> I am sincere in trying to understand what advantages an O2 really has. Right
> now, it looks like a great way to expand an existing SGI shop or to make the
> use of existing SGI software more affordable. I don't see it attracting large
> crowds of Intel based users. Some perhaps, but not large amounts.
I didn't really see anything as argumenative :) I just think that
once
LW hit the NT world, people went insane with speedlust/lowest cost.
There
really is no comparison between an Alpha or PPro and the R5000 :) LW
NT for Alpha/Intel is still cheaper, and the rest of the apps that are
must haves is *amazingly* expensive on an SGI. BUT, There was a reason
that we bought amigas at one time, or Macs or PC's... We liked the
system :) Our current systems never shut off becuase a newer/faster
model was released... I personally hate windows in any form. I'll take
an
amiga, sgi or a NeXT anyday over the windows UI. Sure, I'm forced to
use
Windows for a lot of tasks, but when push comes to shove, I still like
a truly integrated system, and if thats what you are looking for, SGI's
O2
is a real contender with a great software upgrade path.
--
Gregg Lukomski
Orlando, Florida
falchion@cycat.com
Article: 30488
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From: Ben Cannon <artherd@a.crl.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New SGI O2 : how much?
Date: Sun, 10 Nov 1996 22:37:44 -0800
Organization: Cartesian Systems/Animation
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Walter (Jay) Turberville wrote:
> Yes, but only 4.0 is available - and it does not have OpenGL. I can see
> buying it if you already had an SGI, but I can't see buying an SGI to run it.
5.0 should be out within 1 month. (per Newtek) NT is selling 5.0 already, you
get 4.0 now and 5.0 is shipped FedEx when it's done.
> So get a stripped Alpha to go with your full-blown Alpha. You can background
> render in the mean time. I bet the Alpha with background rendering is as fast
> as a PPro-200. I find that our PPro-200 is about as fast as our Pentiums when
> we background render on it. And it doesn't "lock up."
>
> > As for your question about the bus (or UMA) capabilities of the
> >machine, right now I don't think we've even seen apps that really
> >take advantage of it. The current overpriced and kludged together
> >Open GL pc cards are pretty fast at what they do, but from what I've
> >seen, they came out of the gate with the best performance they're gonna
>
> So the boards are all kludges? But fast ones? No doubt someone is going to
> make a faster OpenGL card soon.
SGI already has made a faster OGL card :)
Seriously, PC card makers simply lie about their performance.
show med a single PCI 3D card that meets or exceeds it's claimed specifications....
> I'm a firm believer in buying what you can use today and not buying with the
> idea of someone developing software or hardware that will make your purchase
> worthwhile "sometime in the future". If the release is imminent, then OK.
> But it had better be imminent. A lot can happen in only 6 months and your
> investment in "the future" could be completely wasted. When that future
> product is released, then buy the hardware - but not before that.
You've a very good point here, about anything related to computing.
Don't bet on the future :)
> >have. O2 really opens the doors for *great* midrange 3D paint apps
> >and realtime previews with full shading/texture/atmospherics for
> >animation
> >staging.
> I thought the whole idea of OpenGL was that it was a standard API. Hence a
> developer writes for the API and the end user purchases the appropriate
> hardware to support the application.
PC users despize ture standards, it means you can buy just anyone's PC :)
> Doesn't MAX use OpenGL?
Nope, Max uses HEIDI (not a bit if it is OGL)
> If I understand you correctly, you are saying that O2's real benefit will be
> shown with future applications (especially paint applications) that exploit it
> well. Put another way, that means that it doesn't have a great benefit right
> now. So I'll keep my eyes open and see what developes. Maybe LW will get
> caught up on the SGI and an O2 purchase will make sense in the future.
I think he was trying to say that the O2 is a great machine now,
very, very fast with todays apps (ie it makes sense to buy it today)
but also that the O2's capabilitys are far beyond todays software, and
as new software becomes available, it will get better and better.
Wheras the current PC/DEC hardware is at it's limits, and you'll have to upgrade
it to take advantage of the same (ok, similar :) software.
> P.S. I hope my comments don't appear to be argumentative. A lot of people
> really like the SGIs and discussions like these help me to understand why and
> help me to see if they make sense to consider using as a LW oriented studio.
> I am sincere in trying to understand what advantages an O2 really has.
Aren't we all? :)
Best!
--
"Everyone dies, but not everyone really lives...."
-Mel Gibson, "Braveheart."
~~~>http://168.75.121.10/ben.html<~~~
Article: 30489
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From: justin@pipeline.com (Michael Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: win95 and opengl
Date: Mon, 11 Nov 1996 18:05:30 GMT
Organization: MindSpring Enterprises, Inc.
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Does anyone know where I can download the opengl driver for win95??
TIA
Article: 30490
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From: Blake Dunn <dandrew@okstate.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Import Button...
Date: Mon, 11 Nov 1996 21:21:56 -0600
Organization: Oklahoma State University, Stillwater OK
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I was wondering if anyone out there has had any problems with their
import button. I tried editting the plugin options, but this did not
have any affect on the system. Please can someone help me here...
Blake Dunn
dandrew@okstate.edu
Article: 30491
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From: Gregg Lukomski <falchion@cycat.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New SGI O2 : how much?
Date: Sun, 10 Nov 1996 23:12:35 -0800
Organization: Freelance Animator
Lines: 62
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Grant Boucher wrote:
> I guess direct to memory would be more interesting to me if I spent more
> time mapping bad video clips onto spinning cubes, but I only do high-end
> special effects work for a living. :}
> --
> Grant Boucher
> grant@d2.com
Grant, Grant, Grant... We all know that you are the self proclaimed
god
and protector of all things lightwave/high end :) but you do realize
that
your employer is featured in the O2 demo material don't you? In fact,
if I remember correctly, the D2 testimonial was *praising* the O2's
video capabilities for prototyping and effects work :)
I'm sure that defending Lightwave and fighting for the real high end
film work internaly at D2 has got to make you a bit defensive of NT/LW
as oppoesed to the SGI solutions, but lets give some credit where credit
is due. For an existing SGI location the O2 is a perfect addition. For
the price of a Netpower Calista you can put one on your desk and be up
and running, without inviting cross platform problems into your network,
and you can run the vast arena of graphics apps that still don't have NT
or NT/Alpha counterparts. 3D paint (meshpaint is weak, IMHO and
detailer
is still very toylike), motion capture, true compositing and good IK
(exception SI) are still realms where NT is weak without totally
jumping through hoops or having a total bleeding edge system/Open GL
card.
And you better hope that you buy the right brand of Open GL card with
that
heafty investment, because the performance is drastically different
across the
current offerings.
BTW, What software is D2 using for compositing and blue screen? I
don't know of a hardcore high end solution that isn't still a beta for
NT? There are some arenas where an SGI or high end MAC make sense. I'm
not waiting on Adobe to get a solid NT port of AE on the street, as the
entire Adobe lineup for Intel is somewhat less integrated than the MAC
counterparts. Even entry Composer is a solid contender and on an O2,
pretty hard to beat compared to AE. An O2 version of the Discreet
Logic Flint/Flame/Fire is also in the works I hear, hopefully it will
give
one of those monster alpha boxes a run for its money.
Overall, the O2 is a great contender, much more so in the gfx world
than
the Indy ever was! You mention the high end though, and when you're
talking
those kind of dollars, you can afford alpha render boxes without
thinking
about it... forget adding in a poorly supported $2500 gfx card, just
render
on the sucker. Bottom line is that as a rule of thumb, if you aren't
making enough to amortize your entire suite every three months, you are
spending too much on hardware for you client base to support. This was
true in the single amiga days, and its still true.
gregg lukomski
Article: 30492
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From: brillig@slithey.tov (Brillig)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: win95 and opengl
Date: Mon, 11 Nov 1996 22:32:51 GMT
Organization: #####
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justin@pipeline.com (Michael Austin) wrote:
>Does anyone know where I can download the opengl driver for win95??
>TIA
Try http://nic.zcu.cz/ftp/mirrors/winsite/win95/misc
The file you want is opengl95.zip
Article: 30493
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From: "Bryan J. Blevins" <bblevins@bei.moscow.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Render GL & LW (An explantion of RenderGL)
Date: Mon, 11 Nov 1996 20:04:38 -0800
Organization: Blevins Enterprises, Inc.
Lines: 51
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> Has anyone been able to see the new Intergraph Render GL graphic
> architecture ? Apparently, it can increase rendering speed by up to 50
> times!!!
At SIGGRAPH, I and others who were setting up exhibits, got a close look
at Intergraph's RenderGL. It was made clear to all that what we were
seeing was an early pre-beta example of RenderGL. Despite some of the
sleazy tactics and hype Intergraph's marketing types have been using in
their ads, the tech guys I was able to talk with at length are great guys
who want to develope breakthrough tools that we can all use.
Now let me get on with what renderGL is, or better yet what it is going
to be.
RenderGL is a programmers API that will let programs like LightWave send
selectable rendering functions to the OpenGL hardware in your system for
accelerated rendering. For instance; functions like phong shading or
textures can be sent to the hardware, and LightWave can then add it's own
rendering operations to them. Advantages are that the OpenGL hardware
can preform rendering faster than the CPU, and frees up the CPU to do
other, software, specific rendering tasks.
As a proof of concept, intergraph showed us a program that would load
LightWave scenes and objects and render them using the system's OpenGL
hardware. The results were amazing! One scene they loaded was the
mustang airplane (on the LW cd) coming in for a landing. You could
scrub through the animation in real-time with shading and
texture-mapping. When you released the mouse button from the scrubbing
bar the full scene was rendered (with shadows, refections and fractal
noise) at 1152x864 in 5 SECONDS! That is not a typo. 5, one, two, three,
four, FIVE seconds. AWESOME!
Note: Some people who have seen Intergraphs example program, mistakingly
assume that it is what RenderGL is. No, RenderGL is what the example
program is using to render the scene.
In the future, LightWave will be able to use RenderGL to accelerate
rendering. That is good news.
Even better news is that you don't have to own an Intergraph GL card to
use RenderGL. The intergraph folks I talked to stressed, multiple times,
that RenderGL will work with anyone's OpenGL card.
No word was given to how much RenderGL will cost because it is not close
to being ready. More rendering functions were yet to be implemented.
Intergraph was just giving some of us render-hounds a glowing glimps of
the future.
--
Bryan J. Blevins Blevins Enterprises, Inc.
bblevins@bei.moscow.com
Article: 30494
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From: Morgan Lewis <mrl@efn.org>
Newsgroups: comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics.apps.freehand,comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp.graphics.ap
Subject: Re: Food for thought
Date: Mon, 11 Nov 1996 16:17:21 -0800
Organization: Oregon Public Networking
Lines: 25
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References: <3273D1A2.3752@hope.com> <557js8$548@gcsin3.geccs.gecm.com> <55vggf$dpp@nnrp2.farm.idt.net> <32836D1C.167E@mapsrus.msfc.nasa.gov> <56029o$5om@news-host.cin.net>
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Phil wrote:
>
> In article <32836D1C.167E@mapsrus.msfc.nasa.gov>, Steve Sloan <sloan@mapsrus.msfc.nasa.gov> wrote:
> >neteru wrote:
> >>
> >> As much as I hate Clinton and think he would look really good with a
> >> 9mm slug in his one his many lying faces, THIS IS NOT THE PLACE TO
> >> POST THIS!!!
> >> (Please note that at no time did I threaten the life of the
> >> President, or infer that I had any plan or knowledge of any
> >> assassination plans on Mr. Clinton. I mearly said I would applaud the
> >> act if it was carried out by domestic terrorists.)
> >
> >Are YOU the reason Clinton wants to over-regulate the internet?
>
> No, the reason he wants to over regulate the Internet is because of ME.
>
> MEMEMEMEMEMEMEME.
>
> <cough>
No, I think he's probably just in favor of it because he's as tired of
these off-topic posts as the rest of us.
Morgan
Article: 30495
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From: 100646.757@compuserve.com (Stefan Nessmann)
Newsgroups: alt.3d.studio,comp.graphics.packages.3dstudio,comp.sys.ibm.pc.hardware.video,comp.os.ms-windows.nt.setup.hardware,comp.graphics.apps.lightwave
Subject: Symmetric GLyder: Where to buy?
Date: Tue, 12 Nov 1996 00:10:40 GMT
Organization: CompuServe Incorporated
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Help! Can anybody tell me where to buy "Symmetric GLyder"
videoboards?
Seem to be unknown in Europe!
Are there different models ? Which is suggested ?
Please email to 100646.757@compuserve.com
Stefan Nessmann
Vienna Austria
***************
Article: 30496
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 5.0 - Educational Discount - Limitations?
Date: 11 Nov 1996 21:47:12 -0700
Organization: Primenet Services for the Internet
Lines: 44
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In article <3287b0ac.1882226@news1.mnsinc.com> me@myhouse.com (me) writes:
>From: me@myhouse.com (me)
>Subject: Re: Lightwave 5.0 - Educational Discount - Limitations?
>Date: Mon, 11 Nov 1996 23:07:14 GMT
>>I don't know about LW, but with Photoshop, you simply pay to upgrade to a full
>>license.
>>
>>Your logic is flawed BTW. The copy you got "commercially" while in school was
>>discounted because the publisher was giving you special consideration for
>>being a student. Why should you continue to get special consideration for
>>being a student when you are no longer a student?
I'm only gonna do this one more time.
>Wrong..... how am I going to continue to get "special consideration"
>for being a student, when I've already forked out the money for
>Lightwave? I'm not talking that I should receive "special
>consideration" from here on after, just that if I've spent money to
>buy Lightwave and it was legitimately for school, and now that school
Well - there ya go. It was legitimately for school and that's over. The
special consideration should terminate when the special situation
terminates. When you buy software, you actually buy a license to use it.
When your use changes in a way that matters to the publisher, then it is
reasonable to expect a license fee change.
>is over, I'm not going to throw that copy away and buy a new copy of
>the same version. I agree that I should pay full price or upgrade
>prices for the next version.
No. I don't think you should have to toss your student version. I think the
appropriate way to handle it would be to offer an upgrade from the Student
license to the full license. The upgrade should be priced so that your
final total payment not more than purchasing the full license. You should
NOT lose the money that you put into the initial student version but likewise
you should not be able to use that version commercially either.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 30497
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From: me@myhouse.com (me)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 5.0 - Educational Discount - Limitations?
Date: Mon, 11 Nov 1996 23:07:14 GMT
Organization: Monumental Network Systems
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>I don't know about LW, but with Photoshop, you simply pay to upgrade to a full
>license.
>
>Your logic is flawed BTW. The copy you got "commercially" while in school was
>discounted because the publisher was giving you special consideration for
>being a student. Why should you continue to get special consideration for
>being a student when you are no longer a student?
Wrong..... how am I going to continue to get "special consideration"
for being a student, when I've already forked out the money for
Lightwave? I'm not talking that I should receive "special
consideration" from here on after, just that if I've spent money to
buy Lightwave and it was legitimately for school, and now that school
is over, I'm not going to throw that copy away and buy a new copy of
the same version. I agree that I should pay full price or upgrade
prices for the next version.
Article: 30498
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bill Gates copied Apple's OS!!! HA!!!!
Date: 11 Nov 1996 21:56:10 -0700
Organization: Primenet Services for the Internet
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In article <5685bc$slv@herald.concentric.net> Golchert@cris.com (Chris Golchert) writes:
>From: Golchert@cris.com (Chris Golchert)
>Subject: Re: Bill Gates copied Apple's OS!!! HA!!!!
>Date: 11 Nov 1996 21:20:44 GMT
>I'm not a computer history major, but..what was BG/MS's last original
>idea?
>Explorer? Netscape?............................. Mosaic
>Windows? Mac and Amiga ten years earlier ...... Xerox/PARC
>Basic? Didn't he steal that too? ............ There are zillions
>DOS? From CP/M ............................ UNIX
>MSNBC his attempt at CNN ................... I don' watch much
History is full of great ideas that the were capitalized on by someone other
than the person who first came up with it. I don't think GE invented the
lightbulb. Nor did Panasonic invent the radio and I don't thing that
Chevrolet invented the automobile.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 30499
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From: "Grant Boucher" <grant@d2.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New SGI O2 : how much?
Date: 12 Nov 1996 08:02:19 GMT
Organization: Boucher Productions
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--
Grant Boucher
grant@d2.com
Gregg Lukomski <falchion@cycat.com> wrote in article
<3286D1E3.1585@cycat.com>...
> Grant Boucher wrote:
>
> > I guess direct to memory would be more interesting to me if I spent
more
> > time mapping bad video clips onto spinning cubes, but I only do
high-end
> > special effects work for a living. :}
> > --
> > Grant Boucher
> > grant@d2.com
>
> Grant, Grant, Grant... We all know that you are the self proclaimed
> god
> and protector of all things lightwave/high end :) but you do realize
> that
> your employer is featured in the O2 demo material don't you? In fact,
> if I remember correctly, the D2 testimonial was *praising* the O2's
> video capabilities for prototyping and effects work :)
>
I said some nice things about the O2 in my latest NtStudio column (coming
out in a month or two) too...
> BTW, What software is D2 using for compositing and blue screen? I
> don't know of a hardcore high end solution that isn't still a beta for
> NT? There are some arenas where an SGI or high end MAC make sense. I'm
> not waiting on Adobe to get a solid NT port of AE on the street, as the
> entire Adobe lineup for Intel is somewhat less integrated than the MAC
> counterparts. Even entry Composer is a solid contender and on an O2,
> pretty hard to beat compared to AE. An O2 version of the Discreet
> Logic Flint/Flame/Fire is also in the works I hear,
So's an Alpha version...
hopefully it will
> give
> one of those monster alpha boxes a run for its money.
>
huh? The cpu's still a dog...how is software going to help speed up the
CPU?
> Overall, the O2 is a great contender, much more so in the gfx world
> than
> the Indy ever was! You mention the high end though,
yeah, that used to be the SGI realm...now they are pentium pro contenders
only :}
Article: 30500
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From: Endre BEDA <endre.beda@sea.ericsson.se>
Newsgroups: comp.graphics.apps.lightwave
Subject: LWave 5.0 for WinNT, I'm looking for dealer in Europe
Date: Tue, 12 Nov 1996 15:53:00 +0100
Organization: Ericsson
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LWave 5.0 for WinNT, I'm looking for dealer in Europe,
can anybody help me?
Thanks Endre